GSdx: Add Dark Cloud CRCs to automatic mipmapping

This commit is contained in:
FlatOutPS2 2018-01-11 23:10:44 +01:00 committed by Akash
parent 9dc7930ff2
commit fe27d3b25a
3 changed files with 16 additions and 9 deletions

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@ -525,6 +525,11 @@ CRC::Game CRC::m_games[] =
// Basic mipmapping
{0x65729657, AceCombatZero, US, 0},
{0x0940508D, BrianLaraInternationalCricket, EU, 0},
{0x0BAA8DD8, DarkCloud, EU, 0},
{0x1DF41F33, DarkCloud, US, 0},
{0xA5C05C78, DarkCloud, US, 0},
{0x60AA5049, DarkCloud, KO, 0},
{0xECD8E386, DarkCloud, JP, 0},
{0x67A29886, DestroyAllHumans, US, 0},
{0xE3E8E893, DestroyAllHumans, EU, 0},
{0x42DF8C8C, DestroyAllHumans2, US, 0},

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@ -47,6 +47,7 @@ public:
Clannad,
CrashBandicootWoC,
CrashNburn,
DarkCloud,
DBZBT2,
DBZBT3,
DeathByDegreesTekkenNinaWilliams,

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@ -194,6 +194,7 @@ void GSRendererHW::SetGameCRC(uint32 crc, int options)
case CRC::AceCombat4:
case CRC::AceCombat5:
case CRC::BrianLaraInternationalCricket:
case CRC::DarkCloud:
case CRC::DestroyAllHumans:
case CRC::DestroyAllHumans2:
case CRC::FIFA03: