* Moved the x86 emitter to /common, so that plugins can link against it if they wish.
* Created a new "utility" class in /common which houses string utils, fast memcpy, common exception classes, and other handy dandies.
* Removed old-style linux automake files from the pcsx2 dir since they were hopelessly out of date (and their multi-file-per-line format makes svn merging impossible >_<)
git-svn-id: http://pcsx2.googlecode.com/svn/branches/wxgui@1454 96395faa-99c1-11dd-bbfe-3dabce05a288
* Changed w32pthreads library into a DLL so that it can be used from plugins correctly. (NOTE: you will need to make sure to build and copy w32pthreads.dll into your pcsx2 folder).
* Switched pcsx2 from static CRT to shared CRT linking (needed to ensure correct exception handling behavior in multithreaded DLL environments).
* Switched all standard plugins in the Suite to the shared CRT, to match pcsx2's new style. :)
* Renamed _DEBUG (depreciated) to PCSX2_DEBUG (excluding Gabest projects since the ATL still uses it).
* Added intrin.h to Pcsx2Defs.h (so that it is included universally), and added intrin_x86.h for GCC compatibility.
Notes:
* Current plugin version compatibility status should be unaffected. The new shared-CRT plugins work fine with older versions of Pcsx2, and the older plugins should work fine with the new shared-CRT version of pcsx2; so long as the necessary CRT DLLs are available on the user's system.
* All future packagings of pcsx2 will include w32pthreads.dll and the Common Runtimes (CRTs).
* Existing users who do not have MSVC installed can obtain the CRTs by downloading the Microsoft Visual C++ 2008 Redistributable Package (anyone with msvc installed should already have all they need).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1388 96395faa-99c1-11dd-bbfe-3dabce05a288
CodeBlocks Project Changes:
* Fixed some absolute folder specifications (/home/pubuntu/) which went unnoticed.
* Enabled Precompiled header support (speeds up compilation about 40% for me).
git-svn-id: http://pcsx2.googlecode.com/svn/branches/wxgui@1081 96395faa-99c1-11dd-bbfe-3dabce05a288
Added a new Threading class: ScopedLock. Used as an automatic unlocking mutex (safe for use with C++ exceptions, and cleaner/simpler code too). It works like C#'s "using" and "lock" directives, for those familiar with that.
Optimized the AtomicExchange implementations for MSVC.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@798 96395faa-99c1-11dd-bbfe-3dabce05a288
I'll put up a wiki soon which covers new compilation features and stuff, like how to re-enable revision tagging, and how you can direct compiled exe/dlls to be copied to any destination of your choice (yay!) -- plus many other compiling tips (if I can remember them all! >_<)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@581 96395faa-99c1-11dd-bbfe-3dabce05a288
Upgraded GSdx's use of svnrev to match other plugins in the pcsx2 repository; so that it no longer requires TortoiseSVN, and will also compile correctly from folders with spaces (ala '/program files/username/my documents/projects').
Removed the /3rdparty and /common folders since they aren't used anymore, and it was potentially confusing or misleading to leave them in since they were out-of-date (they were once referenced by svn:externals, and we opted out of using those here due to slowness).
SPU2-X: Fixed a minor overflow in the reverb that would cause infrequent crackles in a select few games.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@503 96395faa-99c1-11dd-bbfe-3dabce05a288
Added interface.cpp (plugin/pcsx2 interface) and savestate.cpp to SPU2ghz, to help clean up SPU2.cpp.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@463 96395faa-99c1-11dd-bbfe-3dabce05a288