Guilherme Dias
075a9f38ed
Locale: Br. Portuguese Translation - Update. ( #2910 )
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* A lot of grammatical errors were fixed.
* Several sentences were reformulated for a better understanding and a better quality of the translation.
2019-04-14 04:28:14 +02:00
atomic83GitHub
d3ddd9b1f7
Gamedb: WRC avec sebastien loeb performance fixes. ( #2923 )
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This commit re introduces a partial patch to WRC avec sebastien loeb to fix a performance problem with a delay slot instruction.
Follow up from a58f56fa4a
2019-04-13 21:11:38 +02:00
lightningterror
163fd2bad9
spu2-x-gui: Increase synchronizing mode drop down list vertical size.
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Will help the list display properly on frontends like spectabis.
2019-04-11 21:41:56 +02:00
lightningterror
52da124a2b
gsdx-ogl: Check if primitives are triangles instead of overlapping.
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Single triangle draw can now hit the tex_is_fb path.
Primitive Overlap will return no overlap for single primitive (triangle).
Ratchet and Clank, Jak, tri-Ace games.
It should improve shadow rendering.
Idea by Gregory.
2019-04-10 12:33:31 +02:00
lightningterror
a58f56fa4a
Gamedb: Remove stall delay branch patches from WRC3, WRC Rally Evolved/WRC avec Sebastien Loeb.
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Bonus, add XgKickHack for the French version of WRC Rally.
2019-04-10 04:06:18 +02:00
FlatOutPS2
17ac536116
pcsx2: Fix stall on branch .. in delay slot.
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Fixes stall when loading a stage in WRC 3.
Original pr https://github.com/PCSX2/pcsx2/pull/1783
Collaborator: lightningterror
2019-04-10 04:06:18 +02:00
Kojin
73e3072715
GSdx-d3d11: Enable break on D3D message
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Enable automatic breaking on d3d11 messages:
- D3D11_MESSAGE_SEVERITY_CORRUPTION
- D3D11_MESSAGE_SEVERITY_ERROR
- D3D11_MESSAGE_SEVERITY_WARNING
- D3D11_MESSAGE_SEVERITY_INFO
Hidden option dx_break_on_severity bitfield
Debug build only.
2019-04-08 00:45:50 +02:00
lightningterror
9332f9b1ac
[skip ci] Readme.md: Update system requirements info.
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Replace GHz with STR requirements,
Mention that 1.4 is the last version to support D3D9.
2019-04-08 00:06:12 +02:00
lightningterror
508a8b477e
gsdx-hw: Disable automatic mipmapping on Jak games for now.
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It crashes the emulator so until the issue is resolved properly comment
out/disable automatic mipmapping for jak games.
Issue #2916
2019-04-07 19:50:46 +02:00
atomic83GitHub
b68761fa0d
Gamedb: Fixes, serial and patches update. ( #2914 )
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This commit add the rounding fix for the international version of Final Fantasy X, a Emotion Engine Clamping fix for let's make a soccer team, a Emotion Engine rounding fix for Eternal Ring, and add the WRC avec Sebastien Loeb patch.
There are also several additions about Winback fixes for various regions.
2019-04-07 19:38:58 +02:00
lightningterror
bb0c0d3d27
Gamedb: Add gamefix patch for (Choro Q - High Grade) Gadget Racers NTSC-J.
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Patch by Prafull.
Fixes vsync issues, avoid hang at first loading screen, skips movies.
https://forums.pcsx2.net/Thread-Fixing-unplayable-games?pid=597546#pid597546
2019-04-05 22:52:06 +02:00
lightningterror
fc5dde464f
Lilypad: Replace question mark with "N/A" on Diagonotics window when a device is not active.
2019-04-04 03:05:06 +02:00
lightningterror
9c222f8efe
gsdx-hw: Some minor comment and code adjustments.
2019-04-04 02:13:57 +02:00
Chromaryu
5f099b1bea
Pnach: Add Author line. ( #2911 )
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Adds a separate author line for pnach entries. This will allow to separate comments with other info such as pnach purposes.
GameDB could be updated with the new changes for a more slick and clean look.
2019-04-01 23:10:43 +02:00
Souzooka
55112938a2
GSDumpGUI: Make sure all child processes are closed when closing main form. ( #2900 )
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* Make sure all child processes are closed when closing main form
* Try/catch kill processes in case they are starting/exiting, dispose after killing
2019-03-26 23:27:13 +01:00
lightningterror
e73607395b
gsdx:-debug: Update previous GSDrawingContext commit to show log only on gl sw renderer.
