mattmenke
d0703dd50f
LilyPad: Safely exit fullscreen on escape hack now sends the escape back to PCSX2 as well after un-maximizing the GS window.
...
Minor changes to the general config screen's hack section.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@709 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-07 02:58:51 +00:00
cottonvibes
4f63ac1101
implemented alot of microVU shit...
...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@708 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-07 02:38:05 +00:00
arcum42
56f802c80f
Linux: Fix up the .S files to match recent changes. Make changes to SafeArray to avoid compiler warnings on every file.
...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@706 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-07 00:48:57 +00:00
refraction
5cc9704989
Fixed bug in VIF causing Tenchu "weapons" and some backgrounds not to be displayed which was introduced in r454
...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@705 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-07 00:47:30 +00:00
refraction
056d8c8417
Fix for games which start VIF1 off while the DMA is paused (Crash of the Titans being one of them)
...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@704 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-06 22:59:01 +00:00
ramapcsx2
4b3d1ccab3
More block manager fixes/optimizations by Pseudonym.
...
This should be the last one (but you never know :p ).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@703 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-06 21:03:39 +00:00
Jake.Stine
954b7a5255
Buged my last commit (as usual). This one fixes savestate support. :)
...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@702 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-06 20:57:14 +00:00
Jake.Stine
97cdf187e5
Nneeve patch for "Full" FPU, improves some clamping and adds missing values to the savestate info.
...
Savestates: Pcsx2 now errors when it encounters a savestate made by a newer version of pcsx2.
Added a new SafeList type to the SafeArray collection (not well tested yet).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@701 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-06 19:01:30 +00:00
ramapcsx2
801d71f7f0
Fixes for the new block manager optimizations by Pseudonym.
...
There's a bit more speed even :)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@700 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-06 17:14:30 +00:00
arcum42
3880bf5a14
Move the configuration section of Misc.h to a new file, Pcsx2Config.h.
...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@699 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-06 15:09:42 +00:00
ramapcsx2
9a89523532
Made the GSdx render switch thing a bit cleaner, moved it where it belongs
...
and changed the hotkey to F9. (Sure hope no plugin uses that yet :p )
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@698 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-06 10:04:32 +00:00
arcum42
5d971b5931
Linux: Some work on the plugin code.
...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@697 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-06 07:20:16 +00:00
Jake.Stine
8d5b2cf6a9
Added missing files from prev commit.
...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@696 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-06 01:45:43 +00:00
Jake.Stine
23e0ca1b1f
Added googlecode's sparsehash / densehash classes, which may or may not be useful in the future.
...
Removed various instances of legacy VM code that is no longer needed for reference purposes.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@695 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-06 01:11:17 +00:00
gabest11
620ba58085
pcsx2: -highpriority switch, other processes generate too much noise and I cannot trust my performance counters without it :P
...
GSdx: nothing new just committing a few cleanups and my findings on AA1 before doing it, tested a few things with ps2dev on a real machine, got really strange results when not using the standard 0 1 0 1 blending mode, but it doesn't seem harder to implement than a line drawing (which it is), and only adds a few extra pixels here and there, should be fast at least.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@694 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-06 00:53:59 +00:00
arcum42
3ae6ff0856
Remove lots of evil %'s.
...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@693 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-05 21:35:26 +00:00
Jake.Stine
8614bbd0f8
Added Path::GetFilenameWithoutExt, and fixed some other PathUtil API layouts.
...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@692 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-05 21:06:29 +00:00
arcum42
a09157ab59
Patch up the last few commits for Linux.
...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@691 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-05 20:43:36 +00:00
Jake.Stine
1b95a52b1e
Better implementation of MSVC's _SCL_SECURE macro, plus some PrecompiledHeader.h cleanups.
...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@690 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-05 20:06:38 +00:00
ramapcsx2
5897d04917
Experimental commit!
...
Hacked in a way to make GSdx change the renderer on the fly.
When you press F11 it will switch to DX9 sowftware rendering.
Press it again to get back to the setting you were using before.
Notes:
-For this change I had to modify a few lines in GSdx. If that's not acceptable
we can do more drastic measures and modify the gsdx.ini :p
-F11 is currently also used for doing gsstates in debug modes, it will likely be changed.
-When in dx10 hardware + fullscreen mode, pressing this key will crash GSdx. Sorry.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@689 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-05 20:00:41 +00:00
Jake.Stine
8092692047
Linux: Quick fixes to the new .S files, and did a mild cleanup of the recLUT macros.
...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@688 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-05 18:27:16 +00:00
Jake.Stine
482505d241
Pseudonym Crazy-Opts Projects Inc presents: Improved block managers for EE/IOP recompilers! Basic asm optimizations combined with a technique of replacing NULL/invalid pointer checks with a direct link to a JIT dispatcher. A collab effort on irc produced this gem, which improves speed on all accounts, and even makes the linux .S files uber-simple and clean. (no more wondering if they're broke or not!)
...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@687 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-05 18:13:14 +00:00
arcum42
ce3a2c7d32
Linux: Fix compilation and a typo in my last commit.
...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@686 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-05 13:42:19 +00:00
cottonvibes
76dd2488a1
microVU stuff
...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@685 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-05 06:39:24 +00:00
Jake.Stine
fc84ade01d
IPU Bug/Feature fix: Pseudonym has coded a new yuv2rgb decoder which is up to IPU spec (which differs slightly from MPEG spec). Improves color hue/saturation on many vids, and is a bit faster too.
...
Dynarec: Removed RET2().
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@683 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-05 02:21:07 +00:00
cottonvibes
7fd0f67f93
pork chop sandwiches!
