Console.Error() can trigger some exceptions (like out of memory)
v2:
Add a default fallback catch(...) in case someone badly add a new
exception in the codebase
* Finished up zipfile-style savestate implementation
* Simplified BaseSaveState class, and removed lots of now-unneeded code.
* Prepared the i18n stuff for a pcsx2_Dev.pot file (WIP), and sorted more stuff to pcsx2_Tertiary.pot.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/wxSavestates@4091 96395faa-99c1-11dd-bbfe-3dabce05a288
* Convert IsoFileFormats.cpp into a class.
* Use wxFile and wxFileInputStream instead of windows/posix specific file functions.
* Added new ScopedAlloc classes, which are very simple dependency-free templates for exception-safe allocations.
* FastFormatString: Improved performance ad fixed an obscure bug.
* Drag&Drop (UI) - Improved the friendliness and responsiveness, so that PCSX2 doesn't end up tying up an explorer window while it prompts the user or issues error messages.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/wxIsoFile@3934 96395faa-99c1-11dd-bbfe-3dabce05a288
DevNotes: DevCon logs are now available in *Release* builds as well as Devel builds, and can be enabled from the Console window's "Sources" menu. They are disabled by default in Release builds, and are always enabled regardless of the ini setting in devel builds. Debug logs are still strictly available in debug builds only.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3609 96395faa-99c1-11dd-bbfe-3dabce05a288
I also re-implemented R5900 runtime exception handling for TLB Miss and such (devbuilds only, for now).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3335 96395faa-99c1-11dd-bbfe-3dabce05a288
* Fixed some minor bugs when processing idle events.
* Plugin Load/Init/Shutdown/Unload are all called from the Main/UI thread again; this is important for plugins that issue popup warning/error messages.
DevNotes:
* Added ScopedPtrMT, a multithread-safe version of ScopedPtr.
* MTGS errors are still not handled as gracefully as they should be; namely the MTGS thread doesn't restart itself (it's on the TODO list).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2958 96395faa-99c1-11dd-bbfe-3dabce05a288
* Fixed several obscure deadlock issues.
* Savestate actions block; such that only one load or save is permitted at a time.
* Savestates now work through temp files, so that the existing file is not corrupted in case errors occur.
* Exiting the emu while a savestate is saving will still save the state before completely quitting.
* Plugin init errors are handled more gracefully.
Developer Notes:
* Added some event diagnostic trace logging stuff.
* More preliminary work on memorycards -- moved them to their own dialog box and started implementing things, but still a lot of work to do before it's ready for use.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2936 96395faa-99c1-11dd-bbfe-3dabce05a288
* Added versioning info to savestates! (along with some other bugfixes)
* Simplified the Boot and System menus -- removed the old Skip BIOS hack and replaced it with the new BOOT2 injection method (which is considered hack-free at this time).
* Removed lots of UI deadlock gotchas.
* Some new confirmation dialogs and better error handling.
* Implemented an exclusive SysExecutor thread, which serves the purpose of executing system/VM commands and events in uninterrupted order (including suspend, resume, savestates, etc.)
* ... and probably broke linux!
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2911 96395faa-99c1-11dd-bbfe-3dabce05a288
* Fixed a savestate loading bug, when loading states made with different sets/versions of plugins.
DevNote:
* Moved some old PS2E types to PS2Edefs, since the new v2 plugin API won't use them (freezeData, keyEvent).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2380 96395faa-99c1-11dd-bbfe-3dabce05a288
* Configuration panels are all modal-less now, so that you can open the config panel and leave it open while running games.
* Handful of thread sync improvements.
* Fixed on-the-fly interpreter/recompiler configuration.
* Fixed plugin hotswapping (mostly works, but still a little funny at times)
* All new assertion dialogs and popup message handlers.
