arcum42
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55c221ca8a
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ZeroGS: AA switching fix. Add preliminary code for 8x & 16x AA to the OpenGL version. See issue 148.
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@706 a6443dda-0b58-4228-96e9-037be469359c
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2016-05-24 22:40:41 +02:00 |
Jake.Stine
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c3d54de50d
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ZeroGS: Fixed up the Win32 builds for OpenGL, and removed some warnings from the DX version. Removed some of the redundant and unused #defines from the project files (__WIN32__, __MSCW32__, etc).
Note: Compiling ZeroGS-OpenGL/Win32 requires the NVIDIA CG Toolkit. Compiling ZeroGS-DX/Win32 requires the DirectX SDK.
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@614 a6443dda-0b58-4228-96e9-037be469359c
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2016-05-24 22:40:38 +02:00 |
arcum42
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84c7b1bdc3
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Various ZeroGS cleanups. A few things got mirrored from the dx version to the opengl version, and vice-versa. A few defines became inlined functions, and if statements became switch statements...
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@574 a6443dda-0b58-4228-96e9-037be469359c
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2016-05-24 22:40:36 +02:00 |
arcum42
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bee1d26824
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Adjust indentation in zerogs to be consistant between dx and opengl, making it easier to compare the two.
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@530 a6443dda-0b58-4228-96e9-037be469359c
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2016-05-24 22:40:34 +02:00 |
arcum42
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d4804208f3
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Add Zeydlitz's OGL patch to ZeroGS, plus the fix from issue 4.
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@486 a6443dda-0b58-4228-96e9-037be469359c
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2016-05-24 22:40:32 +02:00 |
ramapcsx2
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53ef8d1ea4
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Included more plugins. We now have CDVDiso, ZeroGS, Zeropad and ZeroSPU2 included.
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@484 a6443dda-0b58-4228-96e9-037be469359c
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2016-05-24 22:40:32 +02:00 |