Jake.Stine
8630529f8e
SPU2ghz: Corrected another ADSR bug that muted audio in Shadow of the Colossus; implemented some minor speedups.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@473 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-11 09:47:31 +00:00
Jake.Stine
343afaffdf
SPU2ghz: Reverted an experimental ASDR slider that broke way more than expected.. >_<
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@471 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-11 08:07:37 +00:00
Jake.Stine
d5bc5099d1
SPU2ghz: Significant overhaul of the volume system! Volumes for most games should be much more accurate now, and distortion greatly reduced. This is still a work-in-progress, and I intend to follow up with another commit soon that should improve performance in a few areas, improve overall audio quality and (hopefully!) fix up the Special Effects system as well.
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Pcsx2: This time the Pg icon really has been replaced/reverted to the original (dunno why my last attempt didn't commit, oh well). Also improved the syntax of the SourceLogs; fixing if/else statement scoping problems.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@470 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-11 07:20:14 +00:00
Jake.Stine
68afc71ba8
SPU2ghz: Bugfixed the update of the ENDX flag; fixes Summer Heat Beach Volleyball. Added afxresmw.h to the SPU2ghz project, so that VS Express folks can (hopefully) compile it now, relatively hassle free.
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Reverted the Pg icon back to the Official Pcsx2 "2" icon.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@465 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-10 03:20:25 +00:00
Jake.Stine
6ebfae8ef1
Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
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Added interface.cpp (plugin/pcsx2 interface) and savestate.cpp to SPU2ghz, to help clean up SPU2.cpp.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@463 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-09 21:15:56 +00:00
Jake.Stine
098c38113a
Removed various references to "Playground" in plugins and dialogs.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@458 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-09 07:47:49 +00:00
Jake.Stine
22bacc999e
Modified the build system so that both the original and new "revisioned" copies of EXE/DLL files are copied into the target build folder. Example: When compiling Release, pcsx2.exe will always reflect the most recent successful compilation.
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Fixed COP0's recompiled branch instructions (BC0F, BC0T, etc) -- the conditional was not implemented correctly (thanks to Refraction for spotting that one).
Used a better method of clearing the errorlevel during the Pre/Post Build steps. Should be a little less error-prone (pun?)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@447 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-07 20:11:13 +00:00
Jake.Stine
2cf8006ab0
Fixes some various compilation problems (people without TortoiseSvn installed won't get errors anymore)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@444 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-07 15:14:23 +00:00
Jake.Stine
3f392e4e6e
Removed "Pg" from filenames and project names. Removed "Vtlb" from build target names and pcsx2.exe (so the new pcsx2.exe is the same as the old pcsx2pg-vtlb.exe)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@431 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-06 21:40:06 +00:00
refraction
65424fa11b
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@425 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-06 19:52:59 +00:00