refractionpcsx2
48fd68ca87
GS: Implement PCRTC Offsets
...
This is off by default because people will complain about black borders, but I've tried to keep it to a minimum.
Enabling this option (Screen Offsets in the graphics settings) will allow you to position the screen in games which allow you to do so, maintain correct aspect ratios, and screen shake effects which are done on PCRTC (WipEout Fusion for example) will work.
2022-04-15 11:07:22 +01:00
refractionpcsx2
7ad59a7af1
GS: Remove NTSC Saturation option (No longer required)
2022-04-15 11:07:22 +01:00
refractionpcsx2
bae2c9c1d8
GS: Saturate DISPLAY heights and limit max height
2022-04-15 11:07:22 +01:00
Tyler Wilding
2951068e0c
memcard: Detect and attempt to repair broken index files from the v1.7.2115 bug
2022-04-15 08:47:46 +01:00
Ty Lamontagne
a4dcaa7c14
BiosTools: Allow BIOS region patching
2022-04-15 08:44:46 +01:00
TellowKrinkle
b90de6d89f
PAD: Process keycodes the same way on Linux and macOS
2022-04-15 08:43:12 +01:00
TellowKrinkle
1a0a0423e7
Core: Switch MTGS and SysThreadBase to WorkSema
2022-04-15 08:41:58 +01:00
TellowKrinkle
63fd349e3c
GS: Switch GSJobQueue to WorkSema
2022-04-15 08:41:58 +01:00
TellowKrinkle
481c92c1c8
MTVU: Use WorkSema
2022-04-15 08:41:58 +01:00
Silent
502a44e9f5
XInputSource: Add support for SCP API extension
...
Allows to query pressure sensitive DualShock 3 buttons via
XInput when DsHidMini is used in SXS mode, with its xinput1_3.dll dropped
in the emulator directory.
2022-04-15 08:18:57 +01:00
Silent
5e913b0e9e
XInputSource: Fix triggers input range
2022-04-15 08:18:57 +01:00
Connor McLaughlin
864651ce8d
System: Purge WinCompressNTFS.cpp
...
This is the most overengineered, stupid rubbish I've ever seen.
2022-04-15 08:15:40 +01:00
Connor McLaughlin
850deed6c1
HwRegs: Swap wxString desc() for std::string
2022-04-15 08:15:40 +01:00
Connor McLaughlin
63424b765d
CDVD: Purge wxString
2022-04-15 08:15:40 +01:00
Connor McLaughlin
6991f819f3
SaveState: Switch to zstd compression
...
zstd can be 10x+ fast compressing, 2x+ decompressing at default levels,
and provides slightly better ratios.
There's a hidden option in the config, SavestateZstdCompression, which
you can set to false if you want to use deflate.
2022-04-15 08:15:40 +01:00
Connor McLaughlin
80aaa962ec
Common: Move IniInterface to WX GUI
...
Qt doesn't use it.
2022-04-15 08:15:40 +01:00
Connor McLaughlin
876ea3db52
Common: Purge pxStreams and some other wx string routines
2022-04-15 08:15:40 +01:00
Connor McLaughlin
1bfc0f3138
CDVD: Remove wxStr from SYSTEM.CNF parsing
2022-04-15 08:15:40 +01:00
Connor McLaughlin
5fa9427323
Patch: Store gamedb patches as single string
2022-04-15 08:15:40 +01:00
Connor McLaughlin
29cea58471
Patch: Remove all wx usage
2022-04-15 08:15:40 +01:00
Connor McLaughlin
dd8a645986
SaveState: Use libzip instead of wx
2022-04-15 08:15:40 +01:00
Connor McLaughlin
d387a1f4dc
GS: Support compiling without OpenGL renderer
2022-04-15 07:21:18 +01:00
lightningterror
de541aeba9
GS: Remove unused default configs.
2022-04-14 12:07:59 +02:00
lightningterror
5fb00bd6c7
GS: Fix some log warnings.