* RecentIsoList defaults to 12 instead of 6
Dev Notes:
* I had to create a new set of assertion functions called pxAssume*. Originally I hoped to avoid that complexity, and just use a single one-assert-fits-all case, but turned out blanketly using __assume() for all assertion cases wasn't reliable.
* wxGuiTools: Replaced the operator, with operator& -- the latter has proper order of precedence, the former required () to scope correctly. >_<
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2339 96395faa-99c1-11dd-bbfe-3dabce05a288
* Better error handling for when sVU fails allocating memory at a specific location (should fail less).
* Partial support for detecting and handling non-SSE2 machines with some grace.
* Improved sVU's allocation chances with a second try at another randomish address (and removed alloc fail spam from the console -- only logs on complete fail now).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2321 96395faa-99c1-11dd-bbfe-3dabce05a288
* Implemented setjmp/longjmp method of escaping recompiled code, circumventing the deadly pitfalls of the g++ exception mess.
* Use longjmp to jump to a "safe" location (outside recompiled code) for suspending and canceling the SysCoreThread (see StateThreadCheck_LongJmp)
* I'm the stack daddy mack. That's right. Uh huh. Uh huh.
* Test for m_detached in PersistentThread::IsSelf, since Linux likes to recycle thread handles in a hurry (like, as in, consecutively)
* Fix a deadlock in the Consoole Log (seems to be GTK+ specific, and in fact I'm pretty sure wxApp->Yield() isn't thread safe and thinks it's recursive even when it's not)
git-svn-id: http://pcsx2.googlecode.com/svn/branches/aligned_stack@2035 96395faa-99c1-11dd-bbfe-3dabce05a288
* Added TimedLock to MutexLock
* Use MutexLock::TimedLock as a replacement for some sloppy semaphore use in SysCoreThread and PersistentThread.
* Minor fixes to thread cleanup when exiting the App
* Added some extra deadlock protection to the blocking Wait and Lock functions for Mutexes and Semaphores.
* Moved MutexLock and Semaphore implementations into their own files.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2022 96395faa-99c1-11dd-bbfe-3dabce05a288
* Fixed and added better Emulation/System menu updating. Suspend/Resume is more consistent, and Reset grays itself out after being used.
* Entering plugin configurations auto-suspends the emulator.
* Changing plugins in the Configuration PAnel takes effect now without a restart.
* Added preliminary support for an ExtensibleConfirmation Dialog box (contains a sizer you can add content to, and also has an optional "[x] Do not show this again" checkbox).
Bugfixes:
* Added some mutex protection to cdvdNewDiskCB; "just in case."
* Resolved several recursion and deadlock scenarios when (very!) rapidly suspending, resuming, and resetting the emu.
Developments / Code Cleanups:
* Renamed SysCoreThread ExecutionModes: Suspend/Resume are now Opened/Closed (which more accurately reflects the fact they opena nd close the plugins, and helps avoid ambiguity with the "Paused" state).
* Added Exception::ThreadTimedOut, which is now thrown from Semaphore::Wait when recursive wxApp::Yield() calls are detected, and a deadlock occurs (basically cancels the current action which, most of the time, allows for full recovery).
* Major Threading namespace cleanups, documentations, etc.
* Removed wxScopedArray (scopedarray.h) and replaced it with a better implemeneted ScopedArray class.
* Removed toUTF8 class, which I only added a couple weeks ago because I didn't realize wxCharBuffer had an implicit typecast to (char*).
* Implemented more Source/Listener events for Pcsx2App. CoreThread events are sourced properly now, and added SettingsApplied and SettingsLoadSave Sources.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2010 96395faa-99c1-11dd-bbfe-3dabce05a288
* Completely new assertion macros: pxAssert, pxAssertMsg, and pxFail, pxAssertDev (both which default to using a message). These replace *all* wxASSERT, DevAssert, and jASSUME varieties of macros. New macros borrow the best of all assertion worlds: MSVCRT, wxASSERT, and AtlAssume. :)
* Rewrote the Console namespace as a structure called IConsoleWriter, and created several varieties of ConsoleWriters for handling different states of log and console availability (should help reduce overhead of console logging nicely).
