sudonim1@gmail.com
c755435eeb
GSDX: Do not interpret TEXA while filling the gsdx internal temporary CLUT buffer used in texture creation and updating (I didn't realise this was happening and it's incompatible with my approach). Probably generally fixes stuff in combination with the other changes in palette handling, at the very least I know it fixes lines in sprites in Ar Tonelico 2 (currently needs the "sprite hack"), a bug which I spent a long time trying to fix after it was pointed out to me before.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5309 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-06-19 00:12:35 +00:00
sudonim1@gmail.com
e017ccaa5d
GSDx: Found the likely actual cause for the FFXII hack problems, probably introduced with index buffers. Also made the hack a little more crash proof and maybe fixed an off by one pixel error.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5135 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-03-23 21:00:22 +00:00
ramapcsx2
1b883ab9ee
GSdx:
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Quick and sloppy fix for a sloppy hack, fixing FF12 pal.
Thanks, pseudonym.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5133 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-03-17 12:55:02 +00:00
ramapcsx2
d2665e9bc4
GSdx: The "enable hacks" checkbox works to toggle all hacks.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5118 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-03-06 20:01:27 +00:00
gabest11
9ec7f14fa8
GSdx: Simplified vertex formats and the related code, everything works with the basic GSVertex until it gets uploaded to the vertex buffer.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5074 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-19 04:53:36 +00:00
gabest11
9aabcc1701
GSdx: added a shortcut in GSState::Transfer for the most frequent vertex format I found (helps quite a lot), less thread-syncing for the sw renderer, and the bios boot logo was fixed (just had to clear the memory on reset).
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5072 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-18 11:47:31 +00:00
gabest11
2eec75c2ae
GSdx: sps fixed, some code clean up and optimization, ps2 logo still broken in hw mode, I'll check it later
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5062 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-08 17:10:00 +00:00
gabest11
49f3aee099
GSdx: fixing the broken things...
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5047 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-06 00:17:52 +00:00
gabest11
f68f007f00
GSdx: the promised index buffer update, needed a lot of changes, expect bugs in the next dozen revisions.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5045 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-05 02:40:24 +00:00
sudonim1
4457fe40fc
Removed all trailing whitespace in *.c *.cpp *.h because it irritates me.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2897 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-25 00:31:27 +00:00
Jake.Stine
6ebfae8ef1
Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
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Added interface.cpp (plugin/pcsx2 interface) and savestate.cpp to SPU2ghz, to help clean up SPU2.cpp.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@463 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-09 21:15:56 +00:00
refraction
93da10abbb
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@411 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-06 19:15:15 +00:00