Commit Graph

14466 Commits

Author SHA1 Message Date
Connor McLaughlin 3ce242886b VMManager: Disable symbol map update on Qt
Until it's implemented.
2022-05-25 23:24:30 +01:00
Connor McLaughlin 3b5538a09c VMManager: Fix no ws/ni patches message showing up on reset 2022-05-25 23:24:30 +01:00
Connor McLaughlin 796519f6a7 D3D12HostDisplay: Fix vsync 2022-05-26 00:04:46 +02:00
Connor McLaughlin 2365a9caab D3D12/Texture: Fix incorrect resource state for fallback staging buffer 2022-05-26 00:04:46 +02:00
Connor McLaughlin 425b5d0478 BlockdumpFileReader: Extra error checking to detection 2022-05-25 14:08:54 +01:00
Connor McLaughlin 628560850a CDVD: Fix crash when trying to scan small gzip files 2022-05-25 14:08:54 +01:00
Tzerinas 69f058e532 GameDB: Removes missed french Tak fmv fix 2022-05-25 12:12:03 +01:00
Mrlinkwii c66b660c10 GameDB: more removal of software FMV fixes from games 2022-05-25 11:56:38 +01:00
Mrlinkwii 4fdb3322cc Gamedb: remove software FMV fixes from games 2022-05-25 11:33:24 +01:00
Connor McLaughlin 73122400e3 GSTextureCache: Expand target to fit readout height
This handles a case where you have two images stacked on top of one another (usually FMVs), and
the size of the top framebuffer is larger than the height of the image. Usually happens when
conservative FB is on, as off it'll create a 1280 high framebuffer.

The game alternates DISPFB between the top image, where the block pointer matches the target,
but when it switches to the other buffer, LookupTarget() will score a partial match on the target
because e.g. 448 < 512, but the target doesn't actually contain the full image. This usually leads
to flickering. Test case: Neo Contra intro FMVs.

So, for these cases, we simply expand the target to include both images, based on the read height.
It won't affect normal rendering, since that doesn't go through this path.
2022-05-25 10:51:54 +01:00
refractionpcsx2 d1cdfafe22 Qt: Fix auto updater
CI didn't build it, so we missed it lol
2022-05-25 10:28:43 +01:00
Connor McLaughlin 91e8a2cf0e Qt: Fix adding multi bindings from pad 2022-05-25 10:15:48 +01:00
Connor McLaughlin b5721a92e9 Misc: Fix a bunch of recent warnings from clang 2022-05-25 10:15:48 +01:00
Connor McLaughlin cefe4b773c Qt: Add clear bindings button to controllers 2022-05-25 10:15:48 +01:00
Connor McLaughlin 332346449f Qt: Remove presets dropdown, hide restore defaults
Until it's implemented.
2022-05-25 10:15:48 +01:00
Connor McLaughlin 2c199e7c42 Qt: Add log timestamps 2022-05-25 10:15:48 +01:00
Connor McLaughlin 2a32864856 Qt: Get rid of duplicate base setting query helpers 2022-05-25 10:15:48 +01:00
Connor McLaughlin 9481bbd2ef Qt: Add OSD message when block dumps are enabled 2022-05-25 10:15:48 +01:00
Connor McLaughlin 08aad5461e Qt: Add block dump options 2022-05-25 10:15:48 +01:00
Connor McLaughlin 0bab9474ae Qt: Add file logging option 2022-05-25 10:15:48 +01:00
Connor McLaughlin 1f802eca46 Common: Redo assertions, purge DiagnosticOrigin 2022-05-25 10:15:48 +01:00
Mrlinkwii a02df6c980 GameDB: add 'disablePartialInvalidation' to 'Shadow Hearts 2' 2022-05-24 23:34:57 +01:00
refractionpcsx2 e0194b2b95 GUI: Enable verbose messages for patch loading. 2022-05-24 20:31:36 +01:00
RedDevilus 74f4886ea6 GameDB: Revise serial names + GsHWFixes
With Qt being released there were still illegal characters being used in the name, also found some random typo mistakes.

