- Brought back a gamefix for Persona games. They still have missing geometry without it (VU clip flag problem)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@835 96395faa-99c1-11dd-bbfe-3dabce05a288
Because of a convenient bug in load state function, older save states with no saved pad info should still work. Don't blame me if they don't, though.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@791 96395faa-99c1-11dd-bbfe-3dabce05a288
Appended notes:
* ADD in iFPUd should be bit accurate (unless it isn't. needs TESTING)
* MUL in iFPUd with Software Emulate MUL is as much as I could get near bit accurate (not quite enough, probably. needs TESTING)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@728 96395faa-99c1-11dd-bbfe-3dabce05a288
* Fixed Memcard init so that Memcard1 isn't default in both slots (oops!)
* Fixed Memcard path logic so that cards outside your pcsx2 folder can be browsed/selected.
* Fixed CDVD-to-BIOS time sync (I simply forgot a function call!)
* Optimized yuvrgb_sse2, by using Mod/RM form instructions.
* Win32: Same optimization applied to FreezeXMMRegs and FreezeMMXRegs (linux already had this optimization)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@719 96395faa-99c1-11dd-bbfe-3dabce05a288
* Moved most of the shared code between the two GUIs into platform independent source modules (System.cpp, Saveslots.cpp, and RecoverySystem.cpp)
* Created two new namespaces which house functions that need to be implemented by OS/platforms: HostGui and HostSys. HostGui is useful -- HostSys I'm not sure I'll keep around in the long run.
* Moved keyEvent struct from PS2Edefs.h to PS2Etypes.h
* Many improvements to the logic flow of the GUI (should be a little less fallible).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@675 96395faa-99c1-11dd-bbfe-3dabce05a288
Developers: Changed the way PCSX2_ALIGNED16 macros work, so that they're more friendly to MSVC and Visual Assist X intellisense (more more red squigglies on vars like cpuRegs!)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@618 96395faa-99c1-11dd-bbfe-3dabce05a288
WinGUI: Disabled arguments menu in release build, for sure :p
Buildsystem: Made pcsx2 dependent on zlib, and changed post-build script a bit
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@591 96395faa-99c1-11dd-bbfe-3dabce05a288
I'll put up a wiki soon which covers new compilation features and stuff, like how to re-enable revision tagging, and how you can direct compiled exe/dlls to be copied to any destination of your choice (yay!) -- plus many other compiling tips (if I can remember them all! >_<)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@581 96395faa-99c1-11dd-bbfe-3dabce05a288
Upgraded GSdx's use of svnrev to match other plugins in the pcsx2 repository; so that it no longer requires TortoiseSVN, and will also compile correctly from folders with spaces (ala '/program files/username/my documents/projects').
Removed the /3rdparty and /common folders since they aren't used anymore, and it was potentially confusing or misleading to leave them in since they were out-of-date (they were once referenced by svn:externals, and we opted out of using those here due to slowness).
SPU2-X: Fixed a minor overflow in the reverb that would cause infrequent crackles in a select few games.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@503 96395faa-99c1-11dd-bbfe-3dabce05a288
Added interface.cpp (plugin/pcsx2 interface) and savestate.cpp to SPU2ghz, to help clean up SPU2.cpp.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@463 96395faa-99c1-11dd-bbfe-3dabce05a288