Commit Graph

13 Commits

Author SHA1 Message Date
lightningterror 5db24d4e4a gsdx-ogl: Adjust some gl debug logs.
Move Additional colclip info, dithering, FixedTEX0 to extra debug logs.
It will allow to keep track of more important stuff going on and they
can be enabled with ENABLE_EXTRA_LOG if needed.

Change context creation log type from stderr to stdout.
2020-06-14 00:02:26 +02:00
lightningterror 2e06e960bb gsdx-sw: Remove s_n (draw number) parameter from GetSizeFixedTEX0.
Opengl debug macro already provides draw number so it is esentially
useless.
2020-05-14 03:28:07 +02:00
lightningterror 877a112193 gsdx-hw: Remove no longer used linear parameter from ComputeFixedTEX0,
add an assert that m_target isn't handled with invalid_tex0 yet due to upscaling.
2019-05-31 13:50:28 +02:00
lightningterror 8ff74fc6c2 gsdx-hw: Fix border issue on ComputeFixedTEX0.
It is quite complex to handle rescaling on ComputeFixedTEX0
so this function is less stricter than GetSizeFixedTEX0,
therefore we remove the reduce optimization,
and we don't handle bilinear filtering which might create wrong interpolation at the border.

Fixes FFX upscaling issues on Bilinear filter during cutscenes.

comment
2019-05-31 13:50:28 +02:00
lightningterror e73607395b gsdx:-debug: Update previous GSDrawingContext commit to show log only on gl sw renderer.
Follow up from:

46e63c1f17
2019-03-26 14:40:17 +01:00
lightningterror e36976bf86 gsdx-d3d11: Minor adjustments to DATE code.
Run fast accurate date instead of alpha stencil when accurate date is
enabled on supported calls, also update some logs and comments.
2019-03-04 20:35:09 +01:00
lightningterror 46e63c1f17 gsdx-debug: Use gl GL_INS print macro for a log instead of relying on debug build.
In GSDrawingContext.

Also some minor format cleanup to match the rest of the code.
2019-03-04 19:39:47 +01:00
Gregory Hainaut 12dcb701c7 gsdx: add a function to fix the TEX0 register value for HW renderer
Based on the SW renderer
2019-02-20 13:49:57 +01:00
Kojin 5527bcb13e GSdx-debug: Do some casts and fix warnings. 2018-12-17 15:52:27 +01:00
Gregory Hainaut d01194da0b gsdx sw: help debug
* quick way to disable verbose fixed tex0
* use palette address/format when the palette is dumped :)
2016-09-03 00:10:23 +02:00
Gregory Hainaut 92ae8a5be7 gsdx sw: print current draw call of GetSizeFixedTEX0
To easily detect compare with hardware renderer
2016-07-31 13:19:38 +02:00
gabest11 d826d925db gsdx: eliminated a few bugs in the texture size changer algorithm 2015-08-07 02:08:29 +02:00
gabest11 49b3acea72 gsdx: texture size reduction in sw mode, fixes Stolen, less memory usage in general. 2015-08-05 19:11:41 +02:00