refractionpcsx2
0768971f35
GS: Bug fix Scissor Optimization
2022-05-28 14:29:37 +01:00
Mrlinkwii
6c42a7f6e4
GameDB: fix up game names
2022-05-28 13:51:57 +01:00
Connor McLaughlin
a65f3bd116
GS/DX12: Fix incorrect blend factor for primid DATE
2022-05-28 05:50:21 +01:00
Connor McLaughlin
822e508d13
D3D12: Don't call GetGPUDescriptorHandleForHeapStart() on non-shader-visible heaps
2022-05-28 05:50:21 +01:00
RedDevilus
1611aeedce
GameDB: Tales of Legendia + Batman Begin + ...
...
- Added FMV switch for Tales of Legendia which can show garbage textures
- Added Batman Begins (Autoflush and Special Texture half pixel offset for the lighting misalignment)
- Some extra clean-up on Spartan - Total Warrior
2022-05-28 05:49:36 +01:00
refractionpcsx2
7c243756bc
GS: Better swapped draw direction detection on scissor opt
2022-05-28 04:42:33 +01:00
refractionpcsx2
43b53df0a0
Patches: Make cheats_ws.zip search case insensitive
2022-05-28 03:32:43 +01:00
C.W. Betts
66c6c2400a
Some Qt for Mac fixes.
2022-05-27 21:21:48 -05:00
Connor McLaughlin
30096a5ae4
Qt: Add hardware check for SSE4 and AVX2
2022-05-27 17:39:09 +01:00
refractionpcsx2
c70afc24bd
GUI/Qt: Prioritize serial in cover lookup
2022-05-27 11:34:39 +01:00
Connor McLaughlin
ce53b7adb1
Qt: Implement drag/drop to main window
2022-05-27 09:55:02 +01:00
Connor McLaughlin
25fa70fe9e
Qt: Fix loading save state from manual file
2022-05-27 09:55:02 +01:00
RedDevilus
724957fbec
Qt: Revision default hotkeys
...
There has been a re-order of keybindings, new keybindings and missing Single Frame GS Dump, Multi Frame GS Dump, Input Recording mode.
To be decided for the rest.
2022-05-26 19:27:04 +01:00
TellowKrinkle
9084ef35b4
GS:SW: Restore zequal for optimization
2022-05-26 03:51:39 -05:00
TellowKrinkle
e58b1054ea
GS:SW: Use restrict on DrawTriangleSection
...
Improves compiler optimization
2022-05-26 03:51:39 -05:00
TellowKrinkle
24de0866f7
GS:SW: Don't interpolate xy fields for scanlines
...
By that point, xy is what's being used to advance the scanline and won't be needed as a parameter
2022-05-26 03:51:39 -05:00
TellowKrinkle
0cec99361b
GS:SW: Use floats for zskip
2022-05-26 03:51:39 -05:00
TellowKrinkle
8ba745030a
GS:SW: Hold double z in registers more
2022-05-26 03:51:39 -05:00
TellowKrinkle
4ddf897719
GS:SW: Use doubles for Z calculation
2022-05-26 03:51:39 -05:00
TellowKrinkle
9be7eb67d8
GS:SW: Rearrange GSVertexSW members to better match planned DoubleZ arrangement
...
Note: Removes zequal. DoubleZ will fix, but until then things will break
2022-05-26 03:51:39 -05:00
TellowKrinkle
56bba522ac
GS:SW: Unvectorize unneccessarily-vectorized things
2022-05-26 03:51:39 -05:00
TellowKrinkle
b6c1b3fb96
GS: Add double operations to GSVector/GSNewCodeGenerator
2022-05-26 03:51:39 -05:00
TellowKrinkle
82de13d95a
GS: Better cxpr GSVector init
2022-05-26 03:51:39 -05:00
TellowKrinkle
92dd6fb575
GHActions: Improve macOS artifact name for tagged builds
2022-05-26 03:26:12 -05:00
TellowKrinkle
ced58a047d
CMake: Set fp-contract=fast
...
