Gregory Hainaut
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fb6a6f73c4
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gsdx: move Tekken5/Tales of Abyss CRC to Dx level
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2016-05-07 22:46:42 +02:00 |
Gregory Hainaut
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c8dddfed06
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gsdx hack: move m_skip and m_userhacks_skipdraw to GSState level
Avoid to push argument to call IsBadFrame
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2016-05-05 16:22:14 +02:00 |
Gregory Hainaut
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21d1bd48ec
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gsdx hack: move the CRC setup into a separate function
In order to reduce a bit the overhead of IsBadFrame called each draw calls
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2016-05-05 16:03:48 +02:00 |
Gregory Hainaut
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7b0427e86e
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gsdx hack: use psm lookup + remove now useless log
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2016-05-05 15:46:54 +02:00 |
Gregory Hainaut
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3077cc82cc
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gsdx hack: Ghost in the Shell still broken in openGL
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2016-05-02 18:14:02 +02:00 |
Gregory Hainaut
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7add3d1018
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gsdx hack: add a lengthy comment to explain man hunt2 hack
An HLE shader replacement could be done for this game but it is
low priority
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2016-05-01 13:37:54 +02:00 |
Gregory Hainaut
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4bf484c881
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gsdx: move various games crc to dx level
* GT3
* GT4
* GTConcept
* JamesBondEverythingOrNothing
* SkyGunner
* StarWarsBattlefront2
* StarWarsBattlefront
* TouristTrophy
* ICO
* DeathByDegreesTekkenNinaWilliams
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2016-05-01 13:22:12 +02:00 |
Gregory Hainaut
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02dff2653a
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gsdx hack: sort the file
* separate Dx only/aggresive hack
* add GSC_CrashNburn and GSC_BullyCC to Dx only section
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2016-04-30 12:45:06 +02:00 |
Gregory Hainaut
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60267790a1
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gsdx: move (most) of the hw hack into a separate file
GSState.cpp was really too big
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2016-04-30 12:24:08 +02:00 |