Ty
aa1b8db3ea
New translations pcsx2-qt_en.ts (Romanian)
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[ci skip]
2025-06-28 13:31:32 -04:00
JordanTheToaster
023713fd67
GameDB: The Mummy fixes
2025-06-28 13:05:00 -04:00
refractionpcsx2
35093c3e37
GS/HW: Avoid single pixel overlap on lookups + improve buffer splitting
2025-06-27 18:04:29 +02:00
refractionpcsx2
4e5dac3e25
GameDB: Add fixes for MLB 11 and Toro to Kyuujitsu
2025-06-27 18:03:48 +02:00
refractionpcsx2
c52e84ac41
GS/HW: Add ability to detect 16bit clears with 32bit draw
2025-06-27 18:03:48 +02:00
refractionpcsx2
7f8488771d
GS/TC: Improve heuristics for sequenced draws inside targets
2025-06-27 18:03:48 +02:00
refractionpcsx2
57ff271f4b
GS/HW: Fix up offset Z behaviours and copy ranges
2025-06-27 18:03:48 +02:00
refractionpcsx2
43703755f8
GS/HW: Improve double half clear detection heuristics
2025-06-27 18:03:48 +02:00
refractionpcsx2
17b6cc00ab
GS/HW: When expanding a target for display, expand valid area
2025-06-27 18:03:19 +02:00
JordanTheToaster
a03563b366
GameDB: The Golden Compass fixes
2025-06-26 13:44:29 +02:00
lightningterror
ff9da17498
GS/DX11: Allow to pick whenever to update sr or ss, and some reordering.
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No need to call sampler update when updating conflicting srvs.
2025-06-26 13:43:51 +02:00
lightningterror
722bc94270
GS/DX11: Cache shader resource and sampler.
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Might help speed things up, requires srv and rtv conflicts to be resolved.
2025-06-26 13:43:51 +02:00
lightningterror
d51a5db5b1
GS/GL: Add missing texture barrier count.
2025-06-26 09:20:54 +02:00
PCSX2 Bot
04541ae2ab
[ci skip] Qt: Update Base Translation.
2025-06-25 07:15:25 +02:00
JordanTheToaster
c58a67815b
GameDB: Stuart Little 3 loading screen fix
2025-06-25 00:03:28 +02:00
JordanTheToaster
085f964cd9
CI/Linux: Link ffmpeg for the appimage
2025-06-24 06:18:38 +02:00
Mrlinkwii
a8b6e448eb
GameDB: remove reference to old GSC
2025-06-24 06:13:14 +02:00
PCSX2 Bot
78ab8381d9
[ci skip] PAD: Update to latest controller database.
2025-06-24 06:12:26 +02:00
PCSX2 Bot
49a5d82086
[ci skip] Qt: Update Base Translation.
2025-06-24 06:12:04 +02:00
TheLastRar
4ed129ccac
FSUI: Improve layout scaling in games list selected preview
2025-06-24 06:11:49 +02:00
lightningterror
ed09dca17e
GS/DX11: Also check DrawMultiStretchRects copy for srv conflicts with rtv.
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Also adjust the naming.
2025-06-23 15:09:03 +02:00
TheLastRar
e64fbb2f0e
FSUI: Centre disc/exe icon in game list selected preview
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The ImGui::Image path was missing the centring logic when drawing svg icons.
Covers where already correctly centred.
2025-06-23 15:07:56 +02:00
lightningterror
e37f8a6521
IopBios: Fix -Wcompare warnings.
2025-06-23 10:18:00 +02:00
lightningterror
b54bcc0e20
FullscreenUI: Fix -Wunused-variable warnings.
2025-06-23 10:18:00 +02:00
lightningterror
db37d51bb1
GS: Silence 3rdparty vk_mem_alloc warnings.
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-Wunused-private-field
2025-06-23 10:18:00 +02:00
lightningterror
197b9fc560
GS/HW: Check if primid texture exists instead if it's a primid draw.
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Makes local testing easier to null out primid tex.
Also match naming between gl and dx11.
Change some longs to warning level.
2025-06-23 09:59:22 +02:00
lightningterror
fd30b00205
GS/DX11: Make sure no SRVs are bound using the same texture before binding it to a RTV.
