Ty
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8eeed7d42c
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New translations pcsx2-qt_en.ts (Dutch)
[ci skip]
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2025-06-28 13:31:32 -04:00 |
Ty
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584493d945
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New translations pcsx2-qt_en.ts (Lithuanian)
[ci skip]
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2025-06-28 13:31:32 -04:00 |
Ty
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da8e551e77
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New translations pcsx2-qt_en.ts (Korean)
[ci skip]
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2025-06-28 13:31:32 -04:00 |
Ty
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a717930d5a
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New translations pcsx2-qt_en.ts (Georgian)
[ci skip]
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2025-06-28 13:31:32 -04:00 |
Ty
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abc000f614
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New translations pcsx2-qt_en.ts (Japanese)
[ci skip]
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2025-06-28 13:31:32 -04:00 |
Ty
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cd51f1def3
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New translations pcsx2-qt_en.ts (Italian)
[ci skip]
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2025-06-28 13:31:32 -04:00 |
Ty
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f5573cf0ab
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New translations pcsx2-qt_en.ts (Hungarian)
[ci skip]
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2025-06-28 13:31:32 -04:00 |
Ty
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1d036a4897
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New translations pcsx2-qt_en.ts (Hebrew)
[ci skip]
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2025-06-28 13:31:32 -04:00 |
Ty
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f9eced6244
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New translations pcsx2-qt_en.ts (Finnish)
[ci skip]
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2025-06-28 13:31:32 -04:00 |
Ty
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90a7253c66
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New translations pcsx2-qt_en.ts (Greek)
[ci skip]
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2025-06-28 13:31:32 -04:00 |
Ty
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31e065f83a
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New translations pcsx2-qt_en.ts (German)
[ci skip]
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2025-06-28 13:31:32 -04:00 |
Ty
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571f443339
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New translations pcsx2-qt_en.ts (Danish)
[ci skip]
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2025-06-28 13:31:32 -04:00 |
Ty
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4a4157919c
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New translations pcsx2-qt_en.ts (Czech)
[ci skip]
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2025-06-28 13:31:32 -04:00 |
Ty
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e73aa0e81b
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New translations pcsx2-qt_en.ts (Catalan)
[ci skip]
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2025-06-28 13:31:32 -04:00 |
Ty
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2343246315
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New translations pcsx2-qt_en.ts (Bulgarian)
[ci skip]
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2025-06-28 13:31:32 -04:00 |
Ty
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e5f41ce175
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New translations pcsx2-qt_en.ts (Arabic)
[ci skip]
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2025-06-28 13:31:32 -04:00 |
Ty
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8184f2eaa9
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New translations pcsx2-qt_en.ts (Afrikaans)
[ci skip]
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2025-06-28 13:31:32 -04:00 |
Ty
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e0bb465945
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New translations pcsx2-qt_en.ts (Spanish)
[ci skip]
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2025-06-28 13:31:32 -04:00 |
Ty
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55749a63eb
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New translations pcsx2-qt_en.ts (French)
[ci skip]
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2025-06-28 13:31:32 -04:00 |
Ty
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aa1b8db3ea
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New translations pcsx2-qt_en.ts (Romanian)
[ci skip]
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2025-06-28 13:31:32 -04:00 |
JordanTheToaster
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023713fd67
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GameDB: The Mummy fixes
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2025-06-28 13:05:00 -04:00 |
refractionpcsx2
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35093c3e37
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GS/HW: Avoid single pixel overlap on lookups + improve buffer splitting
|
2025-06-27 18:04:29 +02:00 |
refractionpcsx2
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4e5dac3e25
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GameDB: Add fixes for MLB 11 and Toro to Kyuujitsu
|
2025-06-27 18:03:48 +02:00 |
refractionpcsx2
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c52e84ac41
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GS/HW: Add ability to detect 16bit clears with 32bit draw
|
2025-06-27 18:03:48 +02:00 |
refractionpcsx2
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7f8488771d
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GS/TC: Improve heuristics for sequenced draws inside targets
|
2025-06-27 18:03:48 +02:00 |
refractionpcsx2
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57ff271f4b
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GS/HW: Fix up offset Z behaviours and copy ranges
|
2025-06-27 18:03:48 +02:00 |
refractionpcsx2
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43703755f8
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GS/HW: Improve double half clear detection heuristics
|
2025-06-27 18:03:48 +02:00 |
refractionpcsx2
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17b6cc00ab
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GS/HW: When expanding a target for display, expand valid area
|
2025-06-27 18:03:19 +02:00 |
JordanTheToaster
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a03563b366
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GameDB: The Golden Compass fixes
|
2025-06-26 13:44:29 +02:00 |
lightningterror
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ff9da17498
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GS/DX11: Allow to pick whenever to update sr or ss, and some reordering.
