Gregory Hainaut
206d2008f3
Merge pull request #582 from PCSX2/external-shader-opengl
...
external glsl: use define macro for matrix constructor
2015-06-09 19:57:33 +02:00
Gregory Hainaut
d71be88f6a
Merge branch 'xsacha-clz'
2015-06-09 19:56:37 +02:00
Gregory Hainaut
d608d97ab7
common: add new file in project and fix condition ordering
2015-06-09 19:56:05 +02:00
Gregory Hainaut
ed9dbd9fae
Merge branch 'clz' of git://github.com/xsacha/pcsx2 into xsacha-clz
2015-06-09 19:51:58 +02:00
TheLastRar
3636ebda3c
Use CorePlugins to load plugins during FT Config
2015-06-09 19:46:22 +02:00
TheLastRar
430f2159ff
SetEmuVersion, pass actual PCSX2 version
2015-06-09 19:46:22 +02:00
TheLastRar
51671e9391
Fix for old GSDX config GUI showing.
...
during 1st time config.
2015-06-09 19:46:22 +02:00
Gregory Hainaut
4e82073bfc
gsdx-ogl: improve setting bilinear of palette
...
Instead to disable it, uses GS settings
2015-06-09 09:53:50 +02:00
i30817
4e7e7f2dd5
Nocturne, DDS1 and DDS2 CRC hacks to remove motion blur and smudge filter
...
Signed-off-by: i30817 <i30817@gmail.com>
2015-06-09 00:25:33 +02:00
Gregory Hainaut
2503d9698c
gsdx-ogl: re enable bilinear fitlering on palette for paltex mode
...
However keep it disabled for StarOcean 3 use cases
2015-06-08 21:01:18 +02:00
refractionpcsx2
ce5ccf8a4b
Merge pull request #592 from AmbientMalice/master
...
GameDB: Fix Cold Winter Graphics (vu clamp extra)
2015-06-08 12:20:43 +01:00
Ambient_Malice
f180b2731a
Fix Cold Winter Graphics
...
Game still doesn't look quite right in hardware renderer (too bright)
but the hideous graphics errors are fixed by changing clamp mode. This
game is considered something of a "hidden FPS gem", so it's nice to
think people will be able to play it on PCSX2 now.
2015-06-08 20:03:58 +10:00
Gregory Hainaut
649b46bdfe
Merge pull request #591 from Azelphur/master
...
Fix PCSX2-linux.sh argument passing
2015-06-07 23:15:42 +02:00
Azelphur
548396b3e5
Fix PCSX2-linux.sh argument passing
...
$@ should be wrapped in quotes, otherwise arguments with spaces do not work eg currently you cannot run any game that has spaces in the filename with this script, this patch fixes that.
2015-06-07 22:13:23 +01:00
refractionpcsx2
2f20e6da65
microVU: Fixed up Cond Branch tBit + eBit. True Crime and DT Racer both work properly now.
...
- I had the wrong comparison in there, doh!
- tBit was jumping to the wrong place, not sure what games use it though
2015-06-07 20:21:53 +01:00
refractionpcsx2
95c2622b7f
Gsdx: Typo'd!
2015-06-07 18:31:51 +01:00
refractionpcsx2
b5171dfe5d
Gsdx: De-crapify Native resolution, potential fix for custom resolutions.
2015-06-07 16:57:55 +01:00
refractionpcsx2
0946958acf
Gsdx: Height change on Gregory's recommendation :)
2015-06-07 16:12:14 +01:00
Gregory Hainaut
c3c29945b2
gsdx-ogl: only set a cst blend factor when Ad is used
...
Fix GT4 and potentially FFX
2015-06-07 16:10:59 +02:00
Gregory Hainaut
5daf7aa98f
gsdx-debug: keep s_n/pop in sync
2015-06-07 12:39:48 +02:00
Gregory Hainaut
5bf5b5bca4
gsdx-ogl: extend StretchRect to write in depth texture
...
It will allow to convert color texture to depth texture
2015-06-07 12:39:23 +02:00
Gregory Hainaut
0518aaedc9
gsdx-ogl: unattach palette to avoid noise in debug
2015-06-07 12:39:15 +02:00
Gregory Hainaut
23f8203a22
gsdx-ogl: add some shaders to convert depth <-> color
...
I'm afraid of rounding error
2015-06-07 12:39:00 +02:00
Gregory Hainaut
a5fe8478ae
Merge pull request #575 from PCSX2/gsdx-half-screen-snow-engine-v2
...
gsdx-texture-cache: Improve fix for snow engine game
2015-06-07 10:18:56 +02:00
Gregory Hainaut
1bd15a0d2b
glsl: fix bad copy/past
...
Thanks @turtleli
2015-06-07 10:02:39 +02:00
refractionpcsx2
0a467291f9
Gsdx: Height thing didn't work so well, using old buffer width test again
2015-06-07 03:50:34 +01:00
refractionpcsx2
1e83145c0c
microVU: Fixed bug in ebit conditional branches (DT Racer)
2015-06-07 03:50:34 +01:00
refractionpcsx2
7ff36afd35
microVU: Improved existing flag hack slightly
2015-06-07 03:50:33 +01:00
refractionpcsx2
51fbb2c313
Put PC references in to COP2 flag warning
2015-06-07 03:50:33 +01:00
Gregory Hainaut
0e3349f953
Merge pull request #590 from PCSX2/OpenGL-printf-corrections-removed-shadow-hearts-crc
...
