Commit Graph

13 Commits

Author SHA1 Message Date
gabest11 de3333df6c GSdx: sse2 code path still had a little mipmapping bug, tales of legendia does not crash anymore, added a hack for suikoden tactics (http://code.google.com/p/pcsx2/issues/detail?id=972)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4457 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-19 19:29:30 +00:00
gabest11 4f8bbb2c52 GSdx: please test mipmapping again...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4455 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-19 03:54:22 +00:00
gabest11 0a5c679fe0 GSdx: the TEX1.LCM == 1 mode was still unfinished, the field in PES 2011 for example.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4449 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-18 01:58:16 +00:00
gabest11 2d93d8a15b GSdx: ... at 6am. (4444 get!)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4444 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-17 05:00:34 +00:00
gabest11 bbd43d5fe6 GSdx: commit, commit, commit, that happens if you code in assembly.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4443 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-17 04:58:31 +00:00
gabest11 9870249b17 GSdx: forgot to remove something...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4441 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-17 02:59:54 +00:00
gabest11 243a0f4ad1 GSdx: (almost) complete mipmapping support, if the min/mag filter differs then bilinear is used.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4440 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-17 02:55:20 +00:00
gabest11 1d759c852d GSdx: When mipmapping is on, LOD is calculated per pixel, it isn't used for anything, but it's there. I cannot really measure any significant slowdown, but rest of the fun is yet to come.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4428 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-14 03:32:28 +00:00
gabest11 b31634df8f GSdx: using mipmap levels (only per batch, no tri-linear) and a couple of small changes, including the stdcall fix for linux.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4419 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-12 22:10:58 +00:00
gabest11 9586e38dd4 GSdx: still working on the rasterizer, would be nice to add some avx code there, but it's just so unfitting for anything.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4407 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-09 11:52:53 +00:00
gabest11 fe88ee4102 GSdx: optimized the triangle setup of the rasterizer a bit, while it isn't the bottle-neck of drawing, it can still add a few percent to the fps.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4404 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-08 01:48:15 +00:00
gabest11 f9da2669a7 GSdx: fixing the vs2008 project
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4382 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-02 08:32:30 +00:00
gabest11 a96a345077 GSdx: the x64 ABI on windows is not so nice after all.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4380 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-28 11:08:52 +00:00