No need to call sampler update when updating conflicting srvs.
|
2025-06-26 13:43:51 +02:00 |
lightningterror
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722bc94270
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GS/DX11: Cache shader resource and sampler.
Might help speed things up, requires srv and rtv conflicts to be resolved.
|
2025-06-26 13:43:51 +02:00 |
lightningterror
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d51a5db5b1
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GS/GL: Add missing texture barrier count.
|
2025-06-26 09:20:54 +02:00 |
PCSX2 Bot
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04541ae2ab
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[ci skip] Qt: Update Base Translation.
|
2025-06-25 07:15:25 +02:00 |
JordanTheToaster
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c58a67815b
|
GameDB: Stuart Little 3 loading screen fix
|
2025-06-25 00:03:28 +02:00 |
JordanTheToaster
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085f964cd9
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CI/Linux: Link ffmpeg for the appimage
|
2025-06-24 06:18:38 +02:00 |
Mrlinkwii
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a8b6e448eb
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GameDB: remove reference to old GSC
|
2025-06-24 06:13:14 +02:00 |
PCSX2 Bot
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78ab8381d9
|
[ci skip] PAD: Update to latest controller database.
|
2025-06-24 06:12:26 +02:00 |
PCSX2 Bot
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49a5d82086
|
[ci skip] Qt: Update Base Translation.
|
2025-06-24 06:12:04 +02:00 |
TheLastRar
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4ed129ccac
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FSUI: Improve layout scaling in games list selected preview
|
2025-06-24 06:11:49 +02:00 |
lightningterror
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ed09dca17e
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GS/DX11: Also check DrawMultiStretchRects copy for srv conflicts with rtv.
Also adjust the naming.
|
2025-06-23 15:09:03 +02:00 |
TheLastRar
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e64fbb2f0e
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FSUI: Centre disc/exe icon in game list selected preview
The ImGui::Image path was missing the centring logic when drawing svg icons.
Covers where already correctly centred.
|
2025-06-23 15:07:56 +02:00 |
lightningterror
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e37f8a6521
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IopBios: Fix -Wcompare warnings.
|
2025-06-23 10:18:00 +02:00 |
lightningterror
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b54bcc0e20
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FullscreenUI: Fix -Wunused-variable warnings.
|
2025-06-23 10:18:00 +02:00 |
lightningterror
|
db37d51bb1
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GS: Silence 3rdparty vk_mem_alloc warnings.
-Wunused-private-field
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2025-06-23 10:18:00 +02:00 |
lightningterror
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197b9fc560
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GS/HW: Check if primid texture exists instead if it's a primid draw.
Makes local testing easier to null out primid tex.
Also match naming between gl and dx11.
Change some longs to warning level.
|
2025-06-23 09:59:22 +02:00 |
lightningterror
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fd30b00205
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GS/DX11: Make sure no SRVs are bound using the same texture before binding it to a RTV.
Fixes api hazard warnings.
|
2025-06-23 09:59:22 +02:00 |
TheLastRar
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f182379d24
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FSUI: Don't attempt to translate input profile names in game properties
|
2025-06-23 09:53:25 +02:00 |
refractionpcsx2
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32ba08980d
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GS: Treat Q == 0 in STQ as FLT_MIN
|
2025-06-23 09:46:03 +02:00 |
PCSX2 Bot
|
1e1f08abb9
|
[ci skip] Qt: Update Base Translation.
|
2025-06-23 06:28:14 +02:00 |
refractionpcsx2
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cbe20c0eed
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GS/HW: Fix dirty check on SWPrimRenderer check
|
2025-06-23 06:27:41 +02:00 |