Commit Graph

20779 Commits

Author SHA1 Message Date
Ty aa1b8db3ea New translations pcsx2-qt_en.ts (Romanian)
[ci skip]
2025-06-28 13:31:32 -04:00
JordanTheToaster 023713fd67 GameDB: The Mummy fixes 2025-06-28 13:05:00 -04:00
refractionpcsx2 35093c3e37 GS/HW: Avoid single pixel overlap on lookups + improve buffer splitting 2025-06-27 18:04:29 +02:00
refractionpcsx2 4e5dac3e25 GameDB: Add fixes for MLB 11 and Toro to Kyuujitsu 2025-06-27 18:03:48 +02:00
refractionpcsx2 c52e84ac41 GS/HW: Add ability to detect 16bit clears with 32bit draw 2025-06-27 18:03:48 +02:00
refractionpcsx2 7f8488771d GS/TC: Improve heuristics for sequenced draws inside targets 2025-06-27 18:03:48 +02:00
refractionpcsx2 57ff271f4b GS/HW: Fix up offset Z behaviours and copy ranges 2025-06-27 18:03:48 +02:00
refractionpcsx2 43703755f8 GS/HW: Improve double half clear detection heuristics 2025-06-27 18:03:48 +02:00
refractionpcsx2 17b6cc00ab GS/HW: When expanding a target for display, expand valid area 2025-06-27 18:03:19 +02:00
JordanTheToaster a03563b366 GameDB: The Golden Compass fixes 2025-06-26 13:44:29 +02:00
lightningterror ff9da17498 GS/DX11: Allow to pick whenever to update sr or ss, and some reordering.
No need to call sampler update when updating conflicting srvs.
2025-06-26 13:43:51 +02:00
lightningterror 722bc94270 GS/DX11: Cache shader resource and sampler.
Might help speed things up, requires srv and rtv conflicts to be resolved.
2025-06-26 13:43:51 +02:00
lightningterror d51a5db5b1 GS/GL: Add missing texture barrier count. 2025-06-26 09:20:54 +02:00
PCSX2 Bot 04541ae2ab [ci skip] Qt: Update Base Translation. 2025-06-25 07:15:25 +02:00
JordanTheToaster c58a67815b GameDB: Stuart Little 3 loading screen fix 2025-06-25 00:03:28 +02:00
JordanTheToaster 085f964cd9 CI/Linux: Link ffmpeg for the appimage 2025-06-24 06:18:38 +02:00
Mrlinkwii a8b6e448eb GameDB: remove reference to old GSC 2025-06-24 06:13:14 +02:00
PCSX2 Bot 78ab8381d9 [ci skip] PAD: Update to latest controller database. 2025-06-24 06:12:26 +02:00
PCSX2 Bot 49a5d82086 [ci skip] Qt: Update Base Translation. 2025-06-24 06:12:04 +02:00
TheLastRar 4ed129ccac FSUI: Improve layout scaling in games list selected preview 2025-06-24 06:11:49 +02:00
lightningterror ed09dca17e GS/DX11: Also check DrawMultiStretchRects copy for srv conflicts with rtv.
Also adjust the naming.
2025-06-23 15:09:03 +02:00
TheLastRar e64fbb2f0e FSUI: Centre disc/exe icon in game list selected preview
The ImGui::Image path was missing the centring logic when drawing svg icons.
Covers where already correctly centred.
2025-06-23 15:07:56 +02:00
lightningterror e37f8a6521 IopBios: Fix -Wcompare warnings. 2025-06-23 10:18:00 +02:00
lightningterror b54bcc0e20 FullscreenUI: Fix -Wunused-variable warnings. 2025-06-23 10:18:00 +02:00
lightningterror db37d51bb1 GS: Silence 3rdparty vk_mem_alloc warnings.
-Wunused-private-field
2025-06-23 10:18:00 +02:00
lightningterror 197b9fc560 GS/HW: Check if primid texture exists instead if it's a primid draw.
Makes local testing easier to null out primid tex.
Also match naming between gl and dx11.
Change some longs to warning level.
2025-06-23 09:59:22 +02:00
lightningterror fd30b00205 GS/DX11: Make sure no SRVs are bound using the same texture before binding it to a RTV.
Fixes api hazard warnings.
2025-06-23 09:59:22 +02:00
TheLastRar f182379d24 FSUI: Don't attempt to translate input profile names in game properties 2025-06-23 09:53:25 +02:00
refractionpcsx2 32ba08980d GS: Treat Q == 0 in STQ as FLT_MIN 2025-06-23 09:46:03 +02:00
PCSX2 Bot 1e1f08abb9 [ci skip] Qt: Update Base Translation. 2025-06-23 06:28:14 +02:00
refractionpcsx2 cbe20c0eed GS/HW: Fix dirty check on SWPrimRenderer check 2025-06-23 06:27:41 +02:00
refractionpcsx2 ec288ffa62 GS/TC: Fix CanTranslate rect BWs, disallow block inside target lookup 2025-06-23 06:27:41 +02:00
JordanTheToaster 7e18c02c7e GameDB: Xenosaga Episode III fixes 2025-06-23 06:27:13 +02:00
twingofan 4a505cc239
GameDB: Add memcardFilters to Armored Core: Last Raven NTSC-U SLUS-21338. (#12891) 2025-06-23 06:26:16 +02:00
Kuan-Wei Chiu 35c81106c6 Fix invalid comparator in FullscreenUI game list sort
The game list comparator previously used >= when sorting by CRC in
descending order. This violates the requirements of a strict weak
ordering, as defined by the C++ standard, which mandates that the
comparator must be irreflexive: comp(x, x) must always return false.

