gsdx: don't use virtual when it is useless

This commit is contained in:
Gregory Hainaut 2016-09-28 09:45:22 +02:00
parent 97172f5e51
commit fea31f7422
1 changed files with 4 additions and 4 deletions

View File

@ -188,7 +188,7 @@ protected:
void UpdateContext();
void UpdateScissor();
virtual void UpdateVertexKick();
void UpdateVertexKick();
void GrowVertexBuffer();
@ -250,9 +250,9 @@ public:
float GetTvRefreshRate();
virtual void Reset();
virtual void Flush();
virtual void FlushPrim();
virtual void FlushWrite();
void Flush();
void FlushPrim();
void FlushWrite();
virtual void Draw() = 0;
virtual void PurgePool() = 0;
virtual void InvalidateVideoMem(const GIFRegBITBLTBUF& BITBLTBUF, const GSVector4i& r) {}