Commit Graph

128 Commits

Author SHA1 Message Date
kenshen112 710d3360ac Cmake: Link InputRecording 2022-05-22 23:47:14 +01:00
lightningterror ded036b93e Qt: Remove rich discord presence button.
Not implemented.
2022-05-23 00:34:37 +02:00
Silent 364e6a1341 GameList: Mark search directory cells as read-only 2022-05-22 23:16:10 +01:00
Tyler Wilding 2aec91d8c0 input-rec: remove frame-advance and adjust folder structure 2022-05-22 17:24:02 -04:00
Tyler Wilding 4f0c880e3e input-rec: append `.p2m2` automatically when browsing for a file 2022-05-22 17:24:02 -04:00
Tyler Wilding 13d623f350 input-rec: cleanup VS and CMake project files 2022-05-22 17:24:02 -04:00
Tyler Wilding 2e8076d909 input-rec: begin achieving parity in Qt 2022-05-22 17:24:02 -04:00
Tyler Wilding 655939147a input-rec: Remove `DISABLE_RECORDING` usages 2022-05-22 17:24:02 -04:00
Connor McLaughlin ed5aa4a67d Qt: Cancel game list scanning when VM starts
Because of CDVD global state, and the fact that we hijack CDVD for
getting the game details, we have to cancel the scan. Otherwise, the
scanner will clash with the game's CDVD access.
2022-05-22 22:30:02 +02:00
Connor McLaughlin 22bf3549b6 Host: Add game list refresh/cancel calls 2022-05-22 22:30:02 +02:00
Tyler Wilding dafef46a1b ci: add SSE4 support for tagged Qt builds 2022-05-22 14:18:50 -04:00
Connor McLaughlin ea051c6d5f Everything: Get rid of wx entirely from the Qt build 2022-05-22 13:58:56 +01:00
Connor McLaughlin 893b3c629d Everything: Remove a **lot** of wx, and px nonsense
- common has no wx left except for Path.
 - pcsx2core only has it in a few places (memory cards and path related
   stuff).
2022-05-22 13:58:56 +01:00
Connor McLaughlin b1d6d84e6f Qt: Get rid of wx module init
We're not using any wx thread junk anymore, so this can go.
2022-05-22 13:58:56 +01:00
Connor McLaughlin 437b6f3f0e Host: Reset imgui state when there's no frame to present
Prevents things getting into a messed up state internally where several
frames are buffered.
2022-05-16 17:30:11 +01:00
Connor McLaughlin df5e175b86 GS: Support creating/replaying dumps in zstandard format 2022-05-16 15:03:29 +01:00
Connor McLaughlin 8c270288de GS: Refactor screenshots/GS dumping triggers
i.e. make it not rubbish and a massive race condition.

