Summary:
Worse:
- Degrading compat from 5 to 4 for SLUS-20573: Sims, The
Better:
- Improving compat from 3 to 5 for SLUS-21632: NHL 2K8
- Improving compat from 2 to 5 for SLUS-21425: NHL 2K7
- Improving compat from 4 to 5 for SLUS-20919: ESPN - NFL 2K5
- Improving compat from 2 to 5 for SLUS-21232: College Hoops 2K6
- Improving compat from 2 to 5 for SLUS-20225: Gadget Racers
- Improving compat from 2 to 5 for SLUS-21914: NHL 2K10
- Improving compat from 3 to 5 for SLUS-20235: Superman - Shadow of Apokolips
- Improving compat from 2 to 5 for SLUS-20842: Sims, The - Bustin' Out
- Improving compat from 4 to 5 for SLUS-21563: Horsez
- Improving compat from 4 to 5 for SLUS-20637: Chessmaster (Online)
- Improving compat from 3 to 5 for SLES-50874: F1 2002
- Improving compat from 2 to 5 for SLES-52298: IndyCar Series 2005
- Improving compat from 0 to 5 for SLUS-21680: Harvey Birdman - Attorney at Law
- Improving compat from 0 to 5 for SCES-51684: World Rally Championship 3
- Improving compat from 0 to 5 for SLUS-21235: MLB 2k6
- Improving compat from 0 to 5 for SLES-50252: Penny Racers
- Improving compat from 0 to 5 for SLES-54151: Let's Make a Soccer Team!
Patches for 7 games have been added including default settings
modifications for Disney's Treasure Planet to prevent few issues.
Thanks to Prafull for the patches !
What this PR primarily does is to sort out the PAL-E mess.
Some have used PAL-E for Englsh, others for Europa (PAL-M5), and others still for España.
With this PR all PAL-E should refer to English, while the ones referring to Europa have PAL-M5 or something as a code, and the ones referring to España have PAL-S as a code.
Generally only one letter is used for the more common languages; English etc.
So is the case in this PR.
For some PAL-M2 entries in particular, though maybe also for some PAL-M3 entries, there can be 2 or more discs of the same game having this code; it's not necessarily a disc specific code - it only tells how many languages the disc supports.
So is the case in this PR.
Language codes used:
E - English
G - German
I - Italian
S - Spanish
F - French
P - Portuguese
R - Russian
DU - Dutch
NO - Norwegian
SE - Swedish
DA - Danish
FI - Finnish
CZ - Czech
PL - Polish
HR - Croatian
HI - Hindu
This informs PCSX2 which games want to access more than just their own save files so it can load them into the virtual folder memory card.
This includes:
- Multi-disc games which obviously need to access saves from the other disc(s).
- Games that allow importing data from prequels.
- Games that unlock bonuses if they find data from other games in the series, by the same developer, etc.
This is almost certainly not all games that would want to access other saves, but it should cover a lot them.
Game still doesn't look quite right in hardware renderer (too bright)
but the hideous graphics errors are fixed by changing clamp mode. This
game is considered something of a "hidden FPS gem", so it's nice to
think people will be able to play it on PCSX2 now.
using the data from the forums and web site.
update summary:
Not at dbf (and added): 21
Unchanged: 1832
Better compat: 656
Worse compat: 23
new status:
Compatibility 1: 8 games
Compatibility 2: 38 games
Compatibility 3: 54 games
Compatibility 4: 67 games
Compatibility 5: 2607 games
Nice easy one to fix. Will need logs from recent SVN ( r5743 or higher) dev builds, not SVN builds in order to fix other versions.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5753 96395faa-99c1-11dd-bbfe-3dabce05a288
All "macflag" reads are patched to ensure there's no other issues. I might have a go at the EU one soon (unless somebody can get me a dev build log of it all the way up to the first gate)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5739 96395faa-99c1-11dd-bbfe-3dabce05a288
Also 3 patches for ace combat 4 (US). As I'm not aware of any physics problems I'm a bit confused about what this might fixed but the code is executed so it should fix something.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5737 96395faa-99c1-11dd-bbfe-3dabce05a288
-Added patch for Drakan (SCES-50006) to improve the corruption problems when using resolution scaling.
-Many comment modifications and console comments explaining that BIOS boot is required for correct language selection.
Thanks for the updates :)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5621 96395faa-99c1-11dd-bbfe-3dabce05a288
-Elemental Garde - Fixed up D-Bit so it remembers the microVU state when recompiling, this fixes the bad geometry that was introduced with T/D bit handling.
-WRC Rally Evolved - Changed the XGKick delay to an increased number, solves all remaining SPS problems.
-Crash Twinsanity - Increased XGKick delay resolves geometry issues on Crash, thanks to Autoran1 for debugging this :)
GameDB Changes: Added XGKick hack to Crash Twinsanity auto gamefixes, checked the main entries for the others above have it too.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5608 96395faa-99c1-11dd-bbfe-3dabce05a288