TheLastRar
58d13dac34
FileSystem: Add ReadFileWithPartialProgress for multiple files
2024-12-18 16:23:49 -05:00
chaoticgd
0c21023bb2
Path: Prevent Path::RealPath from returning '.' and '..' components
2024-12-14 13:41:01 -05:00
chaoticgd
1ed3001358
FileSystem: Add CreateSymLink function
2024-12-14 13:41:01 -05:00
Ty Lamontagne
a60489b6fd
FileSystem: Add a case-insensitive match for nvm and mec file loading.
2024-12-12 08:37:16 -05:00
chaoticgd
6e4dc1e8ab
FileSystem: Don't follow symlinks when recursively deleting directories
2024-12-05 11:52:40 -05:00
Ty Lamontagne
ab21d22514
Misc: wire up and refactor trace logging
2024-10-19 20:04:02 -04:00
TheLastRar
0cf4b76876
Common: Fix Recursive CreateDirectoryPath() on Windows
2024-09-12 15:45:45 -04:00
KamFretoZ
1ea512655a
FileSystem: Fix handling of symlinks
...
Revert of c8a3e5a9ec
2024-09-02 16:18:01 -04:00
KamFretoZ
64e17fce3f
Qt: Fix a couple of instances of inconsistent sorting
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Backport from 7927ec647f
2024-08-24 17:27:39 +02:00
KamFretoZ
c915aac1fa
FileSystem: Correctly use lstat() on Linux
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Backport from: 81295c8a7d
2024-08-24 17:27:39 +02:00
KamFretoZ
9a50218400
Image: Fix crash loading corrupted/invalid JPEG files
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Backport from: afea18f65e
2024-08-24 17:27:39 +02:00
TheLastRar
e25cb92041
Build: Copy resources when building for ARM64 with MSBuild
2024-08-10 14:12:28 -04:00
TheLastRar
01de02677f
Build: Set Page/Cache line sizes on Windows ARM
2024-08-10 14:12:28 -04:00
GovanifY
132431b7c8
headers: relicense to GPL-3.0+
...
also update to 2024 while i'm at it
2024-07-30 17:17:13 -04:00
Ty Lamontagne
7e5016fdab
linux/cmake: Allow libbacktrace to be disabled
2024-07-18 16:46:24 -04:00
TheLastRar
ad64d88e7b
Common: Fix FreeBSD build
2024-07-17 22:15:09 +02:00
Stenzek
480bd2da4b
DarwinMisc: Use template sysctlbyname
2024-06-14 20:45:44 +10:00
Stenzek
4e0e8cef54
Common: ARM64 compatibility
2024-06-14 17:06:45 +10:00
Stenzek
6ee99d8b81
Build: Add ARM64 configurations
2024-06-14 17:06:45 +10:00
Stenzek
122f1ec767
TextureDecompress: Re-add non-SSE code paths
2024-06-14 17:06:45 +10:00
Stenzek
7ad27e6e9d
CDVD: Add precaching option
2024-06-11 11:31:28 +10:00
Stenzek
e1596c7911
FileSystem: Add ReadFileWithProgress()
2024-06-11 11:31:28 +10:00
Stenzek
5c59288b39
3rdparty: Move rapidyaml v0.6.0 in-tree
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Also c4core v0.2.0, fast-float v6.1.1.
2024-06-11 11:30:45 +10:00
Stenzek
cf475d961a
3rdparty: Move fmt v10.2.1 in-tree
2024-06-11 11:30:45 +10:00
Stenzek
919da4d97a
CDVD: Read NVRAM on startup, cache, and save on shutdown
2024-06-10 12:51:18 +10:00
Stenzek
d48f527d6d
Common: Tidy up signal handlers
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Move MacOS into its own file.
Fix assertion failure crash dumping.
2024-05-31 13:39:36 +10:00
TheLastRar
f2e4a5e780
GS: Remove MSVC macro hack
2024-05-30 19:01:23 +01:00
Stenzek
ecbe239c0b
Common: Use Mach VM routines for memory mapping
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MacOS does not support an equivalent of MAP_FIXED_NOREPLACE via mmap(),
which means that our usage for allocating PCSX2's memory map is not
thread-safe.