Also adds GS dump saving to Qt.
2022-05-16 15:03:29 +01:00
arcum42 e456fb8f88
Qt: Hook up screenshot button. (#6070)
Qt: Implemented hotkey as well.
2022-05-12 14:53:40 -07:00
Connor McLaughlin fbd36a4347 Qt: Fix building on Linux 2022-05-12 17:31:06 +01:00
Connor McLaughlin 7f8bfb22de Build: Fix revision extractor for Qt auto updater 2022-05-12 17:31:06 +01:00
Connor McLaughlin 41f1ec445f Qt: Add auto updater UI 2022-05-12 15:03:26 +01:00
Connor McLaughlin d535331b4b Misc: Remove __fastcall, __fc, __concall and friends
These have no meaning in x64 (apart from throwing compiler warnings),
and we don't do 32-bit anymore. Also saves needing to include
`Pcsx2Defs.h` in files which don't otherwise need it.
2022-05-12 14:58:03 +01:00
Connor McLaughlin 17f2fb4471 Qt: Fix nightly builds not showing version in title bar 2022-05-11 13:13:39 +02:00
Connor McLaughlin f8dcff9fc4 Common: Remove references to pthreads4w
It's only needed for wx now.
2022-05-09 16:06:33 +01:00
Connor McLaughlin a93829557b SaveState: Misc refactoring and improvements
- Block until saves are completed when resuming.
 - Save shutdown state asynchronously.
 - Add function to read screenshot out of zip file (useful for
   previous, now we're using zstd).
2022-05-09 10:20:48 +01:00
Connor McLaughlin c21d475bbd Qt: Implement save-state-on-shutdown 2022-05-09 10:20:48 +01:00
Connor McLaughlin 81cd2d9be9 Qt: Add placeholder for when no games are in list 2022-05-07 15:32:59 +01:00
Connor McLaughlin 90707c453d Qt: Rework VM pausing when popup dialogs are opened
Also cleans up fullscreen transitions further.
2022-05-07 15:32:59 +01:00
Connor McLaughlin ec0e9f078c Qt: Confirm disc change type when switching to game list 2022-05-07 15:32:59 +01:00
Connor McLaughlin 98b537575f Qt: Rework display widget swapping 2022-05-07 15:32:59 +01:00
Connor McLaughlin 91c717376f Qt: Use app bundle resources directory on Mac 2022-05-05 09:51:56 +01:00
Connor McLaughlin 344c918b65 Qt: Fix possible race when shutting down (Mac) 2022-05-05 09:51:56 +01:00
Connor McLaughlin deeda519b0 Qt: Remove unused host display includes from EmuThread.cpp 2022-05-05 09:51:56 +01:00
Connor McLaughlin 2db12b9d84 Qt: Hook up axis/vibration scale in controller settings 2022-05-05 09:51:56 +01:00
Connor McLaughlin 378588c67d Qt: Implement more command line arguments 2022-05-05 09:51:56 +01:00
Connor McLaughlin 119b6bdfd5 Qt: Fix not-render-to-main after start fullscreen+toggle 2022-05-05 09:51:56 +01:00
Connor McLaughlin 8751a2d330 Qt: Make win32 console less garbage 2022-05-05 09:51:56 +01:00
Connor McLaughlin 4bdf180145 PerformanceMetrics: Switch to ThreadHandle 2022-05-02 14:25:05 +01:00
RedDevilus a20a3866d0 Qt: Append warning for Manual Hardware Renderer Fixes
Same as the WX side where if you enable this option for doing hardware renderer or upscaling fixes it will disable the automatic settings from the GameDB.
But in tooltip version.
2022-04-27 16:14:07 +01:00
Connor McLaughlin a524410b0a Qt: Fix firing multiple bindings with chords 2022-04-27 15:32:52 +01:00
RedDevilus 11eab828c4 Qt: Fix VuClamp values
This was an oversight, probably from copying the EEClamp value variables.
2022-04-25 23:28:03 +01:00
BuildTools 3b043250b6 UI: Rename Ultra Blending to Maximum Blending
Rename Ultra Blending to Maximum Blending
2022-04-25 11:43:04 +02:00
Connor McLaughlin 73f17be890 Qt: Implement proper data directory selection 2022-04-24 06:08:37 +01:00
Connor McLaughlin 69da1e4559 Qt: Install crash handler on startup 2022-04-21 14:21:49 +01:00
lightningterror b3c7b07813 GS-qt: Gray out texture barriers and geometry shaders on d3d or sw renderers. 2022-04-19 10:52:59 +02:00
Connor McLaughlin 7194542029 Qt: Fix fullscreening in Wayland 2022-04-17 11:56:37 +01:00
Connor McLaughlin 1993203d26 GS: Add Direct3D 12 renderer 2022-04-15 12:56:41 +01:00
refractionpcsx2 e2044eba66 GS/Window: Add Automatic 4:3/3:2 mode, keep 4:3 separate 2022-04-15 11:07:22 +01:00
refractionpcsx2 06e6d12e2f GS: Added automatic 3:2 aspect for 480p mode 2022-04-15 11:07:22 +01:00
refractionpcsx2 48fd68ca87 GS: Implement PCRTC Offsets
This is off by default because people will complain about black borders, but I've tried to keep it to a minimum.

Enabling this option (Screen Offsets in the graphics settings) will allow you to position the screen in games which allow you to do so, maintain correct aspect ratios, and screen shake effects which are done on PCRTC (WipEout Fusion for example) will work.
2022-04-15 11:07:22 +01:00