Commit Graph

423 Commits

Author SHA1 Message Date
Jake.Stine 93d4f5a39c GSdx: Force the plugin to terminate via PostQuitMessage() when running GSReplay (fixes bug where GSdx would remain loaded in the background indefinitely).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1923 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-28 11:13:40 +00:00
mattmenke c252b0f4df LilyPad: Default deadzone increased. Note that will only apply to new bindings, or ones from inis made before I added deadzone support. Hope it's high enough for most cases, but not high enough to break anything...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1920 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-26 18:21:57 +00:00
mattmenke c82cb222d7 LilyPad: Less sensitive (Higher pre-set deadzone) for copying analog state to d-pad state when in digital mode.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1919 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-26 18:06:39 +00:00
mattmenke 2193e5aec6 LilyPad: Fix for non-pressure sensitive buttons with dead zone < 0.0625 or so.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1918 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-25 19:34:59 +00:00
mattmenke ff60b3b882 LilyPad: Give "credit" where credit is due...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1915 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-25 10:20:32 +00:00
mattmenke 3a0ad40159 LilyPad: Experimental deadzone code. Old pressure sensitive button bindings must be rebound (DS3 buttons, XInput triggers).
Currently anything below deadzone is mapped to 0.  deadzone and above are mapped as if the control's true zero is 0 and 1/sensitivity is fully down (As opposed to deadzone being zero).  May change in the future.
Modified precompiled header to fix no-CRT build.
List of bindings noew automatically jumps to new bindings.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1914 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-25 08:36:42 +00:00
ramapcsx2 4a1b52a22a SPU2-X:
Just changed the config dialog a bit to prevent performance seeking users from disabling timestretching (and then posting threads about bad sound :p ).

