refractionpcsx2
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809ccc2479
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Revert "Merge branch 'master' of https://github.com/PCSX2/pcsx2"
This reverts commit bbf4b58306 , reversing
changes made to 5f201e21ee .
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2015-06-09 23:55:46 +01:00 |
Gregory Hainaut
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1bd15a0d2b
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glsl: fix bad copy/past
Thanks @turtleli
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2015-06-07 10:02:39 +02:00 |
Gregory Hainaut
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880900d306
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external glsl: use define macro for matrix constructor
This way, matrix can be filled by column in glsl and by row in hlsl
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2015-06-04 21:03:59 +02:00 |
Asmodean-
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8cb20c5d19
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Some post-processing updates.
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2015-01-30 18:38:18 +00:00 |
Gregory Hainaut
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d21e6ff45f
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gsdx-ogl: don't declare a sampler variable
Nvidia was complaining on the fxaa shader. In doubt I also replaced it in Asmodean's shader
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2014-11-20 22:07:44 +01:00 |
Asmodean-
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c72af82f73
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GSdx: Some post-processing fixes & add shaders directory.
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2014-11-15 21:37:05 +00:00 |