2022-04-14 00:47:08 +02:00
kenshen112
fdabc82342
Remove IopCommon.h added proper includes to files. Removing circle includes in several files that sometimes was several layers deep
2022-04-11 21:25:20 +01:00
TellowKrinkle
fc7a20dd0f
wx: Fix compile on wx 3.1.6
2022-04-11 10:45:06 +01:00
TellowKrinkle
f8c7237bba
i18n: Formatting
2022-04-11 10:45:06 +01:00
Ty Lamontagne
00af7d6835
GSState: Remove transfer direction warning
2022-04-10 07:19:52 +01:00
refractionpcsx2
86fb8e5809
GS: Flush PRIM on write if pending PRIM draw had TME
2022-04-08 11:46:27 +01:00
RedDevilus
d8b107f59c
PCSX2: Interlacing to Deinterlacing
...
There are some more strings but don't want to mess around with too much
2022-04-06 19:19:01 +01:00
Connor McLaughlin
3801825793
R3000A/R5900: Refactor interpreter/recompiler exits
...
Now, IOP breakpoints work nice and reliably in both interpreter and
recompiler, exiting as soon as possible, without leaving the event state
indeterminate.
2022-04-06 15:27:15 +01:00
Connor McLaughlin
25e15a16b1
VMManager: Add frame advance hotkey
...
Now that exits are consistent, this is easy.
2022-04-06 15:27:15 +01:00
Connor McLaughlin
5ac9419703
R5900: Make CPU exits consistent and safe
...
Previously, we would either throw an exception (ints), or longjmp out of
the recompiler when the execution state was checked. Unfortunately for
our stability, this happened at the end of the frame, just before it was
pushed to the GS, and in the middle of processing EE events (!).
Doing so not only meant that we executed a bunch of event
testing/exception code twice (once after we paused, again when we
resumed), but it also could potentially leave things in an inconsistent
state.
So instead, let's do it safely with a flag, replacing the old
iopBreakpoint flag, so there's no additional overhead on the hot path.
2022-04-06 15:27:15 +01:00
Connor McLaughlin
170a03cac6
GSDump: Drop last packet of truncated dumps
2022-04-05 12:08:06 +01:00
TheLastRar
2670d5a9aa
Core: Move Applying GameFixes into GameEntry
...
Also add similar logging to GS Hardware fixes (on Qt)
2022-04-05 11:12:14 +01:00
TheLastRar
44081671ac
Config: Fix saving/loading EnableGameFixes in Core
2022-04-05 11:12:14 +01:00
Odin Vex
059f58803c
Remove erroneous unmanaged cleanup of managed code
...
`loadYamlFile` calls `OpenManagedCFile` which handles closing the file-handle used. Thus, closing the file-handle outside the API call to `OpenManagedCFile` is not necessary.
2022-04-05 11:04:51 +01:00
refractionpcsx2
e170e9281d
GS: Fix reversed reversed GS copies.
2022-04-04 18:07:54 +01:00
Connor McLaughlin
5987e03463
GS: Force min/mag linear when trilinear is forced
...
Trilinear implies that min/mag will be linear. Less confusing, makes
sense, and the min/mag point + mip linear case is currently not handled
properly with regard to the GS registers.
2022-04-04 17:01:23 +01:00
Connor McLaughlin
ddbdfd47be
GS: Make hardware renderer trilinear consistent
...
Trilinear without bilinear was inconsistent previously.
2022-04-04 17:01:23 +01:00
Connor McLaughlin
1b83e17d60
GS: Add automatic trilinear filtering level
2022-04-04 17:01:23 +01:00
refractionpcsx2
283c7fa88c
GS: Improve autoflush rect checks
2022-04-04 11:25:25 +01:00
Connor McLaughlin
d01ee3163d
Qt: Add performance metrics to status bar
2022-04-03 23:59:05 +01:00
refractionpcsx2
4cb6c94693
CI/Docs: Update validation and document
2022-04-03 08:50:09 +01:00
refractionpcsx2
93c78a27b3
GS: Add interlace override to gamedb, revert earlier change
2022-04-03 08:50:09 +01:00
Connor McLaughlin
50452848e7
BiosTools: Bounds check strings in LoadBiosVersion()
2022-04-03 07:57:42 +01:00
Connor McLaughlin
4f70fd9583
VMManager: Make EE rec toggles reliable
...