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Fixes api hazard warnings.
2025-06-23 09:59:22 +02:00
TheLastRar
f182379d24
FSUI: Don't attempt to translate input profile names in game properties
2025-06-23 09:53:25 +02:00
refractionpcsx2
32ba08980d
GS: Treat Q == 0 in STQ as FLT_MIN
2025-06-23 09:46:03 +02:00
PCSX2 Bot
1e1f08abb9
[ci skip] Qt: Update Base Translation.
2025-06-23 06:28:14 +02:00
refractionpcsx2
cbe20c0eed
GS/HW: Fix dirty check on SWPrimRenderer check
2025-06-23 06:27:41 +02:00
refractionpcsx2
ec288ffa62
GS/TC: Fix CanTranslate rect BWs, disallow block inside target lookup
2025-06-23 06:27:41 +02:00
JordanTheToaster
7e18c02c7e
GameDB: Xenosaga Episode III fixes
2025-06-23 06:27:13 +02:00
twingofan
4a505cc239
GameDB: Add memcardFilters to Armored Core: Last Raven NTSC-U SLUS-21338. ( #12891 )
2025-06-23 06:26:16 +02:00
Kuan-Wei Chiu
35c81106c6
Fix invalid comparator in FullscreenUI game list sort
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The game list comparator previously used >= when sorting by CRC in
descending order. This violates the requirements of a strict weak
ordering, as defined by the C++ standard, which mandates that the
comparator must be irreflexive: comp(x, x) must always return false.
Using >= causes comp(a, b) and comp(b, a) to both return true when
a == b, which breaks the irreflexivity and can invalidate the
assumptions made by std::sort. This may lead to undefined behavior,
including memory corruption or segmentation faults.
Replace >= with > to ensure the comparator satisfies the strict weak
ordering requirement, restoring correctness and stability in game list
sorting behavior.
2025-06-22 14:44:34 -04:00
Ziemas
1094222d3f
Debugger: Don't check frame count in isAlive
2025-06-22 20:19:13 +02:00
TheLastRar
065d0db4c9
FSUI: Replace various icons with SVG files
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Co-Authored-By: KamFretoZ <14798312+kamfretoz@users.noreply.github.com>
2025-06-22 20:15:03 +02:00
JordanTheToaster
bc51537080
GS/HW: Purge Hitman Blood Money CRC
2025-06-22 20:14:09 +02:00
JordanTheToaster
b7dfcb282b
ImGuiOverlays: Minor OSD text changes
2025-06-22 20:14:09 +02:00
JordanTheToaster
78a9411766
GameDB: Various Fixes Part 5
2025-06-22 20:14:09 +02:00
TellowKrinkle
4724f67596
GS: Min alpha for AA1 is 0, not 128
2025-06-22 20:13:15 +02:00
JordanTheToaster
e0851bb86f
[ci skip] Github: Update app bug report OS list
2025-06-21 22:00:10 -04:00
JordanTheToaster
08e68d9563
GitHub: Update bug report OS list
2025-06-21 15:50:02 -04:00
refractionpcsx2
0b6dccae51
GS/HW: Resize validity to draw size when most of target is covered
2025-06-21 05:52:50 +02:00
refractionpcsx2
60adfd5046
GS/TC: Fix region area on new source interpreted for shuffle
2025-06-21 05:52:50 +02:00
chaoticgd
3e782d355d
Docs: Add missing third party license for KDBindings
2025-06-20 22:22:51 +02:00
PCSX2 Bot
22a7324b69
[ci skip] Qt: Update Base Translation.
2025-06-20 02:02:47 +02:00
refractionpcsx2
f3b4c50909
GS/HW: Improve Native Scaling detection + Include direct mem reads
2025-06-20 02:02:30 +02:00
lightningterror
a45f27e6e9
GS/DX: Don't output color for datm/stencil date shaders.
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RTV(Render target view) is not bound so no need
to output anything, just clip/discard if needed.
Fixes dx11 api warning that pixel shader writes color
output but no rtv is bound.
2025-06-20 02:01:47 +02:00
lightningterror
2f84bf0cca
GS/TC: Don't enable Frame buffer conversion on PSMT8.
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We have dedicated shader now, no need.
2025-06-20 02:01:28 +02:00