lightningterror
fce3918562
GSdx: Purge Direct3D9 Render entirely. ( #2762 )
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And the time has come to say good bye (good riddance?), this build removes Direct3D9 entirely from GSdx. D3D9 is/was holding us back in some D3D11 fixes that we want to further implement.
The last build that supports D3D9 is v1.5.0-dev-2779-g1a61148b0 for anyone still interested.
"Press F to pay respect.
2018-12-20 00:54:51 +01:00
Gregory Hainaut
29a14f5667
sed -i -e 's/seperately/separately/'
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Thanks micove again
2014-12-07 12:46:16 +01:00
Gregory Hainaut
16284d0a59
gsdx: fix a couple of typo
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From @micove
2014-12-07 12:12:53 +01:00
gabest11
881735b562
minor merging errors
2014-12-02 00:16:33 +01:00
sudonim1@gmail.com
a27142f1a6
Set some svn:eol-style properties.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5173 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-04-23 18:56:22 +00:00
ramapcsx2
886c23a4ee
GSdx:
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Better working shader for the new color settings. Taken from "TGM's shader pack" on
http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=21057
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5113 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-02-29 15:49:01 +00:00
ramapcsx2
954e7906ed
GSdx: Added the color control functionality known as "ShadeBoost". Thanks to KrossX for initial converting / GUI work and Pseudonym for normalizing / fixing the maths.
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Note: Not sure if it should be shader #7 or smth else :p
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5110 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-02-29 00:29:29 +00:00