Before, it'd swap out the Cpu while it was executing...
2022-04-03 07:57:02 +01:00
Connor McLaughlin
e6c8354ec8
EERec: Purge PCSX2_SEH define
...
No longer needed since we don't have 32-bit.
2022-04-03 07:57:02 +01:00
Connor McLaughlin
a1e77002c3
iR5900: Exit on NeedsReset not IsReset
...
This is an edge case which can be hit in Goemon, but also when changing
settings in Qt, as they will be applied at guest vsync time, which is
called within the JIT.
Also, do the reset before entering JIT code, rather than when the first
block is compiled.
2022-04-03 07:57:02 +01:00
lightningterror
0d1675fbaa
GS-hw: Purge custom resolution entirely.
...
Code debt, not used anymore, get rid of it.
2022-04-02 16:54:26 +02:00
lightningterror
f021da5627
GS-tc-hw: Fix Normal Half pixel offset on 7x upscale.
2022-04-01 13:58:54 +02:00
refractionpcsx2
906480b8e2
GS: Only flush on PRIM if a new draw is requested
2022-04-01 10:48:22 +01:00
refractionpcsx2
38b83af714
GS: Improve interlace handling and odd frames
2022-04-01 10:48:01 +01:00
TellowKrinkle
c0628a64a6
GS: Add Metal renderer to settings
2022-03-31 23:51:27 -05:00
TellowKrinkle
5ecaa9459d
GS: Add Metal renderer
2022-03-31 23:51:27 -05:00
TellowKrinkle
24b2277206
GS: Give names to blend enums
2022-03-31 23:51:27 -05:00
TellowKrinkle
8e60d2c72e
GS: Rename Int32 texture to PrimID
...
Not always Int32
2022-03-31 23:51:27 -05:00
TellowKrinkle
0a11b5898a
CMake: Disable PCH for mm files
2022-03-31 23:51:27 -05:00
TellowKrinkle
be49de6fa0
Config: Format Pcsx2Config
2022-03-31 23:51:27 -05:00
lightningterror
a7900b342e
GS-hw: Purge GodOfWar 1 and 2 crc hacks.
...
Not needed, can be solved with upscaling hw hacks, and gs db fixes are a thing.
2022-03-28 09:59:41 +02:00
Connor McLaughlin
506bbe1c08
GS/OpenGL: Don't emit #extension after #define for FXAA
...
This is technically not valid GLSL.
2022-03-28 09:24:51 +02:00
Connor McLaughlin
3067bef82d
GS/Vulkan: Implement FXAA
2022-03-28 09:24:51 +02:00
Connor McLaughlin
486764be03
GS/Vulkan: Implement shadeboost
2022-03-28 09:24:51 +02:00
Connor McLaughlin
4a5180bc0a
GS: Put shadeboost params in uniforms
...
Compiling variants for these is silly.
2022-03-28 09:24:51 +02:00
TheLastRar
352faeddb2
DEV9: Add Socket api mode
2022-03-27 16:16:19 +01:00
TheLastRar
140d44d826
DEV9: Add code for reading ARP, TCP & ICMP packets
2022-03-27 16:16:19 +01:00
TheLastRar
db220001f6
DEV9: Add cloning of packets
2022-03-27 16:16:19 +01:00
TheLastRar
5ac9b5576a
DEV9: Add PayloadData classes
2022-03-27 16:16:19 +01:00
TheLastRar
b23873e0ed
DEV9: Add adapter reset function
2022-03-27 16:16:19 +01:00
TheLastRar
284ec35699
DEV9: Add GetHeaderLength() to IP_Packet
2022-03-27 16:16:19 +01:00
TheLastRar
cb0e629dd3
DEV9: Make internal servers protected
2022-03-27 16:16:19 +01:00
TheLastRar
1aaadd6228
DEV9: Make DHCP_Server::GetGatewaysLinux() public
...
