Commit Graph

4 Commits

Author SHA1 Message Date
Jake.Stine 968bd03866 Improved the Win32 build model for plugins and Pcsx2, which introduces several improvements: * Binaries are generated in their respective $(ProjectDir)/bin folder (various clutter like ilk, pdb, and other non-distributed files). * Executables and DLLs are renamed with the SVN revision tag and copied to the final $(SolutionDir)/bin folder. So pcsx2 now automatically generates as "pcsx2-pg-r705.exe" :) * Checkout/Update speeds from SVN should be a lot faster now. * Some build errors fixed for people who don't use TortoiseSvn.
... and this is a big commit so I probably missed something. ;)

git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@707 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:41 +02:00
arcum42 eeb1ddca65 Plugins: In ZegoGS, convert FASTCALL to __fastcall, since it's in the new headers. Turn two #defines into functions. Adjust #includes and makefiles as suggested by Jake on all plugins.
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@554 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:35 +02:00
arcum42 ffc90048d7 Fix Linux plugin breakages from r540, and make build.sh call fetch.sh so that I am sure to notice the breakages earlier in the future.
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@548 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:35 +02:00
ramapcsx2 53ef8d1ea4 Included more plugins. We now have CDVDiso, ZeroGS, Zeropad and ZeroSPU2 included.
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@484 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:32 +02:00