Using >= causes comp(a, b) and comp(b, a) to both return true when
a == b, which breaks the irreflexivity and can invalidate the
assumptions made by std::sort. This may lead to undefined behavior,
including memory corruption or segmentation faults.

Replace >= with > to ensure the comparator satisfies the strict weak
ordering requirement, restoring correctness and stability in game list
sorting behavior.
2025-06-22 14:44:34 -04:00
Ziemas 1094222d3f Debugger: Don't check frame count in isAlive 2025-06-22 20:19:13 +02:00
TheLastRar 065d0db4c9 FSUI: Replace various icons with SVG files
Co-Authored-By: KamFretoZ <14798312+kamfretoz@users.noreply.github.com>
2025-06-22 20:15:03 +02:00
JordanTheToaster bc51537080 GS/HW: Purge Hitman Blood Money CRC 2025-06-22 20:14:09 +02:00
JordanTheToaster b7dfcb282b ImGuiOverlays: Minor OSD text changes 2025-06-22 20:14:09 +02:00
JordanTheToaster 78a9411766 GameDB: Various Fixes Part 5 2025-06-22 20:14:09 +02:00
TellowKrinkle 4724f67596 GS: Min alpha for AA1 is 0, not 128 2025-06-22 20:13:15 +02:00
JordanTheToaster e0851bb86f [ci skip] Github: Update app bug report OS list 2025-06-21 22:00:10 -04:00
JordanTheToaster 08e68d9563 GitHub: Update bug report OS list 2025-06-21 15:50:02 -04:00
refractionpcsx2 0b6dccae51 GS/HW: Resize validity to draw size when most of target is covered 2025-06-21 05:52:50 +02:00
refractionpcsx2 60adfd5046 GS/TC: Fix region area on new source interpreted for shuffle 2025-06-21 05:52:50 +02:00
chaoticgd 3e782d355d Docs: Add missing third party license for KDBindings 2025-06-20 22:22:51 +02:00
PCSX2 Bot 22a7324b69 [ci skip] Qt: Update Base Translation. 2025-06-20 02:02:47 +02:00
refractionpcsx2 f3b4c50909 GS/HW: Improve Native Scaling detection + Include direct mem reads 2025-06-20 02:02:30 +02:00
lightningterror a45f27e6e9 GS/DX: Don't output color for datm/stencil date shaders.
RTV(Render target view) is not bound so no need
to output anything, just clip/discard if needed.

Fixes dx11 api warning that pixel shader writes color
output but no rtv is bound.
2025-06-20 02:01:47 +02:00
lightningterror 2f84bf0cca GS/TC: Don't enable Frame buffer conversion on PSMT8.
We have dedicated shader now, no need.
2025-06-20 02:01:28 +02:00