Jake.Stine
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c3d54de50d
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ZeroGS: Fixed up the Win32 builds for OpenGL, and removed some warnings from the DX version. Removed some of the redundant and unused #defines from the project files (__WIN32__, __MSCW32__, etc).
Note: Compiling ZeroGS-OpenGL/Win32 requires the NVIDIA CG Toolkit. Compiling ZeroGS-DX/Win32 requires the DirectX SDK.
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@614 a6443dda-0b58-4228-96e9-037be469359c
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2016-05-24 22:40:38 +02:00 |
arcum42
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84c7b1bdc3
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Various ZeroGS cleanups. A few things got mirrored from the dx version to the opengl version, and vice-versa. A few defines became inlined functions, and if statements became switch statements...
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@574 a6443dda-0b58-4228-96e9-037be469359c
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2016-05-24 22:40:36 +02:00 |
Jake.Stine
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b32acd4206
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Win32: Fixed some memory leaks in the GUI when pressing Escape and then manually resetting the emu or starting new games and such. Oh and ZeroGS plugin now compiles again without error on MSVC. :D
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@559 a6443dda-0b58-4228-96e9-037be469359c
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2016-05-24 22:40:35 +02:00 |
arcum42
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eeb1ddca65
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Plugins: In ZegoGS, convert FASTCALL to __fastcall, since it's in the new headers. Turn two #defines into functions. Adjust #includes and makefiles as suggested by Jake on all plugins.
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@554 a6443dda-0b58-4228-96e9-037be469359c
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2016-05-24 22:40:35 +02:00 |
arcum42
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bee1d26824
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Adjust indentation in zerogs to be consistant between dx and opengl, making it easier to compare the two.
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@530 a6443dda-0b58-4228-96e9-037be469359c
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2016-05-24 22:40:34 +02:00 |
ramapcsx2
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53ef8d1ea4
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Included more plugins. We now have CDVDiso, ZeroGS, Zeropad and ZeroSPU2 included.
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@484 a6443dda-0b58-4228-96e9-037be469359c
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2016-05-24 22:40:32 +02:00 |