OpenGL printf wording corrections, removed Shadow Hearts CRC
2015-06-06 21:56:07 +02:00
bositman
1de58349c5
Bleh
2015-06-06 22:39:34 +03:00
bositman
8d61ab2af2
OpenGL printf wording corrections, removed Shadow Hearts CRC (not used anymore in GSstate)
...
Some minor grammar fixes to OpenGL prints and removed Shadow Hearts CRC
which has been left behind
2015-06-06 22:28:59 +03:00
refractionpcsx2
1fa13163e4
GSDX: Fix for games which change height but keep the same buffer width
...
- Fix for games that specify a double height, like Pool Paradise
2015-06-06 20:24:10 +01:00
Gregory Hainaut
c3dc51826f
Merge pull request #541 from TheLastRar/master
...
DEV9ghzdrk - thread safer calls to DEV9irq
2015-06-06 10:47:32 +02:00
Gregory Hainaut
97467f9e30
Merge pull request #579 from PCSX2/drop-vs2010-support
...
Drop vs2010 support
2015-06-06 10:47:16 +02:00
Gregory Hainaut
68e44fd354
gsdx: reload the state when GSconfigure is called
...
It fixes the reloading of openGL option and it avoids
issue during pause/resume.
Fix issue #584
2015-06-06 08:51:53 +02:00
refractionpcsx2
8361369008
Re-add OpenCL project files, remove VS2010 Solution.
2015-06-06 00:49:09 +01:00
refractionpcsx2
151fe43551
Vif Unpacks: After further tests on the PS2, think i have these down.
...
-Corrections to V3-16, the rest was right (woohoo!)
2015-06-06 00:05:52 +01:00
Gregory Hainaut
ce2b87343b
fix linux compilation sigh...
2015-06-06 00:25:26 +02:00
Gregory Hainaut
7e662c50d4
Revert "gsdx: always restore the full gs state object (s_gs)"
...
This reverts commit 2ea049b5a5
.
2015-06-06 00:22:15 +02:00
Gregory Hainaut
091f0d5ee9
Merge pull request #585 from turtleli/fix-broken-aligned-malloc
...
Fix AlignedMalloc on Windows
2015-06-05 23:34:26 +02:00
Jonathan Li
467e40fa81
Fix AlignedMalloc on Windows
2015-06-05 21:55:17 +01:00
Gregory Hainaut
a2a9b6252a
common: fix compilation
2015-06-05 21:18:21 +02:00
Gregory Hainaut
4feeaac7d1
Merge branch 'alignment' of git://github.com/xsacha/pcsx2 into xsacha-alignment
...
Gregory: Get all changes but keep C11 code path which will be the future
(if someone can find info on Visual Studio support)
* Keep the old posix api to use address sanitizer on gcc 4.9
Conflicts:
common/build/Utilities/utilities.vcxproj.filters
common/build/Utilities/utilities_vs2012.vcxproj.filters
common/build/Utilities/utilities_vs2013.vcxproj.filters
common/include/Utilities/MemcpyFast.h
common/include/Utilities/StringHelpers.h
common/src/Utilities/AlignedMalloc.cpp
common/src/Utilities/vssprintf.cpp
plugins/GSdx/stdafx.cpp
2015-06-05 20:31:14 +02:00
Gregory Hainaut
e774fecb77
gsdx-ogl: enable again geometry shader on Mesa
...
Please use a recent Mesa version (10.5 if possible)
2015-06-05 18:59:10 +02:00
Gregory Hainaut
868d82a22b
Merge pull request #574 from AdmiralCurtiss/gui-hotkeys-in-menu
...
Show default keyboard shortcuts in the menu next to Save and Load State.
2015-06-05 18:49:28 +02:00
Gregory Hainaut
6c8f7a0147
Merge pull request #580 from PCSX2/issue-565-option
...
gsdx: always restore the full gs state object (s_gs)
2015-06-05 17:51:02 +02:00
refractionpcsx2
46b0a790d4
Vif: Fix up V2-32 and V3-32 Indeterminate Data on MTVU
...
- MTVU didn't do this correctly as it relied on vif packet size to check alignment, which it doesn't know.
- Packet sent to MTVU was too small for V3-32 to work properly, rounded up to nearest QW
- V2-32 fixed up on interpreter which was just wrong, can't fix V3-32 in it's current setup, but who cares ;)
These could still be wrong, but I can't confirm this until i run larger tests on my PS2
2015-06-05 16:24:03 +01:00
Gregory Hainaut
b49d65295f
Merge pull request #457 from PCSX2/clean-gcc-flags
...
cmake: use O2 instead of every compiler flags
2015-06-05 16:26:42 +02:00
Gregory Hainaut
7d124e6a83
gsdx-texture-cache: Improve fix for snow engine game
...
Instead to hardcode the half-buffer size to 0x140, the new code
compute it.
To avoid regression, I limit the code to big target (>= 1024 pixels)
2015-06-05 09:06:12 +02:00