* More improvements to the PersistentThread model, using safely interlocked "Do*" style callbacks for starting and cleaning up threads.
* Fixed console logs so that they're readable in Win32 notepad again (the log writer adds CRs to naked LFs).
* Added AppInit.cpp -- contains constructor, destructor, OnInit, and command line parsing mess.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1950 96395faa-99c1-11dd-bbfe-3dabce05a288
* Rewrote Savestate code, fixed lots of stuff in PersistentThread, and renamed most "Emu"s to "Sys".
* Removed wxScopedPtr and whipped up our own ScopedPtr that doesn't use boost's fail-style function names (and made it more thread-safe).
* Handling exceptions across threads: Added Clone() and Rethrow() methods to BaseException, and added a Rethrow() to PersistentThread.
* Go rid of AppInvoke macros (those were nasty!)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1929 96395faa-99c1-11dd-bbfe-3dabce05a288
Projects: Removed FrameworkVersion descriptor, don't think it matters for C++ code. Removed all translation files, since they're grossly out-dated and need to be remade anyway.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1894 96395faa-99c1-11dd-bbfe-3dabce05a288
Linux/GCC: Disabled __forceinlining in debug builds. This is the intended design, fixes many GCC errors in debug builds, and also mimics MSVC behavior.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1854 96395faa-99c1-11dd-bbfe-3dabce05a288
* Lots of crashfixes and threading rules compliance (like using wxYield instead of ProcessPendingEvents)
* Killed off some memory corruption
* Better error handling and reporting
* Much speedier suspend/resume during emulation
* Revamped entire savestate system to use a RIFF-style file format (untested, will work on it soon)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1832 96395faa-99c1-11dd-bbfe-3dabce05a288
MemoryCard / Multitap Renovations:
* Memorycards should now support multitap (somewhat untested)
* Implemented a memorycard plugin interface, using the new API defined in PluginCallbacks.h (still prelim and hackish)
* Memorycard settings are saved to ini!
* Multitap is now controlled by PCSX2 instead of the pad plugin (which means no multitap until we implement the gui toggles to enable it)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1817 96395faa-99c1-11dd-bbfe-3dabce05a288
* Moved some files around in an attempt to improve CoreEmu and UI separation.
* Major upgrade to the UI's handling of savestates
* Maintenance work to the C++ exception handling
* Some improved error handling and message popups here or there
git-svn-id: http://pcsx2.googlecode.com/svn/branches/wxgui@1714 96395faa-99c1-11dd-bbfe-3dabce05a288
* Removed NoncopyableObject class and replaced it with a DeclareNoncopyableObject() macro -- which reports saner C++ compilation errors when the object copy is attempted.
* Improved first run wizard and several configuration panels.
* Moved the BIOS selector to its own menu item and dialog box, separate of the Settings panel.
* Fixed various bugs preventing configuration changes from being saved.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/wxgui@1658 96395faa-99c1-11dd-bbfe-3dabce05a288
* Major cleanups and improvements to the Threading namespace.
* Created CoreEmuThread class framework, which currently runs the EEcore, IOP, and VUs with threadsafe suspension, reset, and resume features.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/wxgui@1624 96395faa-99c1-11dd-bbfe-3dabce05a288
* Moved the x86 emitter to /common, so that plugins can link against it if they wish.
* Created a new "utility" class in /common which houses string utils, fast memcpy, common exception classes, and other handy dandies.
* Removed old-style linux automake files from the pcsx2 dir since they were hopelessly out of date (and their multi-file-per-line format makes svn merging impossible >_<)
git-svn-id: http://pcsx2.googlecode.com/svn/branches/wxgui@1454 96395faa-99c1-11dd-bbfe-3dabce05a288