Commit Graph

19093 Commits

Author SHA1 Message Date
PCSX2 Bot 1cfc2780d0 PAD: Update to latest controller database. 2024-03-11 17:04:34 +01:00
lightningterror c0e47767b7 GS/HW: Adjust dither on Blend Mix when Cs-Cd * Af blend. 2024-03-10 23:41:18 +00:00
refractionpcsx2 65649b3cbb GS/HW: Adjust dither on Blend Mix when Cs-Cd * As blend. 2024-03-10 23:41:18 +00:00
Stenzek d28ba0e53c GS/HW: Don't include TBW in hash cache key
Since we're hashing at the block level, a different TBW that causes a
different-looking texture should cause different blocks to get hashed,
and thus, a different hash.
2024-03-10 23:22:34 +10:00
Stenzek 4fef86a635 GS/HW: Reduce duplicates in hash cache
- Don't include TCC in the hashed TEX0 bits.
 - Hash the region size, not rectangle.

Significantly reduces hash cache size in Ace Combat 5, over the course
of 30 frames from 1,000+ textures down to 400.

NOTE: This will change texture replacement hashes. Any "old" region
textures will transparently be converted to the new internal name format
upon loading.
2024-03-10 18:26:14 +10:00
Stenzek b16bb14c58 GS/Vulkan: Work around NVIDIA attachment clear bug 2024-03-10 13:16:18 +10:00
Stenzek 36278b6aae GS/HW: Handle redundant FRAME+Z buffer clears 2024-03-10 13:16:03 +10:00
Stenzek 88165ab072 CI: Update to SDL2 2.30.1 and Qt 6.6.2 2024-03-09 14:04:14 +10:00
Stenzek 5337e46f43 Qt: Fix log window disabling itself on close 2024-03-08 23:43:13 +10:00
Stenzek 7ed6801101 VulkanDevice: Add additional semaphore on swap chain
We don't actually need +1 semaphores, or, more than one really.
But, the validation layer gets cranky if we don't fence wait before the next image acquire.
So, add an additional semaphore to ensure that we're never acquiring before fence waiting.
2024-03-08 23:42:58 +10:00
dreamsyntax 162354decf Qt: Toggle for DualSense Player LED 2024-03-07 12:37:00 +10:00
Ty Lamontagne 483c7f41de vmmanager:revert gpu logging 2024-03-07 02:34:53 +00:00
Ty Lamontagne 46e039dab2 VMManager: Log power profile and GPUs on startup 2024-03-07 01:21:28 +00:00
refractionpcsx2 4d23410b99 GS/HW: Pre check DATE requirement before updating rt alphas 2024-03-07 01:20:25 +00:00
JordanTheToaster 88192adfd0 GameDB: God of War 2 Fixes 2024-03-05 12:21:14 +00:00
KamFretoZ e3c745cf9b OSD: Fix Recording Icon 2024-03-05 12:19:51 +00:00
Pierre GRASSER e5de4c8f10 UI: Fix broken setup guide links 2024-03-05 00:51:03 +00:00
PCSX2 Bot 511cb0c322 PAD: Update to latest controller database. 2024-03-04 17:07:55 +01:00
PCSX2 Bot 688306dd9c Qt: Update Base Translation 2024-03-03 00:10:02 +00:00
refractionpcsx2 d39e655fa2 GS/HW: Require alpha for 8H, 4HH, 4HL on source lookup 2024-03-02 21:18:33 +00:00
refractionpcsx2 812a3c1123 GS/HW: Improvements to rt alpha accuracy 2024-03-02 15:28:55 +00:00
KamFretoZ 244a8775dd Qt: Fix InterfaceSettingsWidget layout 2024-03-02 15:08:11 +00:00
KamFretoZ 5e28c2608a FSUI: Icon treatments
OSD: Add Icon for USB Devices
2024-03-02 15:08:11 +00:00
Dan McCarthy bd032bbcb8 Debugger: Memory search expansions + results count
Adds memory search comparisons for Increased, Increased By, Decreased, Decreased By, Changed, Not Changed, Changed By.
For arrays, adds not equals, changed, not changed for filter searches.
Now only shows the comparison types that are currently valid for the given search type and if there's prior search results.

Also refactors to allow holding the prior set of search results rather than just the addresses, needed for these search comparisons to work.

Also adds a ui label to show that the debugger is searching after clicking the search button which then gets replaced with the results count when the search completes.
2024-03-02 14:49:15 +00:00
Stenzek 875fdc40a5 GS/Vulkan: Don't ever fully clear stencil on DATE draws
We manually clear the drawn region when it's needed, in all other cases
it's pre-filled with the setup.

