Commit Graph

9 Commits

Author SHA1 Message Date
gabest11 1245659eee GSdx: fixed Issue 182 (narrowed the neq alpha test range to +/-0.4f/255, scream if something broke), and re-enabled something to make DATE faster (counting min/max of the vertices outperforms stencil buffer clearing when there are many small primitive batches).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1074 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-27 20:17:06 +00:00
Jake.Stine 7ffd3d3aea Restructured the build system from the ground up. 3rdparty libs have been moved back into a /3rdparty folder, and are compiled as libraries. Most relevant plugins are part of the pcsx2_suite_2008.sln. Revision tagging of filenames is still there, but is now disabled by default. Pathnames with spaces shouldn't break the buildscripts anymore. Removed tons and tons of files in an effort to simplify the repository and build system management. So if a solution file you're used to using is missing, it's missing for a good reason (means the project can be built either from the Suite solution, or by double-clicking the project file from explorer, from which MSVC creates a new solution for you).
I'll put up a wiki soon which covers new compilation features and stuff, like how to re-enable revision tagging, and how you can direct compiled exe/dlls to be copied to any destination of your choice (yay!) -- plus many other compiling tips (if I can remember them all! >_<)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@581 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-24 02:08:37 +00:00
gabest11 b3cb4ad3f8 GSdx: completed the ps1 renderer conversion for xbyak, GSRasterizer::Draw* functions should be next.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@550 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-20 10:59:10 +00:00
gabest11 4907dbda42 GSdx: upgraded the ps1 renderer to use runtime generated code, too.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@535 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-19 13:13:20 +00:00
Jake.Stine 68ceb3b8fb Fixed a bug that caused MTGS to throw "pure virtual function called" errors on rare occasions, and cause crashes in Linux. (Issue 31)
Improved the Win32 build scripts to solve some end case scenarios on some systems/configs, where they would fail due to missing path separators.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@514 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-17 01:38:02 +00:00
Jake.Stine 84099c097f Added GSdx to the pcsx2_suite_2008.sln. It defaults to SSE2, you'll have to manually configure the build targets to use SSSE3 or SSE4 (hopefully we'll find a better solution to that in the near future).
Upgraded GSdx's use of svnrev to match other plugins in the pcsx2 repository; so that it no longer requires TortoiseSVN, and will also compile correctly from folders with spaces (ala '/program files/username/my documents/projects').

Removed the /3rdparty and /common folders since they aren't used anymore, and it was potentially confusing or misleading to leave them in since they were out-of-date (they were once referenced by svn:externals, and we opted out of using those here due to slowness).

SPU2-X: Fixed a minor overflow in the reverb that would cause infrequent crackles in a select few games.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@503 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-16 04:32:03 +00:00
gabest11 e131e22ea6 GSdx: more JIT code and a little clean-up
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@484 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-13 09:28:51 +00:00
gabest11 9ee9d817c4 GSdx software renderer speed-up, using xbyak to JIT compile a few things, more to follow.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@469 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-11 07:05:44 +00:00
refraction 93da10abbb git-svn-id: http://pcsx2.googlecode.com/svn/trunk@411 96395faa-99c1-11dd-bbfe-3dabce05a288 2009-02-06 19:15:15 +00:00