Connor McLaughlin
3ce242886b
VMManager: Disable symbol map update on Qt
...
Until it's implemented.
2022-05-25 23:24:30 +01:00
Connor McLaughlin
3b5538a09c
VMManager: Fix no ws/ni patches message showing up on reset
2022-05-25 23:24:30 +01:00
Connor McLaughlin
796519f6a7
D3D12HostDisplay: Fix vsync
2022-05-26 00:04:46 +02:00
Connor McLaughlin
2365a9caab
D3D12/Texture: Fix incorrect resource state for fallback staging buffer
2022-05-26 00:04:46 +02:00
Connor McLaughlin
425b5d0478
BlockdumpFileReader: Extra error checking to detection
2022-05-25 14:08:54 +01:00
Connor McLaughlin
628560850a
CDVD: Fix crash when trying to scan small gzip files
2022-05-25 14:08:54 +01:00
Tzerinas
69f058e532
GameDB: Removes missed french Tak fmv fix
2022-05-25 12:12:03 +01:00
Mrlinkwii
c66b660c10
GameDB: more removal of software FMV fixes from games
2022-05-25 11:56:38 +01:00
Mrlinkwii
4fdb3322cc
Gamedb: remove software FMV fixes from games
2022-05-25 11:33:24 +01:00
Connor McLaughlin
73122400e3
GSTextureCache: Expand target to fit readout height
...
This handles a case where you have two images stacked on top of one another (usually FMVs), and
the size of the top framebuffer is larger than the height of the image. Usually happens when
conservative FB is on, as off it'll create a 1280 high framebuffer.
The game alternates DISPFB between the top image, where the block pointer matches the target,
but when it switches to the other buffer, LookupTarget() will score a partial match on the target
because e.g. 448 < 512, but the target doesn't actually contain the full image. This usually leads
to flickering. Test case: Neo Contra intro FMVs.
So, for these cases, we simply expand the target to include both images, based on the read height.
It won't affect normal rendering, since that doesn't go through this path.
2022-05-25 10:51:54 +01:00
refractionpcsx2
d1cdfafe22
Qt: Fix auto updater
...
CI didn't build it, so we missed it lol
2022-05-25 10:28:43 +01:00
Connor McLaughlin
91e8a2cf0e
Qt: Fix adding multi bindings from pad
2022-05-25 10:15:48 +01:00
Connor McLaughlin
b5721a92e9
Misc: Fix a bunch of recent warnings from clang
2022-05-25 10:15:48 +01:00
Connor McLaughlin
cefe4b773c
Qt: Add clear bindings button to controllers
2022-05-25 10:15:48 +01:00
Connor McLaughlin
332346449f
Qt: Remove presets dropdown, hide restore defaults
...
Until it's implemented.
2022-05-25 10:15:48 +01:00
Connor McLaughlin
2c199e7c42
Qt: Add log timestamps
2022-05-25 10:15:48 +01:00
Connor McLaughlin
2a32864856
Qt: Get rid of duplicate base setting query helpers
2022-05-25 10:15:48 +01:00
Connor McLaughlin
9481bbd2ef
Qt: Add OSD message when block dumps are enabled
2022-05-25 10:15:48 +01:00
Connor McLaughlin
08aad5461e
Qt: Add block dump options
2022-05-25 10:15:48 +01:00
Connor McLaughlin
0bab9474ae
Qt: Add file logging option
2022-05-25 10:15:48 +01:00
Connor McLaughlin
1f802eca46
Common: Redo assertions, purge DiagnosticOrigin
2022-05-25 10:15:48 +01:00
Mrlinkwii
a02df6c980
GameDB: add 'disablePartialInvalidation' to 'Shadow Hearts 2'
2022-05-24 23:34:57 +01:00
refractionpcsx2
e0194b2b95
GUI: Enable verbose messages for patch loading.
2022-05-24 20:31:36 +01:00
RedDevilus
74f4886ea6
GameDB: Revise serial names + GsHWFixes
...
With Qt being released there were still illegal characters being used in the name, also found some random typo mistakes.