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Follow up from:
46e63c1f17
2019-03-26 14:40:17 +01:00
Gregory Hainaut
a16fe6f016
gsdx TC: remove dead code
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src->m_texture is always NULL, set in Source constructor
Potentially it was a leftover of msaa or the commented code to handle mutable FBW
2019-03-26 14:22:34 +01:00
Gregory Hainaut
374374fdf1
gsdx ogl: disable sparse in extenstion detection
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* Allow to keep automatic as default value in the option
* You need to force enable sparse in the option to enable sparse
2019-03-26 14:22:23 +01:00
lightningterror
535b0d4aac
gsdx-ogl: Disable sparse depth on amd.
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* Bad driver as usual.
* Driver reports a compatible sparse format for depth texture but it isn't attachable to a frame buffer.
2019-03-26 14:22:16 +01:00
Chromaryu
0e3e9c2c59
GameDB: Add patch for Panzer Dragoon. ( #2902 )
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Stop screen shaking (game switches to Progressive).
Patch by PSI.
2019-03-26 14:03:17 +01:00
Aced14
987f783632
GameDB: Fix PlayStation Underground 4.4 entries
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PlayStation Underground 4.4 is a set of 2 discs:
* SCUS-97120: PS1 CD (disc 1)
* SCUS-97121: PS2 DVD (disc 2)
Specific changes:
* Remove disc 1 since it's out of scope
* Change 4.3 to 4.4 in disc 2's name (4.3 doesn't include any PS2 discs)
2019-03-26 13:53:39 +01:00
lightningterror
936f66d701
Gamedb: Also add patches for Klonoa 2 JP version.
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Follow up from:
3133221fd7
Backport by Arapapa:
https://forums.pcsx2.net/Thread-Fixing-unplayable-games?pid=597525#pid597525
2019-03-23 20:46:25 +01:00
lightningterror
3133221fd7
Gamedb: Also add patches for Klonoa 2 EU version.
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Follow up from:
d7fd3d7648
Patch by Prafull:
https://forums.pcsx2.net/Thread-Fixing-unplayable-games?pid=597499#pid597499
2019-03-23 01:04:56 +01:00
refractionpcsx2
d7fd3d7648
Updated Klonoa 2 patch to new one by Prafull, works much better and fixes some corrupt textures
2019-03-21 20:25:52 +00:00
refractionpcsx2
10ee832dc1
Workaround to avoid access violation problem in Klonoa 2 loading Volkan Inferno
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Lets hope the build bot doesn't mess this up :P
2019-03-21 20:17:14 +00:00
Sean Nam
5c7084f8bf
[skip ci] README.md: Improve readability. ( #2893 )
2019-03-19 19:38:23 +01:00
lightningterror
f5bf1f655d
gsdx-hw: Add another Sly 2 prototype/beta disc to crc list.
2019-03-17 20:47:40 +01:00
lightningterror
a30f642860
gsdx-hw: Purge GSC_NarutimateAccel, GSC_Naruto crc hacks.
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Naruto Shippuden - Narutimate Accel 3,
Naruto - Narutimate Hero 3.
Depth effects (shadows) rendered correctly.
2019-03-17 05:34:13 +01:00
lightningterror
0d5ae808ef
gsdx-gui: Fix overlap issue with Rendering threads text.
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Issue was visible only on gsdumpgui.
2019-03-17 05:04:08 +01:00
lightningterror
f8a6a3c6ef
Gamedb: Add King's Field IV ntsc-j patch.
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Follow up from 6052614233
Fixes (black voids) central tower level loading.
Issue: Some doors leading to some areas appeared as black voids that you can walk in to.
Credits to @wgarvin0 for the patch.
2019-03-12 13:13:01 +01:00
lightningterror
c8d4d5528e
gsdx-ocl: Fix some compile warnings.
2019-03-12 02:36:49 +01:00
lightningterror
e9e7580582
gsdx-gui: Properly grey out opencl device text when opencl is enabled, also some minor cleanup.
2019-03-12 01:49:48 +01:00
Christian Kenny
3296ade983
Plugins: Remove PADSSSPSX and xpad.
