Commit Graph

6 Commits

Author SHA1 Message Date
arcum42 55c221ca8a ZeroGS: AA switching fix. Add preliminary code for 8x & 16x AA to the OpenGL version. See issue 148.
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@706 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:41 +02:00
Jake.Stine c3d54de50d ZeroGS: Fixed up the Win32 builds for OpenGL, and removed some warnings from the DX version. Removed some of the redundant and unused #defines from the project files (__WIN32__, __MSCW32__, etc).
Note: Compiling ZeroGS-OpenGL/Win32 requires the NVIDIA CG Toolkit.  Compiling ZeroGS-DX/Win32 requires the DirectX SDK.

git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@614 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:38 +02:00
arcum42 84c7b1bdc3 Various ZeroGS cleanups. A few things got mirrored from the dx version to the opengl version, and vice-versa. A few defines became inlined functions, and if statements became switch statements...
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@574 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:36 +02:00
arcum42 bee1d26824 Adjust indentation in zerogs to be consistant between dx and opengl, making it easier to compare the two.
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@530 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:34 +02:00
arcum42 d4804208f3 Add Zeydlitz's OGL patch to ZeroGS, plus the fix from issue 4.
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@486 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:32 +02:00
ramapcsx2 53ef8d1ea4 Included more plugins. We now have CDVDiso, ZeroGS, Zeropad and ZeroSPU2 included.
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@484 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:32 +02:00