forrvalhalla
2ec5559dd6
GameDB: Add HPO Native to SLAI
2024-01-18 09:28:34 +00:00
RedDevilus
6f904759ee
GameDB: Gun Align to Native + typo fix
...
Looks better with the bloom and character shadows
2024-01-18 09:27:14 +00:00
RedPanda4552
507fafd601
Pad: Force multitapped slots to Not Connected if their multitap is missing
2024-01-18 14:05:21 +10:00
refractionpcsx2
9c463f1338
GS/HW: Add DS and Alpha Test checks
2024-01-18 13:33:34 +10:00
Stenzek
8818cd0285
GS/HW: Further improve no_rt heuristics
...
Reduces copies by almost 500 in Crash and Burn, few hundred drawcall
reductions in other games.
2024-01-18 13:33:34 +10:00
Stenzek
23b72d08d2
ImGuiOverlays: Fix analog input display
2024-01-17 19:02:33 +10:00
Stenzek
227049b6f2
FileSystem: Handle infinite symlink loops in FindFiles()
2024-01-17 13:57:19 +10:00
Stenzek
97abd3e1f9
ImGuiOverlays: Display inputs as integer, ignoring deadzone
2024-01-17 13:56:54 +10:00
Stenzek
6f34b7ba99
Pad: Add GetEffectiveInput()
...
Returns the value, incorporating any deadzone.
2024-01-17 13:56:54 +10:00
Alessa Baker
c0d86c3852
Adding Jetbrains Rider to Gitignore.
2024-01-17 12:24:15 +10:00
Stenzek
bf743ff467
gitignore: Add portable.ini/fix font paths
2024-01-16 22:13:56 +10:00
Connor McLaughlin
306f994464
CI/Linux: Use wildcard for AppImage libc downgrade
2024-01-16 21:43:25 +10:00
TheLastRar
f56676942b
DEV9: Remove SDMA code
2024-01-16 10:45:14 +00:00
TheLastRar
bfd0a05289
DEV9: Fix ATA MDMA
2024-01-16 10:45:14 +00:00
JordanTheToaster
3999c08f00
GameDB: Various fixes
2024-01-16 10:43:38 +00:00
TheTechnician27
febb8ec1a6
GameDB: Fix water in Just Cause ( #10645 )
2024-01-16 10:29:31 +00:00
RedPanda4552
cdd38ef7aa
Game List: Ignore exclusion paths if they are empty string
...
Works around a bug of unknown origin which causes empty string to be added to the exclusions list, clearing the games list completely.
2024-01-16 18:38:18 +10:00
Stenzek
54c620a5df
CI: Default to non-portable builds
2024-01-16 13:13:02 +10:00
Martino Fontana
089b7fa73e
Build: Remove unused option `DISABLE_BUILD_DATE`
2024-01-16 13:12:20 +10:00
PCSX2 Bot
d9d0e84ca1
PAD: Update to latest controller database.
2024-01-15 17:17:01 +01:00
refractionpcsx2
badede2e2d
GS/HW: ignore lower 3 bits of 16bit color for AEM check
2024-01-15 14:45:00 +00:00
Stenzek
e2ae28741d
Qt: Look for a file named DefaultUpdaterChannel.h
...
Make manual releases create this file, and make it contain
#define DEFAULT_UPDATER_CHANNEL "stable"
So that the release defaults to the stable update channel.
2024-01-15 15:35:21 +10:00
Stenzek
ff34150b15
Build: Simplify Git version extraction
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Get rid of SysForwardDefs.h
Use last known git tag to determine version info, if it is not a tagged commit.
