Commit Graph

12 Commits

Author SHA1 Message Date
kojin 52b6ae0bc2 vs update project files with new build props 2021-07-19 17:05:52 -04:00
kojin 4eb5d2c5ed vs: properly disable gm and warnings 2021-07-17 00:31:33 -04:00
Gauvain 'GovanifY' Roussel-Tarbouriech d05c4e60be msvc: disable warnings on 3rdparty 2020-12-17 09:38:21 +01:00
Gauvain 'GovanifY' Roussel-Tarbouriech 494e384d9e msvc: disable /Gm as it is deprecated 2020-12-17 09:38:21 +01:00
Kojin 454704d967
vs-build: use the win10 sdk (#3560)
vs-build: use the win10 sdk
2020-08-05 14:12:00 -04:00
Jonathan Li 97e268e5a5 3rdparty: Tidy/standardise VS projects
Combine all the different configurations together so the project files
are more generic and maintainable.

Also standardise the layout so all the project files will be similar and
all have the same standard elements (even if empty).

Add 64-bit configurations.

Additional specifics:
wxWidgets: Common stuff into the property sheets.
pthreads: Fixes the LNK4068 warning.
portaudio: Devel config added.
libjpeg: Non-existent file removed.

Side note: libjpeg is barely used - wxWidgets uses it but doesn't have
to, ZeroGS uses it but we don't develop that anymore.
2016-07-19 23:25:12 +01:00
Jonathan Li b20433c0be windows: Remove user.props references from all projects
find . -name *.vcxproj -exec sed -i -e '/user.props/d' {} \;

Microsoft recommends against using .user files. From
https://msdn.microsoft.com/en-us/library/669zx6zc.aspx :
"The best practice is to delete the reference to them in Property
Manager to ensure that your projects operate independently of any
per-user, per-computer settings. This is important to ensure correct
behaviour in a SCC (source code control) environment."

If you cannot compile SPU2-X after this commit (since that still relies
on the old DirectX SDK), you'll need to fix your build environment.
2016-05-29 12:21:52 +01:00
Jonathan Li 9ed9b2d8cd windows: Switch to DefaultPlatformToolset aka non-XP toolsets
Basically I ran
find . -name "*.vcxproj" -exec sed -i -e 's/_xp//' {} \;

This will likely break XP, but it paves the way on Windows for a PCSX2
that does not require the DirectX redistributables to be installed for
Windows 8, 8.1 and 10 users. Windows Vista and 7 users will still require
the DirectX redistributable files for XInput and XAudio, though PCSX2
should still be capable of running if a user does not actually use either
of them.
2016-03-13 12:04:28 +00:00
Miguel A. Colón Vélez 277217353e Rename files. 2015-08-18 00:44:35 -04:00
Gregory Hainaut dd5868f9ba Also remove file of 3rdparty 2015-06-04 08:56:19 +02:00
ramapcsx2 7e8c22b4f5 Committing "blood's" work on building PCSX2 and plugins under msvc 2010.
Changes: Fixed all compile errors in VS 2010. Added support for new w32pthreads.v4. Fixed all MSB8012 warnings. Fixed LNK419 warnings with /DELAYLOAD. Fixed issues when compiling Devel before Release. Added GSdx Devel target. Minor cleanups.

Thanks a bunch, blood :)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2930 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-30 19:46:43 +00:00
gigaherz 954847fca4 Initial work on vs2010 project files for PCSX2 and plugins.
The *null projects don't build, and neither do ZZOgl or ZeroSPU2.
Pcsx2 project has some issues with Resources' custom build steps not being run.
Only Debug target tested.
Needs work before it's usable.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2843 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-14 19:44:04 +00:00