Fixes #6170

GsHWFixes:
- Ratatouille
- Wild Arms series
- Tony Hawk Downhill Jam
2022-05-24 20:27:50 +01:00
refractionpcsx2 d9119921de GS: Limit interlace offset to FFMD mode.
The offset is only really needed when the game is rendering half frames and expects a certain amount of offset.
2022-05-24 18:03:07 +01:00
refractionpcsx2 4a12ec6fc0 GS: Add option to disable Interlace Offset 2022-05-24 18:03:07 +01:00
refractionpcsx2 0c855cdd6d GS: Update interlacing on Metal 2022-05-24 18:03:07 +01:00
refractionpcsx2 89d44a5f60 GS: Offset interlace when upscaling 2022-05-24 18:03:07 +01:00
Connor McLaughlin aa47018197 Qt: Apply patches on entry point compile
Fixes WRC4's entrypoint patch not being used.
2022-05-24 18:00:59 +01:00
refractionpcsx2 d5cd2446e4 GUI/Qt: Use higher quality icon 2022-05-24 17:59:05 +01:00
lightningterror eb386fb0fb Qt: Gray out language selection.
Not yet implemented.
2022-05-24 16:59:26 +02:00
Connor McLaughlin cb24b84bff Add cheats_ni.zip 2022-05-24 12:50:43 +01:00
Connor McLaughlin d65522a9b4 VMManager: Add no-interlacing patches 2022-05-24 12:50:43 +01:00
Connor McLaughlin fa91d0b705 Qt: Make relationship between vsync queue/optimal pacing clearer 2022-05-24 11:34:56 +01:00
Connor McLaughlin ae43cfaaf2 R5900: Fix format string for TLB misses etc 2022-05-24 11:34:56 +01:00
Connor McLaughlin 8bbcb05303 MultipartFileReader: Fix use-after-free when opening multipart files
Also fixes loading uppercase filenames on Linux.
2022-05-24 11:34:56 +01:00
Connor McLaughlin f2713462cc Qt: Fix starting after theme change 2022-05-24 11:34:56 +01:00
refractionpcsx2 ac9d406862
Adding FUNDING file
Adds a button to the project
2022-05-23 19:20:19 +01:00
Connor McLaughlin 74738022da Qt: Use SERIAL_CRC.ini naming for per-game settings 2022-05-23 17:27:11 +01:00
PCSX2 Bot aae8d5d639 PAD: Update to latest controller database. 2022-05-23 18:20:41 +02:00
lightningterror 372ee9b6b6 Qt: Allow to load/browse block dump files. 2022-05-23 18:19:14 +02:00
lightningterror 943e21f507 Qt: Fix link/url colours in various themes.
Fixes #6148
2022-05-23 17:11:29 +02:00
Connor McLaughlin b6308bab4f Qt: Initialize COM ourselves on EmuThread
If we don't, SDL initializes it first in STA mode, which prevents MT
mode from being used, which prevents us from using XAudio2.
2022-05-23 15:45:53 +01:00
Connor McLaughlin 6a4df2a641 GS: Move GSinit()/GSshutdown() to GS thread
This initializes COM, so it has to be done on the thread which is
actually going to use it.
2022-05-23 15:45:53 +01:00
lightningterror a92eb4d10a Qt: Disable/remove unused buttons.
Not implemented yet.
2022-05-23 16:32:02 +02:00
Mrlinkwii c03e52c06f GameDB: upscaling fixes for 'KimiKiss' 2022-05-23 13:35:42 +01:00
Christian Kenny 66e663757a NSIS: Remove installer as it is is not compatible with Qt 2022-05-23 13:11:46 +01:00
Connor McLaughlin d279f61d0b VMManager: Clear memory card eject timeout when game starts
If we don't reset the timer here, when using folder memcards
the reindex will cause an eject, which a bunch of games don't
like since they access the memory card on boot.
2022-05-23 13:11:06 +01:00
Connor McLaughlin b59d4791cf Qt: Fix game grid scale/title setting not loading 2022-05-23 13:09:41 +01:00
Connor McLaughlin 680a3802d7 Updater: Remove update zip after committing 2022-05-23 13:09:41 +01:00