Commit Graph

6 Commits

Author SHA1 Message Date
Miguel A. Colón Vélez 6462393aaf Introduce end-of-line normalization
Signed-off-by: Gregory Hainaut <gregory.hainaut@gmail.com>
2015-08-04 23:52:48 +02:00
gregory.hainaut 2769fe7e32 revert previous commit r5578. Didn't work as expected on CG and didn't solve radeon driver issue neither.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5579 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-03-01 17:37:05 +00:00
gregory.hainaut 2157fb4907 zzogl-pg: use the red channel instead of the alpha channel for the block data. Alpha channel isn't supported (normally) in OGL3 and later.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5578 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-02-28 18:24:27 +00:00
gregory.hainaut 7d7ca41187 gsdx, zzogl: avoid nested class inside GSVertexArrayOGL.h
zzogl: rework the shader interface to use struct like CG. Shader are still broken because some variables (gl_color & gl_secondary_color) are not supported in vertex shader...


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5209 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-05-13 17:22:36 +00:00
gregory.hainaut 8396c49eb5 zzogl:
* add some code to support OGL4 debugging. Not enable on CmakeList.txt by default
* LOAD_PS/LOAD_VS were using a "std" argument instead of a reference.
* reuse the opengl context creation developed for GSdx. For the moment only enable OGL2
* Add some documentation for the zzShader API


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5188 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-04-29 18:50:07 +00:00
gregory.hainaut e3c741bb2a zzogl: painfully merge the zzogl-dev branch
* new memory management
* asm was replaced by intrinsic
* new GLSL backend (AMD only) Cmake is probably broken anyway with the 2 plugins...
* and lots of others stuff that I forgot about it ;)


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5166 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-04-19 21:22:08 +00:00