mirror of https://github.com/PCSX2/pcsx2.git
SPU2-X: New INI variable for cycle delay
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@ -60,6 +60,7 @@ float VolumeAdjustBR;
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float VolumeAdjustSL;
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float VolumeAdjustSR;
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float VolumeAdjustLFE;
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int delayCycles;
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bool postprocess_filter_enabled = true;
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bool postprocess_filter_dealias = false;
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@ -108,6 +109,7 @@ void ReadSettings()
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VolumeAdjustSL = powf(10, VolumeAdjustSLdb / 10);
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VolumeAdjustSR = powf(10, VolumeAdjustSRdb / 10);
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VolumeAdjustLFE = powf(10, VolumeAdjustLFEdb / 10);
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delayCycles = CfgReadInt(L"DEBUG", L"DelayCycles", 4);
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wxString temp;
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@ -165,6 +167,7 @@ void WriteSettings()
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CfgWriteStr(L"OUTPUT",L"Output_Module", mods[OutputModule]->GetIdent() );
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CfgWriteInt(L"OUTPUT",L"Latency", SndOutLatencyMS);
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CfgWriteInt(L"OUTPUT",L"Synch_Mode", SynchMode);
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CfgWriteInt(L"DEBUG", L"DelayCycles", delayCycles);
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PortaudioOut->WriteSettings();
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SoundtouchCfg::WriteSettings();
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@ -45,6 +45,7 @@ extern float VolumeAdjustBR;
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extern float VolumeAdjustSL;
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extern float VolumeAdjustSR;
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extern float VolumeAdjustLFE;
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extern int delayCycles;
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struct Stereo51Out16DplII;
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struct Stereo51Out32DplII;
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@ -58,6 +58,7 @@ float VolumeAdjustBR;
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float VolumeAdjustSL;
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float VolumeAdjustSR;
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float VolumeAdjustLFE;
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int delayCycles;
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bool postprocess_filter_enabled = 1;
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bool postprocess_filter_dealias = false;
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@ -114,6 +115,7 @@ void ReadSettings()
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VolumeAdjustSLdb = CfgReadFloat(L"MIXING", L"VolumeAdjustSL(dB)", 0);
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VolumeAdjustSRdb = CfgReadFloat(L"MIXING", L"VolumeAdjustSR(dB)", 0);
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VolumeAdjustLFEdb = CfgReadFloat(L"MIXING", L"VolumeAdjustLFE(dB)", 0);
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delayCycles = CfgReadInt(L"DEBUG", L"DelayCycles", 4);
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VolumeAdjustC = powf(10, VolumeAdjustCdb / 10);
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VolumeAdjustFL = powf(10, VolumeAdjustFLdb / 10);
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VolumeAdjustFR = powf(10, VolumeAdjustFRdb / 10);
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@ -198,6 +200,7 @@ void WriteSettings()
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CfgWriteInt(L"OUTPUT",L"Synch_Mode", SynchMode);
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CfgWriteInt(L"OUTPUT",L"SpeakerConfiguration", numSpeakers);
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CfgWriteInt( L"OUTPUT", L"DplDecodingLevel", dplLevel);
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CfgWriteInt(L"DEBUG", L"DelayCycles", delayCycles);
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if( Config_WaveOut.Device.empty() ) Config_WaveOut.Device = L"default";
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CfgWriteStr(L"WAVEOUT",L"Device",Config_WaveOut.Device);
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@ -306,7 +306,7 @@ void V_Core::UpdateEffectsBufferSize()
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void V_Voice::QueueStart()
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{
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if (Cycles - PlayCycle < 4)
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if (Cycles - PlayCycle < delayCycles)
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{
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// Required by The Legend of Spyro: The Eternal Night (probably the other two legend games too)
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ConLog(" *** KeyOn after less than 4 T disregarded.\n");
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@ -317,7 +317,7 @@ void V_Voice::QueueStart()
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bool V_Voice::Start()
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{
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if((Cycles-PlayCycle)>=4)
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if((Cycles-PlayCycle)>= delayCycles)
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{
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if(StartA&7)
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{
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