Clang defaults to off, everyone else defaults to on or fast. Allows multiplies and adds to be merged into fma
2022-05-25 21:56:21 -05:00
refractionpcsx2
2d98b877a2
Patches-NI: Remove broken Silent Hill 3 patch
2022-05-26 00:54:59 +01:00
Master Builder
a26b91291c
Common/Linux/LnxHostSys: Fixed compatibility issues with FreeBSD, made error
...
handling more explicit
2022-05-26 00:28:44 +02:00
Connor McLaughlin
46a649afc1
GS: Add Skip Presenting Duplicate Frames option
2022-05-25 23:24:44 +01:00
Connor McLaughlin
3ce242886b
VMManager: Disable symbol map update on Qt
...
Until it's implemented.
2022-05-25 23:24:30 +01:00
Connor McLaughlin
3b5538a09c
VMManager: Fix no ws/ni patches message showing up on reset
2022-05-25 23:24:30 +01:00
Connor McLaughlin
796519f6a7
D3D12HostDisplay: Fix vsync
2022-05-26 00:04:46 +02:00
Connor McLaughlin
2365a9caab
D3D12/Texture: Fix incorrect resource state for fallback staging buffer
2022-05-26 00:04:46 +02:00
Connor McLaughlin
425b5d0478
BlockdumpFileReader: Extra error checking to detection
2022-05-25 14:08:54 +01:00
Connor McLaughlin
628560850a
CDVD: Fix crash when trying to scan small gzip files
2022-05-25 14:08:54 +01:00
Tzerinas
69f058e532
GameDB: Removes missed french Tak fmv fix
2022-05-25 12:12:03 +01:00
Mrlinkwii
c66b660c10
GameDB: more removal of software FMV fixes from games
2022-05-25 11:56:38 +01:00
Mrlinkwii
4fdb3322cc
Gamedb: remove software FMV fixes from games
2022-05-25 11:33:24 +01:00
Connor McLaughlin
73122400e3
GSTextureCache: Expand target to fit readout height
...
This handles a case where you have two images stacked on top of one another (usually FMVs), and
the size of the top framebuffer is larger than the height of the image. Usually happens when
conservative FB is on, as off it'll create a 1280 high framebuffer.
The game alternates DISPFB between the top image, where the block pointer matches the target,
but when it switches to the other buffer, LookupTarget() will score a partial match on the target
because e.g. 448 < 512, but the target doesn't actually contain the full image. This usually leads
to flickering. Test case: Neo Contra intro FMVs.
So, for these cases, we simply expand the target to include both images, based on the read height.
It won't affect normal rendering, since that doesn't go through this path.
2022-05-25 10:51:54 +01:00
refractionpcsx2
d1cdfafe22
Qt: Fix auto updater
...
CI didn't build it, so we missed it lol
2022-05-25 10:28:43 +01:00
Connor McLaughlin
91e8a2cf0e
Qt: Fix adding multi bindings from pad
2022-05-25 10:15:48 +01:00
Connor McLaughlin
b5721a92e9
Misc: Fix a bunch of recent warnings from clang
2022-05-25 10:15:48 +01:00
Connor McLaughlin
cefe4b773c
Qt: Add clear bindings button to controllers
2022-05-25 10:15:48 +01:00
Connor McLaughlin
332346449f
Qt: Remove presets dropdown, hide restore defaults
...
Until it's implemented.
2022-05-25 10:15:48 +01:00
Connor McLaughlin
2c199e7c42
Qt: Add log timestamps
2022-05-25 10:15:48 +01:00
Connor McLaughlin
2a32864856
Qt: Get rid of duplicate base setting query helpers
2022-05-25 10:15:48 +01:00
Connor McLaughlin
9481bbd2ef
Qt: Add OSD message when block dumps are enabled
2022-05-25 10:15:48 +01:00
Connor McLaughlin
08aad5461e
Qt: Add block dump options
2022-05-25 10:15:48 +01:00
Connor McLaughlin
0bab9474ae
Qt: Add file logging option
2022-05-25 10:15:48 +01:00
Connor McLaughlin
1f802eca46
Common: Redo assertions, purge DiagnosticOrigin
2022-05-25 10:15:48 +01:00
Mrlinkwii
a02df6c980
GameDB: add 'disablePartialInvalidation' to 'Shadow Hearts 2'
2022-05-24 23:34:57 +01:00