Needed for auto adapter on linux, if only to check if an adapter has a gateway
2022-03-27 16:16:19 +01:00
TheLastRar
e20a357340
DEV9: Allow user DHCP settings to be overridden
2022-03-27 16:16:19 +01:00
TheLastRar
fef2952d47
DEV9: Fix typo in DHCP_Packet
2022-03-27 16:16:19 +01:00
TheLastRar
f4b2e0dd7a
DEV9: Correct PayloadPtr::WriteBytes()
2022-03-27 16:16:19 +01:00
Connor McLaughlin
d3aace98ac
GS/OpenGL: Fix fb target conflict without fbfetch
2022-03-27 04:33:20 +01:00
Connor McLaughlin
3a7f82eb66
GS/HW: Fix fbmask not inserting barriers
...
Or, missing the fb copy for D3D/barriers off.
Regression from fbfetch PR.
2022-03-27 04:33:20 +01:00
Connor McLaughlin
3e24b678c4
Build: Don't install pcsx2 core static lib on Linux
2022-03-26 14:11:33 +00:00
TheLastRar
e1fb84d6a3
DEV9: Separate HddCreate code from Wx
...
Also disable auto generating an image on boot if one is not found
2022-03-25 13:50:25 +00:00
TheLastRar
5db9a738c5
Config: Integrate internal DNS host list on Qt
2022-03-25 13:50:25 +00:00
TheLastRar
145e75624d
Config: Allow setting DNS1/2 internal instead of manual/auto
2022-03-25 13:50:25 +00:00
Connor McLaughlin
fdc3ca1227
PAD: Add automatic mapping functions
2022-03-25 12:51:31 +00:00
Connor McLaughlin
51d47a1455
InputManager: Add generic input mappings
2022-03-25 12:51:31 +00:00
Connor McLaughlin
9504671919
PAD: Add macro buttons
2022-03-25 12:51:31 +00:00
Connor McLaughlin
551d013b63
Qt: Add shutdown hotkey
2022-03-25 12:51:18 +00:00
Connor McLaughlin
d65950cda2
VMManager: Add BIOS check on startup
...
Except when running GS dumps.
2022-03-25 12:51:18 +00:00
Connor McLaughlin
15c38a0a4e
GSDumpReplayer: Add missing license header
2022-03-25 12:51:18 +00:00
Connor McLaughlin
fa36b9b5cb
MemoryCardFile: Add formatted/mtime to query, rename/delete ops
2022-03-25 10:26:09 +00:00
Mrlinkwii
29c0d93864
GUI/Docs : update compatibility URLs
2022-03-23 10:27:36 +00:00
Connor McLaughlin
8dc1592278
GSDumpReplayer: Fix ReadFIFO2 packet executing on wrong thread
2022-03-22 16:50:31 +00:00
Connor McLaughlin
80cc2f0cb7
Qt: Log machine caps on startup
2022-03-22 13:38:26 +00:00
Connor McLaughlin
1927896442
GS: Fix some edge cases with fbfetch
...
Second alpha pass with A masked, DATE enabled, etc.
2022-03-21 20:24:09 +00:00
lightningterror
0d4394a749
core: Clean up 32bit code.
2022-03-21 20:21:36 +01:00
Connor McLaughlin
9b21f31b0d
GS/Vulkan: Fix crash is vertex/index buffer causes exec
2022-03-21 18:36:31 +00:00
lightningterror
2fedecb809
GS-hw: Purge Evangelion crc hack.
...
It's broken, HPO special does the job.
Someone should add it to the hw gamefixes.
2022-03-21 17:25:25 +01:00
TellowKrinkle
644241959a
GS: Fix inverted DSB check
2022-03-21 02:33:38 +00:00
TellowKrinkle
273c1b1922
GS: Clean up leftover definitions
...
Accidentally leftover during the blend op refactor
2022-03-21 02:33:38 +00:00
Connor McLaughlin
45682c382f
GS: Add NO_COLOR flag to PS (depth-only)
2022-03-20 23:41:33 +00:00
Connor McLaughlin
4e6b86f8f4
GS/Vulkan: Use VK_ARM_rasterization_order_attachment_access if available
2022-03-20 23:41:33 +00:00
Connor McLaughlin
a6b4ca69db
GS/Vulkan: Support rendering without D32S8
2022-03-20 23:41:33 +00:00
Connor McLaughlin
6b32e00097
GS: Make factors part of blend state
...
