gabest11
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f9f056d581
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GSdx: fixing/breaking things again... palletized texture lookup can be done by pixel shader now (selectable, off by default), if you have a fast card it may help with texture heavy games, otherwise it is only going to be slower.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1472 96395faa-99c1-11dd-bbfe-3dabce05a288
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2009-07-06 16:35:06 +00:00 |
gabest11
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4c76909afe
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GSdx: small optimizations and tried to fix that dx9 fullscreen alt+tab crash
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1463 96395faa-99c1-11dd-bbfe-3dabce05a288
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2009-07-04 15:14:04 +00:00 |
gabest11
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8e979f1b96
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GSdx: moved 16 bit texture processing from gpu to cpu, with the pixel shader it was either incorrectly done or too slow, please check what got slower/faster or broken :P
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1375 96395faa-99c1-11dd-bbfe-3dabce05a288
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2009-06-17 11:24:42 +00:00 |
gabest11
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48eae0c907
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GSdx: more opengl code, please review, I have no idea if it done the right way ^_^
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1372 96395faa-99c1-11dd-bbfe-3dabce05a288
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2009-06-16 01:42:08 +00:00 |
gabest11
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690ef417b1
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GSdx: replaced switch with ifs in the shaders, kingdom hearts should be fixed
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1362 96395faa-99c1-11dd-bbfe-3dabce05a288
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2009-06-13 19:41:34 +00:00 |
gabest11
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5736bbd449
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GSdx: looking for an opengl guru...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1360 96395faa-99c1-11dd-bbfe-3dabce05a288
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2009-06-12 19:09:17 +00:00 |