mirror of https://github.com/PCSX2/pcsx2.git
GSdx: Add Dark Cloud CRCs to automatic mipmapping
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@ -525,6 +525,11 @@ CRC::Game CRC::m_games[] =
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// Basic mipmapping
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{0x65729657, AceCombatZero, US, 0},
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{0x0940508D, BrianLaraInternationalCricket, EU, 0},
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{0x0BAA8DD8, DarkCloud, EU, 0},
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{0x1DF41F33, DarkCloud, US, 0},
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{0xA5C05C78, DarkCloud, US, 0},
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{0x60AA5049, DarkCloud, KO, 0},
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{0xECD8E386, DarkCloud, JP, 0},
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{0x67A29886, DestroyAllHumans, US, 0},
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{0xE3E8E893, DestroyAllHumans, EU, 0},
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{0x42DF8C8C, DestroyAllHumans2, US, 0},
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@ -47,6 +47,7 @@ public:
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Clannad,
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CrashBandicootWoC,
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CrashNburn,
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DarkCloud,
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DBZBT2,
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DBZBT3,
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DeathByDegreesTekkenNinaWilliams,
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@ -194,6 +194,7 @@ void GSRendererHW::SetGameCRC(uint32 crc, int options)
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case CRC::AceCombat4:
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case CRC::AceCombat5:
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case CRC::BrianLaraInternationalCricket:
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case CRC::DarkCloud:
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case CRC::DestroyAllHumans:
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case CRC::DestroyAllHumans2:
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case CRC::FIFA03:
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