TellowKrinkle
273c1b1922
GS: Clean up leftover definitions
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Accidentally leftover during the blend op refactor
2022-03-21 02:33:38 +00:00
Connor McLaughlin
45682c382f
GS: Add NO_COLOR flag to PS (depth-only)
2022-03-20 23:41:33 +00:00
Connor McLaughlin
4e6b86f8f4
GS/Vulkan: Use VK_ARM_rasterization_order_attachment_access if available
2022-03-20 23:41:33 +00:00
Connor McLaughlin
a6b4ca69db
GS/Vulkan: Support rendering without D32S8
2022-03-20 23:41:33 +00:00
Connor McLaughlin
6b32e00097
GS: Make factors part of blend state
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Instead of using the blend map indices.
2022-03-20 23:41:33 +00:00
Connor McLaughlin
19d310475b
GS: Draw alpha pass when dual source blend is missing
2022-03-20 23:41:33 +00:00
Connor McLaughlin
a8b9df3952
GS: Utilize GL_EXT_framebuffer_fetch where available
2022-03-20 23:41:33 +00:00
Connor McLaughlin
bb75c78c1a
GS: Add option to disable texture barriers/geometry shaders
2022-03-20 23:41:33 +00:00
Mrlinkwii
57ea137982
Gamedb: add missing serials
2022-03-20 23:25:42 +00:00
refractionpcsx2
9721ed0fb3
GS: Use pixel format mask for FBMSK checks
2022-03-20 23:24:42 +00:00
Mrlinkwii
224863fbd5
GameDB: adds 'VUSyncHack' to Panzer Elite Action - Fields of Glory
2022-03-20 17:40:43 +00:00
Mrlinkwii
1d459d8fab
Gamedb: Remove VU rounding form 'Hitman - Contracts'
2022-03-20 15:30:00 +00:00
arcum42@gmail.com
33e0ac729e
Core: Remove memcmp_mmx.
2022-03-20 12:54:58 +00:00
Connor McLaughlin
268ecf42c3
Build: Remove 32bit configs from vsprops
2022-03-20 12:53:42 +00:00
refractionpcsx2
708281f00b
GS: Properly detect 16bit format on Texture Shuffle + Convert
2022-03-20 06:49:16 +00:00
RedDevilus
56b68a50e9
GameDB: Even more GS HW Fixes
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Affects:
Ape Escape 3
Armored Core Last Raven
Berserk
Forever Kingdom
Front Mission 4 / 5
Need For Speed Underground 1 / 2
Kings Field 4 - The Ancient City
Test Drive Unlimited
Jak 2 / 3 / X
2022-03-20 05:57:18 +00:00
RedDevilus
e4048dc2dd
CI: Update labeler to expand WX
2022-03-20 04:50:29 +00:00
TheLastRar
5949c772d1
Qt: Fix bugs relating to per-game settings
2022-03-20 04:13:45 +00:00
RafaelTrepaUnCarballo
63998b64cc
fix comment format
2022-03-20 04:10:11 +00:00
RafaelTrepaUnCarballo
fbb3ea142a
Add files via upload
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Added gshack (wild arms hack) for all releases of Wild Arms Alter Code F
2022-03-20 04:10:11 +00:00
Tyler Wilding
435f760b5d
GameDB: remove duplicate YAML keys
2022-03-20 04:03:03 +00:00
Tyler Wilding
f47129bd72
deps: update `rapid-yaml` to `v0.4.1`
2022-03-20 04:03:03 +00:00
Tyler Wilding
aa42acfe22
common: fix method name and clarify some behaviour
2022-03-20 04:03:03 +00:00
Tyler Wilding
ddfe6ac5c1
memcard: update ryml parsing for folder memory cards
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also make the file handling safer
2022-03-20 04:03:03 +00:00
Tyler Wilding
624dff1b96
gamedb: move away from deprecated `ryml::parse` func
2022-03-20 04:03:03 +00:00
Tyler Wilding
8d498b564d
deps: update `rapid-yaml` to latest commit
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has a bug fix that we hit in folder memory cards
2022-03-20 04:03:03 +00:00
Christian Kenny
26561261bc
Core: Remove unused code
2022-03-20 04:00:27 +00:00
Connor McLaughlin
44728be719
Misc: Fix incorrect printf of std::string_view
2022-03-20 04:00:13 +00:00
Tzerinas
678bb1218b
GameDB: Add fixes for Tak Games
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SoftwareRendererFMVHack for Tak 1&2, Half-Pixel Offset (Texture) for Guardians of Gross.