...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@682 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-05 01:19:54 +00:00
Jake.Stine
ef2e9e2093
SPU2-X: Fixes alignment condition for SSE2-dependent members of V_Core. I wanted to sneak this in quick since to do it later would have meant another savestate version.
...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@681 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-04 21:48:26 +00:00
Jake.Stine
7d00eb7ec6
SPU2-X: Resorted the mixer so that it's a little faster, and will be easier to apply some SSE2 opts in the future.
...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@680 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-04 21:32:48 +00:00
arcum42
1492382253
Linux: Get everything compiling again. There is still a nasty crahing bug or two from r675, in particular when using the menus for load and save states rather then keyboard commands. I'll work on fixing that tomorrow, but wanted it to at least compile and run.
...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@679 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-04 20:58:41 +00:00
Jake.Stine
74db449e88
Gah! I forgot a line in my prev commit, so the SPRdma savestate fix wasn't actually being used. Btw, this *may* fix unstable savestate problems experienced in many games, including FFX and SMT3:Nocturne (but it;s so random it's hard to know for sure).
...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@678 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-04 13:05:06 +00:00
Jake.Stine
a7fcdbaafa
Savestate version upgrade and stability fix -- added some vars that the SPRdma might like to preserve between states, and removed some old hacky VM-related stuff while I was at it.
...
Fixed up the Saveslot detection somewhat (File:Load > menu now greys out unavailable saveslots).
Applied ICC fixup patch from Issue 84. :)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@677 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-04 13:00:32 +00:00
Jake.Stine
05e3554541
Damn buggy TortoiseSVN >_<
...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@676 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-04 11:41:00 +00:00
Jake.Stine
cc930f86c5
Major GUI API Cleanups. Most likely buggy as all hell.
...
* Moved most of the shared code between the two GUIs into platform independent source modules (System.cpp, Saveslots.cpp, and RecoverySystem.cpp)
* Created two new namespaces which house functions that need to be implemented by OS/platforms: HostGui and HostSys. HostGui is useful -- HostSys I'm not sure I'll keep around in the long run.
* Moved keyEvent struct from PS2Edefs.h to PS2Etypes.h
* Many improvements to the logic flow of the GUI (should be a little less fallible).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@675 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-04 11:33:45 +00:00
cottonvibes
900d4bd485
i assume these headers aren't needed anymore but were accidentally left in VS project file :p
...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@674 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-04 07:57:34 +00:00
cottonvibes
b0217bd38a
necessary change to properly compile microVU's templates (c++ is picky with templates :p)
...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@673 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-04 07:38:14 +00:00
cottonvibes
2add61d729
backup, just ignore this
...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@672 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-04 07:11:59 +00:00
arcum42
c1a59e6cc6
Quick fix for r668; the new radio buttion hadn't been assigned to that group.
...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@671 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-03 21:51:55 +00:00
cottonvibes
b019dc6884
minor emitter fix and dialog text tweaking.
...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@670 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-03 16:42:43 +00:00
ramapcsx2
57abad9d44
Pontifice from our forums fixed some cheating related code he wrote for pcsx2 earlier.
...
This supposedly makes using codebreaker / ar max cheats more reliable :p
Thanks for that, Pontifice ;)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@669 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-03 15:34:51 +00:00
arcum42
c4aec82c00
Fix Linux, and update to match gui changes.
...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@668 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-03 14:32:18 +00:00
tmkkmac
6a3bf0c644
Added Nneeve's fix for some issues in VU pipeline. SPS in Arc The Lad will be fixed.
...
Added a temporary gamefix option for God of War, which has been broken since r659. Anyway I'll fix this problem in a proper way.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@667 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-03 12:02:38 +00:00
ramapcsx2
223156a29a
You might need this one as well :p
...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@666 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-03 09:37:09 +00:00
ramapcsx2
4286c20dda
Nneeve coded a new FPU clamp mode "Full" that can help some games which wouldn't work with the other modes.
...
This fixes the Digimon menu for example (Gamefix will stay a while longer though, until we confirm ingame is fine as well).
He also updated the advanced dialog a bit.
Remember that this mode can break games if VU clamp is below "Extra + preserve sign"
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@665 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-03 09:27:58 +00:00
Jake.Stine
207e0345e0
SPU2-X (Linux): Did some preliminary work on the Alsa driver.
...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@664 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-03 04:50:26 +00:00
tmkkmac
6372375800
Fixed the problem in recompiled version of PPAC5/PEXT5. I forgot about the case with Rt == Rd.
...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@663 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-03 03:14:23 +00:00
arcum42
498ede1692
Linux: Fix Issue 78 (Pcsx2 crashing if you change graphical plugins).
...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@662 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-02 20:28:56 +00:00
Jake.Stine
b7afccac7d
Proper uploading of new debugger.rc and it's header file. :)
...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@661 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-02 20:20:24 +00:00
Jake.Stine
1f2509edcf
Fixed a bug in r658 caused by some sloppy macros.
...
Win32: Moved various debugger-related dialogs into a new debugger.rc file, to help reduce clutter between both the std resources and the debugger resources.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@660 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-02 20:08:12 +00:00
tmkkmac
699cdbba1e
Fixed a problem that VU clip flag wasn't propagated correctly between recompiled blocks in some cases. SPS in Rule of Rose will be fixed by this.
...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@659 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-02 18:45:19 +00:00
Jake.Stine
79cde4c09e
Set up the x86 emitter so that it always uses MOVAPS over MOVDQA. This generates slightly faster code since movaps is 1 byte shorter than movdqa (both instructions are functionally identical). The optimization is optional via AlwaysUseMovaps defined in ix86_sse.inl
...
Enabled optimization stuff for zlib and bzip2 projects (Release/Devel build targets).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@658 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-02 18:39:29 +00:00