2024-05-30 13:39:07 +10:00
Stenzek
c7a21a60cf
GS: Improve vsync mode selection
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All games use mailbox/triple buffering. Except when you enable sync to
host refresh, in which case FIFO/double buffering is used.
This means vsync enabled will ever tear, but at the same time, never
drop to 30fps on a missed frame due to frame rate differences.
To have the "best of both worlds", you should enable vsync and sync to
host refresh. Previously, this resulted in additional input lag, since
the host vsync would drive the EE frame timing. Now, this behaviour is
disabled by default, unless you enable "Use Host VSync Timing".
2024-05-25 14:06:50 +10:00
TheLastRar
63a5a15c37
Common: Provide a MAP_FIXED_NOREPLACE define for FreeBSD
2024-05-23 11:34:06 +10:00
Connor McLaughlin
92b707db99
Common: Missed MAP_FIXED -> MAP_FIXED_NOREPLACE
2024-05-22 00:05:24 +10:00
Connor McLaughlin
d765f2e15c
Common: Fix Mac build
2024-05-21 23:14:47 +10:00
Stenzek
e24d97bbe4
Common: Don't use MAP_FIXED on Linux
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MAP_FIXED will clobber any existing memory mapping, and is not safe
to use in a multi-threaded environment. Whether we like it or not,
we are a multi-threaded environment, because Qt initializes before
we get to main(), so it's already too late to safely use MAP_FIXED
by the time we get there.
Use MAP_FIXED_NOREPLACE instead. This is how MAP_FIXED should have
behaved from the beginning.
Obviously this means you'll need Linux 4.17+ and a semi-recent libc
to use PCSX2 now. But if you're running a 6 year old unsupported
kernel, you have bigger problems.
Fixes "random" startup crashes.
2024-05-21 22:44:00 +10:00
Stenzek
ff7995f0d6
Deps: Bump to shaderc 2024.1
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And use dynamic loading.
2024-05-21 18:34:01 +10:00
Ziemas
086bbf95dc
Misc: Fix building with gcc14 ( #11278 )
2024-05-21 12:25:11 +10:00
Stenzek
12a0644315
Misc: Pass most string_views by value instead of reference
2024-05-17 11:57:38 +10:00
Stenzek
49a17b3a2e
Error: Strip trailing whitespace from Windows errors
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Backport of c85e743573
2024-05-17 11:57:38 +10:00
Stenzek
3a0b26225d
SettingsInterface: Fix TinyString helper
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Backport of d9003b10c3
2024-05-17 11:57:38 +10:00
Stenzek
0628e8cc87
GS/Vulkan: Simplify loader using DynamicLibrary
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Backport of 8e3284d8c6
2024-05-17 11:57:38 +10:00
Stenzek
7bc5427908
Qt: Fix remove game directory button being enabled w/o selection
2024-05-07 12:41:03 +10:00
Stenzek
1881139b0a
Error: Fix negative formatting of HRESULT
2024-05-07 12:41:03 +10:00
Stenzek
339dc2313b
CrashHandler: Use SetUnhandledExceptionFilter() and terminate on crash
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Fixes zombie processes sticking around.
2024-05-07 12:41:03 +10:00
Stenzek
9752a037be
HostSys: Simplify page fault handler installation
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And include whether it was a write or a read access.
2024-05-07 12:41:03 +10:00
Stenzek
90338ed065
HeapArray: Add missing field swap
2024-05-05 12:13:20 +10:00
Stenzek
2ab6a3b873
Qt: Clean and remove empty game settings
2024-05-05 12:13:20 +10:00
Stenzek
7fae0f499f
SettingsWrapper: Add SmallString overloads
2024-05-04 14:12:20 +10:00
Stenzek
964dcfcb0a
Console: Add log macros
2024-05-04 14:12:20 +10:00
Stenzek
85a33971e7
Misc: Add gstreamer fallback to aplay
2024-04-26 20:30:16 +10:00
Stenzek
e768f1c93b
MSBuild: Use AVX/AVX2 for 3rdparty as well
2024-04-25 11:55:41 +10:00
Benjamin Moir
d48c3cfce5
HeapArray: Avoid writing out of bounds in internal_resize
2024-04-24 21:44:48 +01:00