Commit Graph

7 Commits

Author SHA1 Message Date
Connor McLaughlin 066cf42338 GS: Compute luminance in shader for FXAA
Fixes FXAA being broken after b706c25b68.

Will be slightly difference since this is using the BT.709 coefficients
instead of CCIR 601 - but it matches the non-gather codepath now.
2022-12-12 09:31:11 +00:00
TellowKrinkle 5ecaa9459d GS: Add Metal renderer 2022-03-31 23:51:27 -05:00
Connor McLaughlin d32d8cc0ec Shaders/FXAA: Fix warnings with Vulkan compiler 2022-03-28 09:24:51 +02:00
Connor McLaughlin 3067bef82d GS/Vulkan: Implement FXAA 2022-03-28 09:24:51 +02:00
Connor McLaughlin a2ae4ba441 GS/OpenGL: Get rid of interface blocks for convert shaders 2021-12-26 13:21:51 +00:00
Connor McLaughlin 4e1b2792c9 GS/OpenGL: Move some uniform buffers to program uniforms 2021-12-26 13:21:51 +00:00
TellowKrinkle 962db4bfc4 Resources: Move fxaa.fx to out of dx11 directory
It was used by both DX and OGL
2021-12-12 06:10:47 -06:00