2022-03-20 04:00:04 +00:00
RedDevilus
c496e80eac
PCSX2-GUI: Rename skipdraw and IDC for Partial Invalidation
...
Skipdraw and SkipDrawOffset isn't obvious to what it is. SkipDrawStart and SkipDrawEnd makes it obvious it's a range of values.
Also forgot to change the IDC for Disabling Partial Invalidation.
2022-03-20 03:59:38 +00:00
refractionpcsx2
269db188d0
Build: Remove 32bit from CMake.
2022-03-20 00:39:39 +00:00
refractionpcsx2
f5afbfd4f5
GS: Remove 32bit code from SW renderer
2022-03-20 00:39:39 +00:00
refractionpcsx2
ccd86a242c
EE/VU JIT: Remove 32bit code
2022-03-20 00:39:39 +00:00
refractionpcsx2
42a5cb7ad2
Build: Remove 32bit targets from VS solution
2022-03-20 00:39:39 +00:00
Tyler Wilding
6977323d88
ci: remove redundant words from job names
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its always 64bit now!
2022-03-19 21:19:48 +00:00
Tyler Wilding
7b1d03d45a
ci: add link to previous release page in discord announcement
2022-03-19 21:19:48 +00:00
Tyler Wilding
8a4f1ef51a
ci: stop building 32-bit
...
At this point -- not cleaning up the solution files / etc, only our actions.
Until the 32bit code itself is removed, we should still have an easy way to flip these back on.
2022-03-19 21:19:48 +00:00
Mrlinkwii
9b50bb2e81
Gamedb: remove no longer needed comments
2022-03-19 15:56:06 +00:00
Connor McLaughlin
4f27d779a1
GS/DX11: Fix incorrect format check for compressed textures
2022-03-19 03:57:20 +00:00
RedDevilus
73c6353351
Qt: Partial Invalidation
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Some missing strings from the renaming.
2022-03-18 23:47:21 +00:00
Immersion95
f571b66a43
GameDB: HW fixes for Mega Man/Rockman X7 + Clamping mode fix ( #5694 )
2022-03-18 20:53:48 +00:00
BuildTools
901664ba44
GameDB: Rename fastTextureInvalidation
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Attempt 2 renames fastTextureInvalidation to disablePartialInvalidation for more consistency with the new GUI name.
2022-03-18 13:52:36 +00:00
Immersion95
02012b5491
GameDB: HW fixes for Rockman X8
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SoftwareRendererFMVHack for the NTSC-J & NTSC-K version of Megaman X8
2022-03-18 10:24:58 +00:00
TellowKrinkle
4f57e40c91
GS:SW: Fix lod on x64
2022-03-18 03:59:51 -05:00
RedDevilus
832e536a9e
GameDB: Haunting Ground + 50 Cent and Level 5
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Ranging from blurriness to font artifacts.
2022-03-18 08:44:33 +00:00
BuildTools
c2316ca5bc
GUI: Rename Fast Texture Invalidation
...
Renames Fast Texture Invalidation to Disable Partial Invalidation.
Update GraphicsSettingsWidget.ui
2022-03-18 02:11:12 +00:00
refractionpcsx2
3535edcfa1
GameDB: Add partial preloading to Stolen
2022-03-17 18:40:11 +00:00
KrossX
a4932ed0f1
GameDB: Add DMABusy fix to Shining Wind
2022-03-17 14:33:07 +00:00
seta-san
515d9040a1
GameDB: Add gsHWFixes for Tales of Symphonia
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Co-Authored-By: RedDevilus <martensregis@gmail.com>
2022-03-17 09:16:20 +00:00
Connor McLaughlin
fe3a743814
ImGuiManager: Cap usage percents to 100%
2022-03-17 09:10:12 +00:00