2019-03-11 23:34:47 +01:00
Jannik Vogel
7982e3abfe
dev9ghzdrk: pthread_create returns status, not thread handle
2019-03-11 00:52:05 +01:00
lightningterror
7354c1fa0d
gsdx-hw: Update a few crc issue categories for several games.
2019-03-08 19:33:28 +01:00
lightningterror
889001c026
gsdx-hw: Move GSC_Okami to Aggressive level.
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Upscaling issues, hack needs to be updated because it removes too many
effects. Maybe HPO or Wild Arms offset are fine, needs further testing.
2019-03-08 19:23:03 +01:00
lightningterror
910ef1db41
Gsdx hw: Purge GSC_TalesOfAbyss crc hacks.
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Depth and channel shuffle rendered correctly on all renderers.
Also add some missing crc ids for Tales of Abyss.
PS: I'm ninjaing 3000 builds on the buildbot 😄
2019-03-08 16:13:39 +01:00
lightningterror
47c255be2c
gsdx-gui: Adjust advanced settings and hacks gui.
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Allow to open Advanced settings and hacks window even when hw hacks are
off, this should allow OpenGL advanced settings to be configured even
when hw hacks are off in the gui since the options are configurable
wihtout depending on hw hacks checkbox.
Hw hacks will be greyed out when the checkbox button is not enabled.
New behavior will only be present on opengl hw gui. Direct3d11 will remain the same.
2019-03-06 18:11:26 +01:00
Chromaryu
3155278ac7
Locale: purging some ja_JP localization
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Sync up with current codebase
Update ja_JP localization
2019-03-05 15:28:06 +01:00
lightningterror
8219bcd1b4
gsdx-hw: Move GSC_YakuzaGames to partial level.
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Don't enable hack on native res if crc is below aggressive. Upscaling
issues.
Bonus, revert recent barrier changes on gl date code.
2019-03-05 12:39:07 +01:00
lightningterror
e36976bf86
gsdx-d3d11: Minor adjustments to DATE code.
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Run fast accurate date instead of alpha stencil when accurate date is
enabled on supported calls, also update some logs and comments.
2019-03-04 20:35:09 +01:00
lightningterror
e48ce1bc69
gsdx-ogl: Minor adjustments to DATE code.
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Don't set DATE true when Accurate Date is off, DATE is true anyway so
no need to set it again.
Don't call full barrier for DATE 45 at the date selection, do it
at the shader call check. It's the same, plus we avoid extra checks.
2019-03-04 19:39:58 +01:00
lightningterror
46e63c1f17
gsdx-debug: Use gl GL_INS print macro for a log instead of relying on debug build.
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In GSDrawingContext.
Also some minor format cleanup to match the rest of the code.
2019-03-04 19:39:47 +01:00
lightningterror
5c23a9fac0
gsdx-gui: Update blending option.
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Change the name to Accurate Blending so it fits more with Date option
next to it, get rid of low/high end recommended nametag for the list and
just use Recommended for Basic level, lot of users seem to be using high
for "high end pc" which they shouldn't.
2019-03-03 00:47:40 +01:00
Christian Kenny
5af929a387
Gamedb: Add vuClampMode 2 gamefix for James Bond 007 - Nightfire.
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Fixes polygon clipping in driving missions.
Close #2872
2019-03-02 23:25:33 +01:00
lightningterror
811d8781ab
cdvd: Get rid of code that disabled loading psx discs.
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Not used anymore.
2019-03-01 17:21:13 +05:30
Chromaryu
8a16d96112
PCSX2-EE: Improve SetGSCrt logging
2019-03-01 17:09:37 +05:30
Akash
7106909d3f
PCSX2: Avoid enabling VuClipFlag at some scenarios
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VuClipFlag hack is only used for SuperVU1 Recompiler, let's avoid enabling it when it's not used.
Previously a console message would be provided stating that "(GameDB) Enabled Gamefix: VuClipFlagHack" even when the user is using the Interpreter (or) MicroVU Recompiler. The following patch prevents such confusions.
2019-03-01 14:41:13 +05:30
Chromaryu
90531f8b7b
Locale: Update ja_JP translation
2019-03-01 10:01:54 +01:00
lightningterror
425059d882
gsdx: Forgot to move the crc state for mgs3 and ace combat 4.
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crc hacks are aggressive only. Fixes regressions mentioned in
https://forums.pcsx2.net/Thread-Metal-Gear-Solid-3-OpenGL-Issue-with-Latest-Builds
2019-03-01 08:37:04 +01:00