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ShuriZma
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pcsx2
mirror of
https://github.com/PCSX2/pcsx2.git
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arcum42
e3687d6027
ZeroSPU2: Made the way different sound archetectures are done a bit more flexable so we could conceivably switch them at run time rather then compilation. And it occurred to me that the dynamic sound buffering Zedr0n is doing with PulseAudio is probably how it should be done in Alsa as well...
...
git-svn-id:
http://pcsx2.googlecode.com/svn/trunk@2437
96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-16 16:08:17 +00:00
refraction
65424fa11b
git-svn-id:
http://pcsx2.googlecode.com/svn/trunk@425
96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-06 19:52:59 +00:00