Fixes #6170
GsHWFixes:
- Ratatouille
- Wild Arms series
- Tony Hawk Downhill Jam
2022-05-24 20:27:50 +01:00
refractionpcsx2
d9119921de
GS: Limit interlace offset to FFMD mode.
...
The offset is only really needed when the game is rendering half frames and expects a certain amount of offset.
2022-05-24 18:03:07 +01:00
refractionpcsx2
4a12ec6fc0
GS: Add option to disable Interlace Offset
2022-05-24 18:03:07 +01:00
refractionpcsx2
0c855cdd6d
GS: Update interlacing on Metal
2022-05-24 18:03:07 +01:00
refractionpcsx2
89d44a5f60
GS: Offset interlace when upscaling
2022-05-24 18:03:07 +01:00
Connor McLaughlin
aa47018197
Qt: Apply patches on entry point compile
...
Fixes WRC4's entrypoint patch not being used.
2022-05-24 18:00:59 +01:00
refractionpcsx2
d5cd2446e4
GUI/Qt: Use higher quality icon
2022-05-24 17:59:05 +01:00
lightningterror
eb386fb0fb
Qt: Gray out language selection.
...
Not yet implemented.
2022-05-24 16:59:26 +02:00
Connor McLaughlin
cb24b84bff
Add cheats_ni.zip
2022-05-24 12:50:43 +01:00
Connor McLaughlin
d65522a9b4
VMManager: Add no-interlacing patches
2022-05-24 12:50:43 +01:00
Connor McLaughlin
fa91d0b705
Qt: Make relationship between vsync queue/optimal pacing clearer
2022-05-24 11:34:56 +01:00
Connor McLaughlin
ae43cfaaf2
R5900: Fix format string for TLB misses etc
2022-05-24 11:34:56 +01:00
Connor McLaughlin
8bbcb05303
MultipartFileReader: Fix use-after-free when opening multipart files
...
Also fixes loading uppercase filenames on Linux.
2022-05-24 11:34:56 +01:00
Connor McLaughlin
f2713462cc
Qt: Fix starting after theme change
2022-05-24 11:34:56 +01:00
refractionpcsx2
ac9d406862
Adding FUNDING file
...
Adds a button to the project
2022-05-23 19:20:19 +01:00
Connor McLaughlin
74738022da
Qt: Use SERIAL_CRC.ini naming for per-game settings
2022-05-23 17:27:11 +01:00
PCSX2 Bot
aae8d5d639
PAD: Update to latest controller database.
2022-05-23 18:20:41 +02:00
lightningterror
372ee9b6b6
Qt: Allow to load/browse block dump files.
2022-05-23 18:19:14 +02:00
lightningterror
943e21f507
Qt: Fix link/url colours in various themes.
...
Fixes #6148
2022-05-23 17:11:29 +02:00
Connor McLaughlin
b6308bab4f
Qt: Initialize COM ourselves on EmuThread
...
If we don't, SDL initializes it first in STA mode, which prevents MT
mode from being used, which prevents us from using XAudio2.
2022-05-23 15:45:53 +01:00
Connor McLaughlin
6a4df2a641
GS: Move GSinit()/GSshutdown() to GS thread
...
This initializes COM, so it has to be done on the thread which is
actually going to use it.
2022-05-23 15:45:53 +01:00
lightningterror
a92eb4d10a
Qt: Disable/remove unused buttons.
...
Not implemented yet.
2022-05-23 16:32:02 +02:00
Mrlinkwii
c03e52c06f
GameDB: upscaling fixes for 'KimiKiss'
2022-05-23 13:35:42 +01:00
Christian Kenny
66e663757a
NSIS: Remove installer as it is is not compatible with Qt
2022-05-23 13:11:46 +01:00
Connor McLaughlin
d279f61d0b
VMManager: Clear memory card eject timeout when game starts
...
If we don't reset the timer here, when using folder memcards
the reindex will cause an eject, which a bunch of games don't
like since they access the memory card on boot.
2022-05-23 13:11:06 +01:00
Connor McLaughlin
b59d4791cf
Qt: Fix game grid scale/title setting not loading
2022-05-23 13:09:41 +01:00
Connor McLaughlin
680a3802d7
Updater: Remove update zip after committing
2022-05-23 13:09:41 +01:00