Commit Graph

60 Commits

Author SHA1 Message Date
Connor McLaughlin bce54a64ff GS: Use flat/nointerpolation for IIP=0 instead of GS 2022-01-02 15:06:39 +00:00
lightningterror 6a431daffc GS-hw: Extend Blend mix to work when alpha is higher than 1.
Clamp the alpha(As/Af) to 1 in the shader, it is already clamped to 1 in hw blend unit.
It should allow to better render the effects, still not fully accurate but it's closer to what we want.
Hopefully it helps D3D11 more.
2021-12-27 20:22:41 +01:00
Connor McLaughlin a2ae4ba441 GS/OpenGL: Get rid of interface blocks for convert shaders 2021-12-26 13:21:51 +00:00
Connor McLaughlin 4e1b2792c9 GS/OpenGL: Move some uniform buffers to program uniforms 2021-12-26 13:21:51 +00:00
Connor McLaughlin 6e064da536 GS/OpenGL: Use programs instead of separate pipelines 2021-12-26 13:21:51 +00:00
Sergeanur 21bc56a8ba GS: Simulate scan mask 2021-12-26 11:51:25 +00:00
Connor McLaughlin efed92b15c GS/OpenGL: Move scaling factor to shader constant 2021-12-22 11:41:57 +01:00
Connor McLaughlin 08c00eed1e GS: Unify constant buffers between renderers 2021-12-22 11:41:57 +01:00
TellowKrinkle a11b8c4750 GS:OGL: Use GSHWDrawConfig selector structs 2021-12-19 22:21:10 +01:00
TellowKrinkle da651cabe4 Resources: Move shaders to shared shader/ directory 2021-12-12 06:10:47 -06:00