Instead of using the blend map indices.
2022-03-20 23:41:33 +00:00
Connor McLaughlin
19d310475b
GS: Draw alpha pass when dual source blend is missing
2022-03-20 23:41:33 +00:00
Connor McLaughlin
a8b9df3952
GS: Utilize GL_EXT_framebuffer_fetch where available
2022-03-20 23:41:33 +00:00
Connor McLaughlin
bb75c78c1a
GS: Add option to disable texture barriers/geometry shaders
2022-03-20 23:41:33 +00:00
refractionpcsx2
9721ed0fb3
GS: Use pixel format mask for FBMSK checks
2022-03-20 23:24:42 +00:00
arcum42@gmail.com
33e0ac729e
Core: Remove memcmp_mmx.
2022-03-20 12:54:58 +00:00
refractionpcsx2
708281f00b
GS: Properly detect 16bit format on Texture Shuffle + Convert
2022-03-20 06:49:16 +00:00
Tyler Wilding
ddfe6ac5c1
memcard: update ryml parsing for folder memory cards
...
also make the file handling safer
2022-03-20 04:03:03 +00:00
Tyler Wilding
624dff1b96
gamedb: move away from deprecated `ryml::parse` func
2022-03-20 04:03:03 +00:00
Christian Kenny
26561261bc
Core: Remove unused code
2022-03-20 04:00:27 +00:00
Connor McLaughlin
44728be719
Misc: Fix incorrect printf of std::string_view
2022-03-20 04:00:13 +00:00
RedDevilus
c496e80eac
PCSX2-GUI: Rename skipdraw and IDC for Partial Invalidation
...
Skipdraw and SkipDrawOffset isn't obvious to what it is. SkipDrawStart and SkipDrawEnd makes it obvious it's a range of values.
Also forgot to change the IDC for Disabling Partial Invalidation.
2022-03-20 03:59:38 +00:00
refractionpcsx2
f5afbfd4f5
GS: Remove 32bit code from SW renderer
2022-03-20 00:39:39 +00:00
refractionpcsx2
ccd86a242c
EE/VU JIT: Remove 32bit code
2022-03-20 00:39:39 +00:00
Connor McLaughlin
4f27d779a1
GS/DX11: Fix incorrect format check for compressed textures
2022-03-19 03:57:20 +00:00
BuildTools
901664ba44
GameDB: Rename fastTextureInvalidation
...
Attempt 2 renames fastTextureInvalidation to disablePartialInvalidation for more consistency with the new GUI name.
2022-03-18 13:52:36 +00:00
TellowKrinkle
4f57e40c91
GS:SW: Fix lod on x64
2022-03-18 03:59:51 -05:00
BuildTools
c2316ca5bc
GUI: Rename Fast Texture Invalidation
...
Renames Fast Texture Invalidation to Disable Partial Invalidation.
Update GraphicsSettingsWidget.ui
2022-03-18 02:11:12 +00:00
Connor McLaughlin
fe3a743814
ImGuiManager: Cap usage percents to 100%
2022-03-17 09:10:12 +00:00
Connor McLaughlin
8e08cd772b
PerformanceMetrics: Add GPU time
2022-03-17 09:10:12 +00:00
Connor McLaughlin
206f80c5f4
GS: Compute SW CPU per-thread not per-draw
2022-03-17 09:10:12 +00:00
lightningterror
c9a3420f85
GS: Fix Wunused-variable warnings.
2022-03-17 00:50:28 +01:00
lightningterror
14c17916f5
GS-hw: Optimize blending equations based on alpha value.
...
It will allow us to use free sw blending without texture barriers.
Will be especially helpful for opengl/vulkan.
2022-03-16 15:17:00 +01:00
lightningterror
13cc0caed7
GS Debugger: Fix hw hacks behavior not properly disabling.
