gsdx: Fix minor user visible typos

Well. it should be better; but my grammar is questionable at times,
This commit is contained in:
Jonathan Li 2017-01-13 23:29:41 +00:00
parent 696510d220
commit fe1947ea48
3 changed files with 7 additions and 6 deletions

View File

@ -392,9 +392,9 @@ GSCapture::~GSCapture()
EndCapture(); EndCapture();
} }
bool GSCapture::BeginCapture(float fps, GSVector2i recomendedResolution, float aspect) bool GSCapture::BeginCapture(float fps, GSVector2i recommendedResolution, float aspect)
{ {
printf("Recomended resolution: %d x %d, DAR for muxing: %.4f\n", recomendedResolution.x, recomendedResolution.y, aspect); printf("Recommended resolution: %d x %d, DAR for muxing: %.4f\n", recommendedResolution.x, recommendedResolution.y, aspect);
std::lock_guard<std::recursive_mutex> lock(m_lock); std::lock_guard<std::recursive_mutex> lock(m_lock);
ASSERT(fps != 0); ASSERT(fps != 0);

View File

@ -53,7 +53,7 @@ public:
GSCapture(); GSCapture();
virtual ~GSCapture(); virtual ~GSCapture();
bool BeginCapture(float fps, GSVector2i recomendedResolution, float aspect); bool BeginCapture(float fps, GSVector2i recommendedResolution, float aspect);
bool DeliverFrame(const void* bits, int pitch, bool rgba); bool DeliverFrame(const void* bits, int pitch, bool rgba);
bool EndCapture(); bool EndCapture();

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@ -132,7 +132,8 @@ const char* dialog_message(int ID, bool* updateText) {
"Warning: it's very costly on the performance.\n\n" "Warning: it's very costly on the performance.\n\n"
"Note: OpenGL HW renderer is able to handle Jak shadows at full speed without this option."; "Note: OpenGL HW renderer is able to handle Jak shadows at full speed without this option.";
case IDC_UNSCALE_POINT_LINE: case IDC_UNSCALE_POINT_LINE:
return "Increases the width of lines at higher than native resolutions. This ensures that the lines will keep the correct proportions and prevents aliasing. Avoids empty lines on the screen in games such as Ridge Racer V, and clears FMV's obscured by a grid like Silent Hill series and Dirge of Cerberus."; return "Increases the width of lines at higher than native resolutions. This ensures that the lines will keep the correct proportions and prevents aliasing. "
"Avoids empty lines on the screen in games such as Ridge Racer V, and clears FMVs obscured by a grid in games like the Silent Hill series and Dirge of Cerberus.";
#ifdef _WIN32 #ifdef _WIN32
// DX9 only // DX9 only
case IDC_FBA: case IDC_FBA:
@ -154,11 +155,11 @@ const char* dialog_message(int ID, bool* updateText) {
case IDC_MIPMAP_HW: case IDC_MIPMAP_HW:
return "Control the accuracy level of the mipmapping emulation\n\n" return "Control the accuracy level of the mipmapping emulation\n\n"
"Off:\nMipmapping emulation is disabled.\n\n" "Off:\nMipmapping emulation is disabled.\n\n"
"Basic (Fast):\nPartially emulates mipmapping, performance impact is negligent at most cases.\n\n" "Basic (Fast):\nPartially emulates mipmapping, performance impact is negligible in most cases.\n\n"
"Full (Slow):\nCompletely emulates the mipmapping function of the GS, might significantly impact performance."; "Full (Slow):\nCompletely emulates the mipmapping function of the GS, might significantly impact performance.";
case IDC_FAST_TC_INV: case IDC_FAST_TC_INV:
return "By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise." return "By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise."
"\n\nThis hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load.\n\nIt helps snowblind engine game."; "\n\nThis hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load.\n\nIt helps snowblind engine games.";
case IDC_LARGE_FB: case IDC_LARGE_FB:
return "Allocate a large framebuffer to be compliant with GS memory (Prevents FMV flickering).\n" return "Allocate a large framebuffer to be compliant with GS memory (Prevents FMV flickering).\n"
"It increases GPU/memory requirements."; "It increases GPU/memory requirements.";