diff --git a/pcsx2/ps2/LegacyDmac.cpp b/pcsx2/ps2/LegacyDmac.cpp index 0869f3cff8..3f6a7f0a7e 100644 --- a/pcsx2/ps2/LegacyDmac.cpp +++ b/pcsx2/ps2/LegacyDmac.cpp @@ -270,7 +270,12 @@ static __ri void DmaExec( void (*func)(), u32 mem, u32 value ) //Final Fantasy XII sets the DMA Mode to 3 which doesn't exist. On some channels (like SPR) this will break logic completely. so lets assume they mean chain. if (reg.chcr.MOD == 0x3) { - DevCon.Warning(L"%s CHCR.MOD set to 3, assuming 1 (chain)", ChcrName(mem)); + static bool warned; //Check if the warning has already been output to console, to prevent constant spam. + if (!warned) + { + DevCon.Warning(L"%s CHCR.MOD set to 3, assuming 1 (chain)", ChcrName(mem)); + warned = true; + } reg.chcr.MOD = 0x1; } if (reg.chcr.STR && dmacRegs.ctrl.DMAE && !psHu8(DMAC_ENABLER+2))