* I miss some ending bit.
* Use a full int for GSvsync
* fix a small memory link
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5269 96395faa-99c1-11dd-bbfe-3dabce05a288
glsl4: Replace some define with function (ogl4 support function pointer). Explain how depth is computed in vertex shader
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5233 96395faa-99c1-11dd-bbfe-3dabce05a288
* Add 2 new dev options: REBUILD_SHADER (nvidia cg) & BUILD_REPLAY_LOADERS
* zzogl-pg-cg will use the shader of zzogl-pg.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5190 96395faa-99c1-11dd-bbfe-3dabce05a288
Then it would be easier to separate CG/GLSL for copyright issue. CG is not compatible with the GPL...
Old version will be zzogl-pg-cg
Future version will be zzogl-pg
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5165 96395faa-99c1-11dd-bbfe-3dabce05a288