Commit Graph

5 Commits

Author SHA1 Message Date
gregory.hainaut 5309dd0e59 zzogl: fix wrong type access
cmake: don't strip by default the binary in release mode
gsdx: disable the regeneration of ogl shader


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5806 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-01-10 20:25:03 +00:00
gregory.hainaut d79186fafe zzogl replayer:
* I miss some ending bit. 
* Use a full int for GSvsync
* fix a small memory link


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5269 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-06-05 06:46:52 +00:00
gregory.hainaut 8e2469d2b7 zzogl: fix compilation failure because of a wrongly refreshed patch
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5236 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-05-27 12:51:48 +00:00
gregory.hainaut f8875f12dc zzogl: rework dump test, to avoid bad mix between u32/u8
glsl4: Replace some define with function (ogl4 support function pointer). Explain how depth is computed in vertex shader


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5233 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-05-27 08:13:27 +00:00
gregory.hainaut 8fcadb3616 zzogl: duplicate zzogl. The idea is to merge the dev branch to allow building/testing the 2 in concurency
Then it would be easier to separate CG/GLSL for copyright issue. CG is not compatible with the GPL...
Old version will be zzogl-pg-cg
Future version will be zzogl-pg



git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5165 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-04-19 19:38:29 +00:00