Gregory Hainaut
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7eb0f3564b
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gsdx: AVX is M_SSE == 0x500
0x501 is for AVX2
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2015-11-13 18:29:34 +01:00 |
Gregory Hainaut
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3fea5779df
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gsdx: align sprite test of x64.avx with x86.avx
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2015-11-13 18:25:23 +01:00 |
gabest11
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d631030608
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gsdx: fixed some of the renames where it made no sense, also added a commend about lupin 3rd.
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2015-08-04 03:36:42 +02:00 |
gabest11
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a1a842b07f
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gsdx: date/datm fix for 16-bit frame buffer in sw rendering mode
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2015-08-02 20:21:49 +02:00 |
Gregory Hainaut
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d870188d21
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gsdx: sed/o/off/
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2015-05-15 20:40:09 +02:00 |
gregory.hainaut
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e06484adb8
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gsdx: update the copyrigh address thank to sed
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5412 96395faa-99c1-11dd-bbfe-3dabce05a288
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2012-09-09 18:16:11 +00:00 |
gabest11
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9d54677055
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GSdx: re-implemented the drawing pipeline in c++, just for reference and easier debugging.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4972 96395faa-99c1-11dd-bbfe-3dabce05a288
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2011-11-25 23:48:59 +00:00 |
gabest11
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732b038571
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GSdx: mipmapping fix (ford mustang racing, and probably other games which use small, non-square textures)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4529 96395faa-99c1-11dd-bbfe-3dabce05a288
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2011-04-04 11:05:54 +00:00 |
gabest11
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1d759c852d
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GSdx: When mipmapping is on, LOD is calculated per pixel, it isn't used for anything, but it's there. I cannot really measure any significant slowdown, but rest of the fun is yet to come.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4428 96395faa-99c1-11dd-bbfe-3dabce05a288
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2011-03-14 03:32:28 +00:00 |
gabest11
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b31634df8f
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GSdx: using mipmap levels (only per batch, no tri-linear) and a couple of small changes, including the stdcall fix for linux.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4419 96395faa-99c1-11dd-bbfe-3dabce05a288
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2011-03-12 22:10:58 +00:00 |
gabest11
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9586e38dd4
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GSdx: still working on the rasterizer, would be nice to add some avx code there, but it's just so unfitting for anything.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4407 96395faa-99c1-11dd-bbfe-3dabce05a288
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2011-03-09 11:52:53 +00:00 |
gabest11
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fe88ee4102
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GSdx: optimized the triangle setup of the rasterizer a bit, while it isn't the bottle-neck of drawing, it can still add a few percent to the fps.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4404 96395faa-99c1-11dd-bbfe-3dabce05a288
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2011-03-08 01:48:15 +00:00 |
gabest11
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f9da2669a7
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GSdx: fixing the vs2008 project
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4382 96395faa-99c1-11dd-bbfe-3dabce05a288
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2011-03-02 08:32:30 +00:00 |
gabest11
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a96a345077
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GSdx: the x64 ABI on windows is not so nice after all.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4380 96395faa-99c1-11dd-bbfe-3dabce05a288
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2011-02-28 11:08:52 +00:00 |