2022-03-15 15:46:24 +01:00
refractionpcsx2
2068240e1a
GS: Adjust Auto Flush to catch edge cases
...
Affected Beyond Good and Evil water
2022-03-15 10:15:21 +00:00
RedDevilus
7752f44a90
GameDB: Documentation
...
Add values for GameDB, GUI options and the default to easier make GameDB changes
2022-03-14 19:14:40 +00:00
refractionpcsx2
e01fc3eb47
GS: Loosen requirement for half bottom
2022-03-14 19:14:26 +00:00
Connor McLaughlin
16cfde0538
GS: Use single array for dump packets
2022-03-14 15:26:19 +00:00
Connor McLaughlin
6a15d46461
Qt: Improve boot filename autodetection
2022-03-14 15:26:19 +00:00
Connor McLaughlin
4331ae1925
VMManager: Support playing back GS dumps
2022-03-14 15:26:19 +00:00
Connor McLaughlin
4d85d916b7
GS: Move dump file loading to core
2022-03-14 15:26:19 +00:00
Connor McLaughlin
4f4b14dd4d
GameList: Add GetEntryByCRC()
2022-03-14 15:26:19 +00:00
refractionpcsx2
c65ccaa153
GS-Config: Clear missing manual GS fixes
2022-03-14 11:08:39 +00:00
Connor McLaughlin
6b54db9b75
GS/VertexTrace: Fix min/max when last provoking vertex unsupported
...
This was causing incorrect min/max alpha values due to the index swap,
which caused the sides of text boxes in KH to disappear (because the
alpha test optimized to always failing).
Closes #5639 .
2022-03-14 08:47:32 +00:00
Mrlinkwii
3bab470db6
Docs : Add GS hardware fixes and MTVUSpeedHack
2022-03-13 18:33:37 +00:00
refractionpcsx2
adf01cb56a
GS-Build: Fix Dump Verticles for linux
2022-03-13 05:01:51 +00:00
refractionpcsx2
bbe3af7f61
GS-Debug: Dump verticles with draws
...
- Move context dumping to the top so we see it as the game set, not after we've messed with it.
Thanks to tadanokojin for these changes
2022-03-13 03:46:16 +00:00
refractionpcsx2
3e7d32c807
GameDB: Give slightly clearer message for GS Fix override
2022-03-13 03:18:44 +00:00
refractionpcsx2
8f0dc34847
GS: Improvements to MTBA address calculation
2022-03-13 01:55:08 +00:00
Connor McLaughlin
6c33b73cdd
GS: Make TC offset changable without recreating
2022-03-12 20:48:51 +00:00
Connor McLaughlin
1e86ba4120
GS: Append game serial/name to dump filename
2022-03-12 20:48:51 +00:00
Connor McLaughlin
89c79aa6c3
GSDump: Add embedded screenshot
2022-03-12 20:48:51 +00:00
Connor McLaughlin
4ed748fa30
GSDump: Add extensible header and serial
...
Serial is used to apply hw fixes.
2022-03-12 20:48:51 +00:00
Connor McLaughlin
5569e94f41
GS: Make setting change detection more fine grained
...
Avoids the slower full restart when it's not needed.
2022-03-12 20:48:51 +00:00
Connor McLaughlin
39fe467b64
GS: Purge CRCs of unused titles
2022-03-12 20:48:51 +00:00
Connor McLaughlin
1c301ec889
GS: Move point list palette to gamedb
2022-03-12 20:48:51 +00:00
Connor McLaughlin
de5690ddcb
GS: Move texture-inside-rt flag to gamedb
2022-03-12 20:48:51 +00:00
Connor McLaughlin
f376c8f7ae
GS: Remove second source of truth for HWMipmap
2022-03-12 20:48:51 +00:00
Connor McLaughlin
2e199d47a8
GS: Move automatic mipmapping override to gamedb
2022-03-12 20:48:51 +00:00
Connor McLaughlin
96269db93e
GameDatabase: Add ability to override GS fixes
2022-03-12 20:48:51 +00:00