Gregory Hainaut
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004fa7aea4
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gsdx debug: allow to dump alpha channel as a gray texture
I would love to find an image viewer that allow to mask channel of the image
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2015-05-01 13:38:58 +02:00 |
Gregory Hainaut
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25997647f2
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gsdx-ogl: add ENABLE_OGL_PNG_OPAQUE to dump texture without alpha
Alpha is nice but fully transparent texture suck
The best will be an image viewer that can toggle the alpha channel
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2015-04-30 23:06:54 +02:00 |
Gregory Hainaut
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39a5d4c839
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gsdx: add PNG support for SW renderer
Easier to compare
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2015-04-30 20:13:24 +02:00 |
gregory.hainaut
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e06484adb8
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gsdx: update the copyrigh address thank to sed
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5412 96395faa-99c1-11dd-bbfe-3dabce05a288
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2012-09-09 18:16:11 +00:00 |
gabest11
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0d7c58065a
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GSdx: this fixes some of the flickering in THPS, objects in the far distance still have some z-fighting problem, z values used are too large and too close to each other.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4976 96395faa-99c1-11dd-bbfe-3dabce05a288
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2011-12-03 21:04:46 +00:00 |
gabest11
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9b658615f5
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GSdx: The revision makes every super robot taisen game look perfect! Just joking :P But I tested OG and Alpha 3, and didn't notice anything terribly bad till the beginning of the first battle stage.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4335 96395faa-99c1-11dd-bbfe-3dabce05a288
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2011-02-21 23:25:25 +00:00 |
gabest11
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eeb9757e94
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GSdx: GSDeviceSW almost ready, just need an image resizer.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4331 96395faa-99c1-11dd-bbfe-3dabce05a288
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2011-02-20 22:33:22 +00:00 |
gabest11
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564c44bf7e
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GSdx: updated linux project files.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4329 96395faa-99c1-11dd-bbfe-3dabce05a288
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2011-02-20 19:21:18 +00:00 |
gabest11
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dcf81693f6
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GSdx: started a hardware independent device, will be useful for GDI/SDL/etc output later.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4328 96395faa-99c1-11dd-bbfe-3dabce05a288
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2011-02-20 18:59:02 +00:00 |