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1909 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-23 10:24:47 +00:00
mattmenke cd7f88aa73 LilyPad: Another pair of fixes for related bugs in the thread safety stuff. First could cause crashes when stopping/resuming/restarting emulation, second would cause devices to fail to restart properly (Or, more accurately, restart too early) when doing the same.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1906 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-23 05:19:17 +00:00
mattmenke cfaeb06c05 LilyPad: Quick fix to bug in the thread stuff from last update.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1905 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-23 04:37:15 +00:00
Jake.Stine 1c7719e0ec GSdx: Update delay load DLLs to match Aug2009 DirectX SDK (and yes you need the new SDK to build GSdx)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1901 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-22 00:49:02 +00:00
Jake.Stine fdbabaa11c Linux: Fix compilation errors and warnings. There's still a lot of new warnings in x86Emitter due to __forceinline being disabled in debug builds, but the proper fix for those will come later.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1898 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-21 09:48:31 +00:00
mattmenke fc623d0719 LilyPad: Reverted keyboard messages back to windows messaging.
New method of ensuring thread safety.  Device update code should always run in GS thread, even if the emulator really doesn't want to let me (Basically ancient versions of Pcsx2...Or any 3rd party emulators with their own version of MTGS).  Updates on PADpoll, PADkeyEvent, or PADupdate, if one is called in the right thread.  Updates in thread's WndProc otherwise.  Overkill, perhaps, but I prefer to keep things compatible.
Removed "Update in GS thread" option.
Windows Messaging/Raw Input keyboard event queuing should work a little better.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1896 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-21 00:24:04 +00:00
Jake.Stine 0f259e62d5 Implemented keyboard accelerator tables and a hashed global command table (should be ideal for eventual GUI extensions via plugin, and toolbars and other fanciness). Removed Pause menu and replaced it with a Suspend/Resume menu. Closing GS window behaves more nicely.
Projects: Removed FrameworkVersion descriptor, don't think it matters for C++ code.  Removed all translation files, since they're grossly out-dated and need to be remade anyway.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1894 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-20 20:54:45 +00:00
mattmenke 705ca3d92a LilyPad: "WM Keyboard" now actually uses GetAsyncKeyState(). Just simplifies some dependencies on the window thread. Note that WM Mouse and raw input still have those dependencies, and they can't really be worked around, unfortunately.
Also, just for kicks, made pausing while pressing "escape" check the pause button in the menu.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1891 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-20 10:48:22 +00:00
mattmenke 3cd9c4f2e2 LilyPad: Fixed not adding manifests in debug builds, removed them from CRTless build.
Removed the keyboard disabled option, as using two different pad plugins is really just a bad idea.  Also finally got sick of people saying "I have keyboard disabled, and the keys don't work!  I urgently need help!"
Also will no longer let you enter config mode (And thus crash the program) when emulator is running.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1889 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-20 04:14:40 +00:00
Jake.Stine beb2fd34db ZeroGS: Remove compiler errors under DXSDK Aug 2009.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1874 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-19 13:15:14 +00:00
Jake.Stine 1ca7d5ac95 GSdx: Fixes GSReplay renderer selection, and adds support for using -1 as a renderer (uses the GSdx configured renderer, but only works if the current working directory is set properly, otherwise the ini file won't be found).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1873 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-19 11:20:31 +00:00
Jake.Stine ac88159fb3 Reintegrated GSopen2 branch. Rundown of new features:
* Implemented proper shader management, fixes several bugs where video would be lost or crash, and is a small speedup.
 * Retains GS state across open/close, same as every other PS2E plugin now.
 * Implemented GSopen2(), which is used by wx-pcsx2 to bind the GS output to a window handle of pcsx2's choosing.
 * Retained full backwards compat with the current legacy gui. :)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1871 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-19 08:51:11 +00:00
Jake.Stine f4cc055a7d GSopen2: synced with trunk, so that I can reintegrate. :)
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GSopen2@1866 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-19 00:14:10 +00:00
Jake.Stine 851354eca3 GSopen2: Detect GSRenderer changes across GSopen/GSclose calls, and preserve the GSState at the same time. Also added proper window closure code, so that STGA mode (legacy gui only) doesn't cause the GS window to be frightfully sticky. >_<
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GSopen2@1864 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-18 23:48:12 +00:00
Jake.Stine 788489f517 GSopen2: Fixed legacy mode compat and STGS operation.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GSopen2@1862 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-18 22:13:40 +00:00
Jake.Stine 27af8d80ca GSopen2: Simplified the multithreaded and irq callback parameter passing scheme, and made them more "robust" so that they can be changed dynamically without the GS exploding (important with the new correct GSState preservation across open/close).
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GSopen2@1860 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-18 19:54:56 +00:00
Jake.Stine 73a39b012c GSopen2: Fixed a bug in gsdx where it didn't properly handle changes to the GS base register memory pointer.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GSopen2@1858 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-18 18:45:37 +00:00
gigaherz 0017eb5ca3 Small fix to remove an assertion in XAudio2.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1857 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-18 18:12:10 +00:00
Jake.Stine 667cf3b5c2 GSopen2: Added GLEW as a static library dependency. We decided it's small enough to merit being packaged with PCSX2's 3rdparty libs, and it fixes GSDX from needing GLEW32.dll.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GSopen2@1856 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-18 16:21:33 +00:00
mattmenke 504082f52d wxWidgets: Clicking on the sliders on the hacks screen now works.
Scroll rate is very inconsistent, but that's just wxWidgets doing what it does best (worst?)...
Also fixed a minor bug in LilyPad version labeling.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1853 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-18 10:18:56 +00:00
arcum42 8a1df8dbb1 Same changes to ZeroSPU2 & spu2-x's projects. ifdeffed out a few things in spu2-x.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1851 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-18 07:37:21 +00:00
mattmenke 8372c48285 LilyPad: Switched to using pre-compiled headers, just for kicks. Compiles significantly faster, though it's not exactly the limiting factor in batch builds.
Changed intermediate debug build directory, for consistency.
Added another LilyPad-only build option, to compile without CRT dependencies, as manifests are evil.
Finally nuked the VC 2005 project.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1850 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-18 06:58:48 +00:00
Jake.Stine e4c0dfb6d3 GSopen2: Fixed GSdx so that it complies with the implied intent of the PS2E plugin API, where GSopen and GSclose retain the current GS emulation state. This required a couple significant changes:
* Removed GSTextureFX classes
 * Built shaders right into GSState classes, using GSStateDX as an interface, so that all shader caches get auto-destroyed along with GSState.

In addition to being a bit of a code cleanup, it should be a bit more efficient too since all of the extra dereferences to GSState from GSTextureFX have been removed. :)

git-svn-id: http://pcsx2.googlecode.com/svn/branches/GSopen2@1849 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-18 00:16:52 +00:00
Jake.Stine e75043b91e GSdx: Fixed GSDialog so that it doesn't cause PCSX2 to minimize into the background when closing the config box.
PCSX2: Reloads plugins a little less often.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1846 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-17 23:49:39 +00:00
Jake.Stine 8de579954f GSopen2: Current status...
* Software mode seems to work fine.  Suspend and resume emulation work nicely, without flaws.
 * Hardware DX9 mode suspends but displays only black after resuming.
 * Hardware DX10 status is unknown.

