ramapcsx2
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89294b2d19
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Hah! Since the last SPU2 update was so great I sent my local project files along the way :p
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@230 a6443dda-0b58-4228-96e9-037be469359c
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2016-05-24 22:40:24 +02:00 |
ramapcsx2
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37f2a95289
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Jake.Stine "completed" his work on SPU2Ghz, I tested a whole lot of games with this and it sounds great! Savestates work very well, the mixer is fast, even the dreaded buffer over/underflows are handled quite well (even without timestretch!).
All in all great additions which imo make SPU2Ghz the best SPU2 plugin to use now :)
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@229 a6443dda-0b58-4228-96e9-037be469359c
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2016-05-24 22:40:24 +02:00 |
ramapcsx2
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d69dc9a554
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Adjusted spu2ghz project file (vs 2008)
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@193 a6443dda-0b58-4228-96e9-037be469359c
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2016-05-24 22:40:23 +02:00 |
ramapcsx2
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14d14ec6b9
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Added SPU2Ghz to the repository
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@192 a6443dda-0b58-4228-96e9-037be469359c
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2016-05-24 22:40:23 +02:00 |