Connor McLaughlin
c2823aae39
GS: Fix fractional scaling in GL/Vulkan
2022-10-17 15:26:01 +01:00
TellowKrinkle
1ad6605dfb
GS:HW: Remove comment on rgba to 8i only-blue optimization
...
Doesn't seem to improve anything anymore (GPUs do this with csel now anyways, it's like 5 instructions with no divergence)
2022-10-17 10:28:27 +02:00
TellowKrinkle
c6add663f8
GS:HW: Clean up ps_convert_rgba_8i
2022-10-17 10:28:27 +02:00
Connor McLaughlin
6c17f7ad49
GS: Support fractional upscale
2022-10-15 17:37:35 +01:00
TellowKrinkle
9b5dd92dad
GS:HW: Use 16-bit unorm for HDR
2022-10-11 18:17:27 +02:00
TellowKrinkle
73ae9f8879
GS:HW: Make HDR algorithm more float-precision-friendly
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- Use whole numbers instead of 255ths
- Use range -128 - 127 instead of 0 - 255 for accumulation blends
2022-10-07 20:44:53 +02:00
TellowKrinkle
62f9b16139
GS:OGL: Use blend min for primid destination alpha
2022-09-06 21:07:56 +02:00
TellowKrinkle
91601e5647
GS: Manually do bilinear sampling when converting RGBA to depth
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Shader bilinear doesn't properly handle the case where r overflows into g (or g overflows into b, etc)
2022-08-20 10:12:24 +01:00
Connor McLaughlin
a9819542d4
GS: Split convert and present shaders
2022-06-05 21:27:16 +01:00
Connor McLaughlin
dfe4bc199f
GS/HW: Use integers for depth conversion shaders
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Fixes z-fighting in reflections in DBZ BT3, maybe others?
2022-02-15 10:41:37 +01:00
refractionpcsx2
d4b1d9abe5
GS-hw: Increase 32->16bit conversion accuracy
...
Improves Dogs life (no longer goes completely black right away, but has decal problems)
Vastly improves texture quality in Spider-Man 3 when using Framebuffer Conversion to fix the textures
2022-02-14 14:50:21 +00:00
Connor McLaughlin
2684fd6b62
GS: Add depth copy convert shader
2022-02-03 15:20:35 +00:00
Connor McLaughlin
0c36647506
GS: Rewrite presentation interface and OSD
2022-01-02 15:06:39 +00:00
Connor McLaughlin
a2ae4ba441
GS/OpenGL: Get rid of interface blocks for convert shaders
2021-12-26 13:21:51 +00:00
Connor McLaughlin
4e1b2792c9
GS/OpenGL: Move some uniform buffers to program uniforms
2021-12-26 13:21:51 +00:00
Connor McLaughlin
efed92b15c
GS/OpenGL: Move scaling factor to shader constant
2021-12-22 11:41:57 +01:00
TellowKrinkle
da651cabe4
Resources: Move shaders to shared shader/ directory
2021-12-12 06:10:47 -06:00