mirror of https://github.com/PCSX2/pcsx2.git
gsdx ogl: add function pointer to name object
It could be nice to ease debug
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@ -119,6 +119,8 @@ PFNGLPUSHDEBUGGROUPPROC glPushDebugGroup = NUL
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PFNGLPOPDEBUGGROUPPROC glPopDebugGroup = NULL;
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PFNGLPOPDEBUGGROUPPROC glPopDebugGroup = NULL;
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PFNGLDEBUGMESSAGEINSERTPROC glDebugMessageInsert = NULL;
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PFNGLDEBUGMESSAGEINSERTPROC glDebugMessageInsert = NULL;
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PFNGLDEBUGMESSAGECONTROLPROC glDebugMessageControl = NULL;
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PFNGLDEBUGMESSAGECONTROLPROC glDebugMessageControl = NULL;
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PFNGLOBJECTLABELPROC glObjectLabel = NULL;
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PFNGLOBJECTPTRLABELPROC glObjectPtrLabel = NULL;
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// GL4.2
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// GL4.2
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PFNGLBINDIMAGETEXTUREPROC glBindImageTexture = NULL;
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PFNGLBINDIMAGETEXTUREPROC glBindImageTexture = NULL;
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PFNGLMEMORYBARRIERPROC glMemoryBarrier = NULL;
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PFNGLMEMORYBARRIERPROC glMemoryBarrier = NULL;
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@ -290,6 +290,8 @@ extern PFNGLINVALIDATETEXIMAGEPROC glInvalidateTexImage;
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extern PFNGLPUSHDEBUGGROUPPROC glPushDebugGroup;
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extern PFNGLPUSHDEBUGGROUPPROC glPushDebugGroup;
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extern PFNGLDEBUGMESSAGEINSERTPROC glDebugMessageInsert;
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extern PFNGLDEBUGMESSAGEINSERTPROC glDebugMessageInsert;
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extern PFNGLDEBUGMESSAGECONTROLPROC glDebugMessageControl;
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extern PFNGLDEBUGMESSAGECONTROLPROC glDebugMessageControl;
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extern PFNGLOBJECTLABELPROC glObjectLabel;
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extern PFNGLOBJECTPTRLABELPROC glObjectPtrLabel;
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// GL4.4
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// GL4.4
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extern PFNGLCLEARTEXIMAGEPROC glClearTexImage;
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extern PFNGLCLEARTEXIMAGEPROC glClearTexImage;
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extern PFNGLCLEARTEXSUBIMAGEPROC glClearTexSubImage;
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extern PFNGLCLEARTEXSUBIMAGEPROC glClearTexSubImage;
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@ -129,6 +129,8 @@ void GSWndGL::PopulateGlFunction()
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GL_EXT_LOAD(glDebugMessageInsert);
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GL_EXT_LOAD(glDebugMessageInsert);
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GL_EXT_LOAD(glDebugMessageControl);
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GL_EXT_LOAD(glDebugMessageControl);
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GL_EXT_LOAD(glDebugMessageCallback);
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GL_EXT_LOAD(glDebugMessageCallback);
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GL_EXT_LOAD(glObjectLabel);
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GL_EXT_LOAD(glObjectPtrLabel);
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// GL4.4
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// GL4.4
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GL_EXT_LOAD_OPT(glClearTexImage);
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GL_EXT_LOAD_OPT(glClearTexImage);
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GL_EXT_LOAD_OPT(glClearTexSubImage);
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GL_EXT_LOAD_OPT(glClearTexSubImage);
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