Connor McLaughlin
066cf42338
GS: Compute luminance in shader for FXAA
...
Fixes FXAA being broken after b706c25b68
.
Will be slightly difference since this is using the BT.709 coefficients
instead of CCIR 601 - but it matches the non-gather codepath now.
2022-12-12 09:31:11 +00:00
TellowKrinkle
5ecaa9459d
GS: Add Metal renderer
2022-03-31 23:51:27 -05:00
Connor McLaughlin
d32d8cc0ec
Shaders/FXAA: Fix warnings with Vulkan compiler
2022-03-28 09:24:51 +02:00
Connor McLaughlin
3067bef82d
GS/Vulkan: Implement FXAA
2022-03-28 09:24:51 +02:00
Connor McLaughlin
a2ae4ba441
GS/OpenGL: Get rid of interface blocks for convert shaders
2021-12-26 13:21:51 +00:00
Connor McLaughlin
4e1b2792c9
GS/OpenGL: Move some uniform buffers to program uniforms
2021-12-26 13:21:51 +00:00
TellowKrinkle
962db4bfc4
Resources: Move fxaa.fx to out of dx11 directory
...
It was used by both DX and OGL
2021-12-12 06:10:47 -06:00