git-svn-id: http://pcsx2.googlecode.com/svn/branches/GSopen2@1842 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-17 07:40:38 +00:00
mattmenke 323489147a LilyPad: Fix for some bizarre issue with wxWidgets involving property sheets, Microsoft, spec violations, and gremlins.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1838 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-17 05:14:25 +00:00
mattmenke 5b628d5045 wxWidgets: Hooked up plugin config menus in main window.
LilyPad:  Couple very minor string/menu changes, no functionality changes.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1837 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-17 03:25:02 +00:00
Jake.Stine a2d4144ce9 Linux: Fix some of the standard issue compiler errors that come with any changes. :)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1836 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-17 02:12:32 +00:00
Jake.Stine c9c924fe35 Yay, craploads of fixups for the new gui:
* Lots of crashfixes and threading rules compliance (like using wxYield instead of ProcessPendingEvents)
 * Killed off some memory corruption
 * Better error handling and reporting
 * Much speedier suspend/resume during emulation
 * Revamped entire savestate system to use a RIFF-style file format (untested, will work on it soon)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1832 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-16 17:23:02 +00:00
mattmenke 77639783ea LilyPad: Minor improvement writing to DualShock 3 device - lights should generally be updated fairly promptly now, rather than depending on how/when the device is initialized. Also removed CRT dependencies, so the MSVC 2005 release build compiles again.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1826 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-15 00:38:50 +00:00
mattmenke 0573f39157 LilyPad: DS3 tilt support. Why? Because it's there. Can't think of a sane use for it, though.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1822 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-14 11:34:53 +00:00
mattmenke 046e10b1a9 LilyPad: Force feedback threading fix. DualShock 3s initalize much more nicely.
Still have issues with DS3 rumble - looks like only one motor can be enabled per communication (Otherwise, always lose connection to the device and have to re-enable it), and enabling one kills the other.  Not sure what to do about this, currently just flip between the two.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1821 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-14 10:30:50 +00:00
Jake.Stine de0442321f Linux: Fixed compiler errors from my prev commit, along with a few verbose warnings and a compile error in SPU2-X. (note, moved Linux's define of SVN_REV macro to PrecompiledHeader.h for now, until a proper solution is implemented)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1819 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-13 20:56:22 +00:00
arcum42 f72c913c4b Fix a few Linux things.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1816 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-13 06:13:22 +00:00
mattmenke c1f8444fe1 LilyPad: DS3 no longer disconnects when vibrating. Partial workaround for a DirectInput threading issue when vibration is triggered at the same time devices are being added/removed - probably do something better at some point. Some other DS3 related changes - change names of some controls, increased sensitivity of boolean buttons values to more closely match the DS3 as well. Poorly calibrated analog axes bound to the d-pad (Or buttons) may cause issues.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1815 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-13 04:55:58 +00:00
mattmenke 3bb0846264 LilyPad: Fixed DS3 motors being flipped, setup default motor bindings on creation, and reduced delay to make sure pads have been initialized when testing force feedback (Probably get rid of it all together once I implement a workaround).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1811 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-12 13:23:16 +00:00
mattmenke 73cace2e54 Highly experimental DS3 support added. Use newly added features at your own risk. Requires libusb installed and DS3 set up as per instructions at http://forums.pcsx2.net/thread-7582.html. Doesn't require sixaxis64.exe/sixaxis.exe, but might have to fool around with starting/stopping Pcsx2 or LilyPad's test device screen and the PS button on your controller until the "1" light turns on.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1810 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-12 13:10:17 +00:00
Jake.Stine b638f52809 Re-ordered the MSVC folder structure to split PCSX2 into two definitive sections: [App]Host and [Emu]Core (the bracketed names indicate the "long" versions which are generally used in the code to differentiate the functions and classes). If the tentative layout is good then I'll sort the files on SVN to match that layout.
(note: Patch.cpp/Patch.h is still the odd child out in this commit, as it's destiny is to become a plugin)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1804 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-12 02:58:22 +00:00
arcum42 f02c04cb3b Added more plugin project files.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1799 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-09 11:28:57 +00:00
mattmenke c6a33eb2f0 May or may not fix certain failure to bind issues. May or may not cause issues in canceling binding when using mouse/keyboard to navigate the bind window when the corresponding mode is set to disabled. May or may not result in Armageddon. Probably not. I hope.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1795 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-09 05:13:31 +00:00
arcum42 e03e8bff40 Fixed Linux up to compile in codeblocks again. Added Onepad plugin project file.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1790 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-08 21:41:46 +00:00
Jake.Stine 4b4422d2dc * Better icon! Transparency in Windows Taskbar icon is still bad, but I can't figure out how to fix it (documented in code)
* Cleaned up the code of the Gamefixes a bit.
 * More svn:native props -_-

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1788 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-08 16:39:37 +00:00
Jake.Stine d2fbb22076 Upgraded PCSX2 core and utilities to GPLv3.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1783 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-08 12:08:10 +00:00
Jake.Stine 50446e6930 * Added preliminary keyboard support back in (probably doesn't compile in linux)
* Fixed a deadlock in thread cancellation.
 * Muted some folder warnings when running pcsx2 for the first time.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1778 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-07 21:16:12 +00:00