Therefore, the two load actions should be preserve and don't care.
2024-03-02 12:42:42 +10:00
Stenzek 0ae3cbf4d6 GS/Vulkan: Use attachment clear for ONE stencil
66% faster in Persona 3 in DATE-heavy scenes.
2024-03-02 12:42:42 +10:00
JordanTheToaster b9a7143dee GameDB: Arc the Lad TOTS Fixes 2024-03-01 18:57:29 +00:00
Stenzek ef9cbf6be8 3rdparty/rcheevos: Bump to 3d01191 and move in-tree
- aes and 3DS functions in hash.c removed, due to potential legal issues.
 - .github/test/validator directories removed, as they are unnecessary.
2024-02-29 15:46:05 +10:00
Dan McCarthy a903387182 Debugger: Add automatic refresh on 1 second interval
The debugger now refreshes/updates it's widgets once a second so that the user does not need to interact with the debugger to know when data/state changes.
2024-02-28 17:07:56 +00:00
Ty Lamontagne 4919f9b18c DebugTools: Add noreturn heuristic 2024-02-28 16:48:54 +00:00
JordanTheToaster b07b56fce6 GameDB: FIFA Street 2 Fixes 2024-02-28 14:53:41 +00:00
JordanTheToaster 3a8845dc6f GameDB: FIFA 14 Fixes 2024-02-28 02:06:04 +00:00
refractionpcsx2 de64f784e8 GS/HW: Calculate alpha on updated areas on RT invalidation 2024-02-27 18:19:32 +00:00
PCSX2 Bot f2a614913d PAD: Update to latest controller database. 2024-02-26 18:43:23 +01:00
JordanTheToaster 6b54094e26 GameDB: Various fixes 2024-02-25 14:56:11 +00:00
Stenzek 4442ff7221 CI/Flatpak: Fix dubious ownership error 2024-02-24 14:54:24 +10:00
Bart Piotrowski 19c3dd8419
ci: Switch Flatpak build to flathub-infra/flatpak-github-actions (#10838)
* ci: Switch Flatpak build to flathub-infra/flatpak-github-actions

Flathub team has recently forked flatpak-github-actions and merged
various PRs submitted to the original repo. However, it's not versioned
(yet?), so pin the latest commit instead.

Additionally, enable validation of the build using flatpak-builder-lint,
and run all steps in the container with the runtime and required tooling
baked in.

* Update mirror-screenshots-url

* Shush git complaining about "dubious" ownership

* Update date format to iso8601

* Fix flatpak-builder-lint invocations
2024-02-24 14:19:35 +10:00
JordanTheToaster 9c9d2b7c9c 3rdparty: Update xbyak to 7.05.1 2024-02-23 22:04:46 +00:00
Dan McCarthy f00f0cc846 Debugger: Fixes crash on debugger open when cpu not alive
The debugger was crashing on open if no game was running due to failing to read from the CPU while the cpu was not alive.

The opcode was read before checking if it should be shown, so I have moved it to only read if the showOpcode boolean is true, and set it to not show opcodes of the cpu is not alive.
2024-02-23 11:36:41 +00:00
Ty Lamontagne 78b6323272 DisassemblyWidget: Allow showing opcodes & some key bind modification 2024-02-23 01:28:44 +00:00
refractionpcsx2 a272d99335 GS/HW: Preload whole target on match 2024-02-21 20:37:34 +00:00
Dan McCarthy ce5e66a2d5 Debugger: Migrates Memory Search tab to it's own widget
Moves the Memory Search fucntionality to it's own widget so as to not pollute the CpuWidget with search related functionality, especially as it is intended to grow in scope. CpuWidget is fairly general and as such everything tends to get tossed together which makes it harder to navigate/understand/maintain.
2024-02-21 00:25:40 +00:00
Matías Israelson 1f584736f1
Core: Correctly identify TOOL and Namco 246/256 bios (#10836) 2024-02-21 00:16:07 +00:00
JordanTheToaster 645dc3fa9d GameDB: Jak TLF Fixes 2024-02-20 14:02:18 +00:00
Sestain 96a72286b7 GameDB: Add PCRTCOverscan to Crash Twinsanity (PAL) 2024-02-20 14:01:21 +00:00
Stenzek d3c97bedb9 ImGuiManager: Defer scale updates
Fixes OSD spinbox closing on click, and popups closing on window resize.
2024-02-20 15:52:44 +09:00
Stenzek e6303cef9e 3rdparty/libchdr: Rebase to upstream 2a1119c
Backport of 0e6a9f637b
2024-02-20 15:52:23 +09:00
PCSX2 Bot 5b5e11828f PAD: Update to latest controller database. 2024-02-19 17:07:05 +01:00
DigitalMajestic 84972d2548 UI: Update SW Renderer Threads Tooltip 2024-02-18 19:46:35 +00:00
TellowKrinkle 76be30f5c8 GitHub: Update macOS versions on issue templates 2024-02-17 16:21:07 -06:00