Commit Graph

11 Commits

Author SHA1 Message Date
Jake.Stine 68ceb3b8fb Fixed a bug that caused MTGS to throw "pure virtual function called" errors on rare occasions, and cause crashes in Linux. (Issue 31)
Improved the Win32 build scripts to solve some end case scenarios on some systems/configs, where they would fail due to missing path separators.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@514 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-17 01:38:02 +00:00
Jake.Stine 8630529f8e SPU2ghz: Corrected another ADSR bug that muted audio in Shadow of the Colossus; implemented some minor speedups.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@473 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-11 09:47:31 +00:00
Jake.Stine 343afaffdf SPU2ghz: Reverted an experimental ASDR slider that broke way more than expected.. >_<
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@471 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-11 08:07:37 +00:00
Jake.Stine d5bc5099d1 SPU2ghz: Significant overhaul of the volume system! Volumes for most games should be much more accurate now, and distortion greatly reduced. This is still a work-in-progress, and I intend to follow up with another commit soon that should improve performance in a few areas, improve overall audio quality and (hopefully!) fix up the Special Effects system as well.
Pcsx2: This time the Pg icon really has been replaced/reverted to the original (dunno why my last attempt didn't commit, oh well).  Also improved the syntax of the SourceLogs; fixing if/else statement scoping problems.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@470 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-11 07:20:14 +00:00
Jake.Stine 68afc71ba8 SPU2ghz: Bugfixed the update of the ENDX flag; fixes Summer Heat Beach Volleyball. Added afxresmw.h to the SPU2ghz project, so that VS Express folks can (hopefully) compile it now, relatively hassle free.
Reverted the Pg icon back to the Official Pcsx2 "2" icon.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@465 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-10 03:20:25 +00:00
Jake.Stine 6ebfae8ef1 Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
Added interface.cpp (plugin/pcsx2 interface) and savestate.cpp to SPU2ghz, to help clean up SPU2.cpp.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@463 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-09 21:15:56 +00:00
Jake.Stine 098c38113a Removed various references to "Playground" in plugins and dialogs.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@458 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-09 07:47:49 +00:00
Jake.Stine 22bacc999e Modified the build system so that both the original and new "revisioned" copies of EXE/DLL files are copied into the target build folder. Example: When compiling Release, pcsx2.exe will always reflect the most recent successful compilation.
Fixed COP0's recompiled branch instructions (BC0F, BC0T, etc) -- the conditional was not implemented correctly (thanks to Refraction for spotting that one).

Used a better method of clearing the errorlevel during the Pre/Post Build steps.  Should be a little less error-prone (pun?)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@447 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-07 20:11:13 +00:00
Jake.Stine 2cf8006ab0 Fixes some various compilation problems (people without TortoiseSvn installed won't get errors anymore)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@444 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-07 15:14:23 +00:00
Jake.Stine 3f392e4e6e Removed "Pg" from filenames and project names. Removed "Vtlb" from build target names and pcsx2.exe (so the new pcsx2.exe is the same as the old pcsx2pg-vtlb.exe)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@431 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-06 21:40:06 +00:00
refraction 65424fa11b git-svn-id: http://pcsx2.googlecode.com/svn/trunk@425 96395faa-99c1-11dd-bbfe-3dabce05a288 2009-02-06 19:52:59 +00:00