2024-01-15 15:35:21 +10:00
Tyler Wilding
4a93ceac58
Update Crowdin configuration file
2024-01-14 14:18:03 -05:00
JordanTheToaster
5a724bf49e
GameDB: Flower sun and rain fixes
2024-01-14 17:40:58 +00:00
Connor McLaughlin
c23bcf6322
Qt: Remove debug popup after update cleanup
2024-01-14 18:36:01 +10:00
PCSX2 Bot
c863149ad9
Qt: Update Base Translation
2024-01-14 18:07:44 +10:00
Connor McLaughlin
5fb6e22bed
Qt: Invoke Updater as Administrator for Program Files installs
2024-01-14 18:03:10 +10:00
refractionpcsx2
d634088282
GS/HW: Don't mark 24bit alpha as valid on upgrade
2024-01-14 06:56:57 +00:00
Stenzek
c99a935831
CDVD: Fix block dump path generation
2024-01-14 15:23:25 +10:00
Stenzek
165da677ed
Qt: Use native path separators for block dump
2024-01-14 15:23:25 +10:00
Stenzek
0bbde2ca52
IPU: Fix regression from #10617
2024-01-14 15:22:43 +10:00
Stenzek
3d13c5d13c
CI: Allow user to override deps build path
2024-01-14 14:05:16 +10:00
Stenzek
9d978c67ec
GS/DX11: Remove unused field
2024-01-14 12:51:51 +10:00
Stenzek
8766e1fa57
GS: Fix enum type return warnings
2024-01-14 12:51:51 +10:00
Stenzek
c0e4883987
GS: Make GSVertex POD
...
Same code is generated with optimization (256-bit store in AVX2).
2024-01-14 12:51:51 +10:00
Stenzek
57f2cd5f9e
GS: Make GSDrawingContext and GSDrawingEnvironment POD
2024-01-14 12:51:51 +10:00
Stenzek
50d8d06a94
GS: Make vector types POD
...
Generates the same code in Release, but slightly difference code in Debug.
In Debug, with the default copy assignment operator, it turns into two
8-byte moves. With the overloaded operator, it turns into a function call
with a vector move.
2024-01-14 12:51:51 +10:00
Stenzek
2e07328878
GS: Skip vertex append for GS_INVALID PRIM
2024-01-14 12:51:51 +10:00
Stenzek
ad8294e521
GS: Remove unused vertex types
2024-01-14 12:51:51 +10:00
Stenzek
14426a7b45
GSCapture: Fix invalid substring comparison
2024-01-14 12:51:51 +10:00
Stenzek
6697e76be1
x86/iR5900: Fix signed/unsigned comparison in timeout loop
2024-01-14 12:51:51 +10:00
Stenzek
73cd876f6d
SPU2: Make StereoOut16/32 POD
2024-01-14 12:51:51 +10:00
Stenzek
e626754000
IPU: Remove last parameter from IDCT_Add
...
It was always being used uninitialized.
2024-01-14 12:51:51 +10:00
Stenzek
1fedd31229
HW: Make various DMAC/IPU/VIF register types POD
2024-01-14 12:51:51 +10:00
Stenzek
bfe1746ddb
Cache: Make CacheTag/CacheData POD
2024-01-14 12:51:51 +10:00
PCSX2 Bot
4800c32db4
Qt: Update Base Translation
2024-01-13 12:27:29 +10:00
KamFretoZ
140fc28b3e
FSUI: Allow toggling fullscreen when VM is paused
2024-01-13 12:27:05 +10:00
Stenzek
f9833bb8af
Qt: Tidy up Tools menu
...
Make System Console and Verbose contingent on Advanced Settings being enabled.
Make Debug Console contingent on actually running under a debugger.
2024-01-13 12:26:34 +10:00
TheTechnician27
4b6ddaf09e
Update VMManager.cpp to not count paused time toward time played
...
Hopefully resolves #10497 . Between each update to played time, we calculate the sum of the deltas between VM resume and pause in order to subtract that off from the total session (paused and unpaused) session time.
Thus, if someone pauses the emulator, that time spent paused will no longer be reflected in the GameList.
2024-01-12 22:52:34 +10:00