gabest11
|
732b038571
|
GSdx: mipmapping fix (ford mustang racing, and probably other games which use small, non-square textures)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4529 96395faa-99c1-11dd-bbfe-3dabce05a288
|
2011-04-04 11:05:54 +00:00 |
gabest11
|
1d759c852d
|
GSdx: When mipmapping is on, LOD is calculated per pixel, it isn't used for anything, but it's there. I cannot really measure any significant slowdown, but rest of the fun is yet to come.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4428 96395faa-99c1-11dd-bbfe-3dabce05a288
|
2011-03-14 03:32:28 +00:00 |
gabest11
|
9586e38dd4
|
GSdx: still working on the rasterizer, would be nice to add some avx code there, but it's just so unfitting for anything.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4407 96395faa-99c1-11dd-bbfe-3dabce05a288
|
2011-03-09 11:52:53 +00:00 |
gabest11
|
f9da2669a7
|
GSdx: fixing the vs2008 project
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4382 96395faa-99c1-11dd-bbfe-3dabce05a288
|
2011-03-02 08:32:30 +00:00 |
gabest11
|
a96a345077
|
GSdx: the x64 ABI on windows is not so nice after all.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4380 96395faa-99c1-11dd-bbfe-3dabce05a288
|
2011-02-28 11:08:52 +00:00 |