mirror of https://github.com/PCSX2/pcsx2.git
zzogl-pg: Forgot to remove this...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3246 96395faa-99c1-11dd-bbfe-3dabce05a288
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@ -63,10 +63,7 @@ bool g_bSaveResolved = 0;
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void Draw(const VB& curvb)
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{
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if (nullTex)
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ZZLog::Debug_Log("DRAW: Drawing arrays without a texture!");
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else
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glDrawArrays(primtype[curvb.curprim.prim], 0, curvb.nCount);
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glDrawArrays(primtype[curvb.curprim.prim], 0, curvb.nCount);
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}
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#define GL_BLEND_RGB(src, dst) { \
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@ -22,8 +22,6 @@
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#define TARGET_VIRTUAL_KEY 0x80000000
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#include "PS2Edefs.h"
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extern bool nullTex;
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inline Vector DefaultOneColor(FRAGMENTSHADER ptr)
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{
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Vector v = Vector(1, 1, 1, 1);
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